Skyrim Special Edition

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Created by

WhyHello128 SoloAlbumProductions Various

Uploaded by

WhyHello128

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About this mod

Tables for use in your own mods. 25 total.

Permissions and credits
*Disclaimer: This is not my mod, I'm just helping my friend 'Solo Album Productions', and his fans by sharing his work.
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How to use:

Step 1:
Check the images for the table you want to use. Note it's number, name and author.

Step 2:
Download that table.

Step 3: Credits.
I know it's a bit of a mouthful coming up, but once you're done reading and understanding, it gets much, much quicker to credit the relevant authors.

Head to the credits section on this mod page, and link the table/s you downloaded with its written credit.
Copy and paste the name, author and link into your mods credits section.
Also state the license which is CC-By 4.0, and link to it (the link is also in the credits section).
You can use my credits section as a template if you wish. Please review the original model link and the CC-By 4.0 license to ensure you are okay with its terms and conditions. They are fairly simple in this context. 
Please also credit this mod, and state that this collection has it's own credits section with more details.

Step 4: Using in CK
Open up the ESP in Creation Kit alongside your mod's ESP file, with the latter being the active file.
You take the entry for the table you want to use. For example:
0SAPTable1
And then you change its editor ID to
0Table1
for example.
That way the table will automatically become attached to your ESP file and
you can use it without having to load the original Table Collection ESP.



What's new, what's different?

In the original version, I only ported 3 tables. Now there's 25 to choose from.
Each table now has collision data.
Each table now can be grabbed in Creation Kit.
However, the following tables have a bit more difficulty for some reason:
1, 2, 3, 5, 7, 8, 11, 12, 16, 23, 25 
What you do is go to Cell View and then click on the cell you are editing. Load it up. Then find where you placed one of the previously listed table.
There will be a list of objects in that cell (right side of Cell View). Click
on that table static, then the Free Camera Perspective Tab above
Cell View and then press 'E'. To load up the movement gizmo, which you'll have to
use instead. Or you can click on either of the two yellow
squares adjacent to said axis movement gizmo and then click and drag.



To access the test cells to get a look at them in game, type in the command console

coc 0cell[InsertNumberHere]tables

You can also type...
help tables
help 0cell
...to help you find the warp codes.


Utility:
Need a model for a machinima video? Or a screenshot? Want a fun replacer for an object? Making a quest? Take a look through this growing collection
of 3D models that have been converted for use in Skyrim. There are a variety of models to use, and the collection itself will likely see future updates.


Here are some other model collections:

Barrels - A Resource Pack
Beds - A Resource Pack
Cutlery - A Resource Pack
Bookshelves - A Resource Pack
Chairs - A Resource Pack