Disclaimer: Credits are written to the best of our ability. We can only try our best. If you have any concerns or questions, be sure to contact us via email! [email protected]
Addendum:
Aether Suite (HaloFarm) Google it, (*Note: The mod is from a NSFW site) *Possibly on Barrels 1-5, porting work using a nif as a base
Mihail - Vampire Beasts (Garkain, Fleder, Katakan) Used a nif as a base for porting work
WhyHello128 for sharing our work
The CC-By 4.0 license can't be revoked once given, provided the rules are not broken. That being said, if an original model author contacts me and requests me to take an object down, out of respect, I will do so.
Special thanks to: User: SliceNDice1 - For teaching me about Creation Kit grab markers Users: Gmus and Skybroom - For teaching me about transparency (Opacity of whole textures) User: hrodeberht1 - For teaching me how to produce alphas for meshes (partial transparency for textures). LVX Magick for his Collision Data tutorial on YouTube.
Donation Points system
This mod is not opted-in to receive Donation Points
*Disclaimer: This is not my mod, I'm just helping my friend 'Solo Album Productions', and his fans by sharing his work. _______________________________________________________________________________________________________________________________________________________________
How to use:
Step 1: Check the images for the barrel you want to use. Note its number, name and author.
Step 2: Download that barrel.
Step 3: Credits. I know it's a bit of a mouthful coming up, but once you're done reading and understanding, it gets much, much quicker to credit the relevant authors.
Head to the credits section on this mod page, and link the barrel/s you downloaded with its written credit. Copy and paste the name, author and link into your mods credits section. Also state the license which is CC-By 4.0, and link to it (the link is also in the credits section). You can use my credits section as a template if you wish. Please review the original model link and the CC-By 4.0 license to ensure you are okay with its terms and conditions. They are fairly simple in this context. Please also credit this mod, and state that this collection has it's own credits section with more details.
Step 4: Using in CK Open up the ESP in Creation Kit alongside your mod's ESP file, with the latter being the active file. You take the entry for the barrel you want to use. For example: 0DWBarrel1 And then you change it's editor ID to 0Barrel1 for example. That way the barrel will automatically become attached to your ESP file and you can use it without having to load the original Barrel Collection ESP.
What's new, what's different?
The original version, I uploaded 5 barrels. Now there's 40 to choose from. And 5 more on the way. One has been recalled. I didn't take a screen grab in time to prove it was under CC-BY 4.0. So out of precaution I removed it. Each barrel now has collision data. Each barrel now can be grabbed in Creation Kit. However, the following Barrels have a bit more difficulty for some reason: 20, 25, 28, 29, 36, 44 What you do is go to Cell View and then click on the cell you are editing. Load it up. Then find where you placed one of the previously listed barrels. There will be a list of objects in that cell (right side of Cell View). Click on that barrel static, then the Free Camera Perspective Tab above Cell View and then press 'E'. To load up the movement gizmo, which you'll have to use instead. Or you can click on either of the two yellow squares adjacent to said axis movement gizmo and then click and drag.
To access the test cells to get a look at them in game, type in the command console
coc 0cell[InsertNumberHere]barrels
You can also type... help barrels help 0cell ...to help you find the warp codes.
Utility: Need a model for a machinima video? Or a screenshot? Want a fun replacer for an object? Making a quest? Take a look through this growing collection of 3D models that have been converted for use in Skyrim. There are a variety of models to use, and the collection itself will likely see future updates.