Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

SauteedPanda

Uploaded by

SauteedPanda

Virus scan

Safe to use

Tags for this mod

7 comments

  1. DEEJMASTER333
    DEEJMASTER333
    • premium
    • 244 kudos
    Seems like the burnt corpse leveled list needs a chance none of 40, that's how it is in vanilla.
    1. SauteedPanda
      SauteedPanda
      • premium
      • 63 kudos
      Good catch, I updated the mod so they have the chance of being empty now.
  2. julzshooter
    julzshooter
    • premium
    • 4 kudos
    How does this distribute them, is it percentage based or will those items always be in those containers? I ask because I thought it would be cool to add blood potions to the coffins as well but, at random. 
    1. SauteedPanda
      SauteedPanda
      • premium
      • 63 kudos
      From my understanding of how CID works is its similar to the vanilla leveled list distribution. There is a chance of that item appearing in the loot pool. I don't believe you can set the chance rate with CID the same way you can with SPID. The number at the end of each line in the _CID.ini is for how many of that item to distribute.

      Edit: So if you add blood potions with another line in the ini file, there will be a chance of that item spawning.
    2. MichikoUnknownFox
      MichikoUnknownFox
      • premium
      • 101 kudos
      AFAIK if you distribute the item directly it'll be a 100% chance because of how containers/inventories and leveled lists work in Bethesda games.

      You'd need to make a small .esp file with the blood potions in a leveled list with the chance of none set to your liking. So if you want it to be 50% then set the chance none to 50. Then distribute the leveled list to the containers instead of the item directly. 

      For educational purposes, if you care:
      Spoiler:  
      Show

      Each object with a container, including actors like NPCs and the player, can take objects or leveled lists into their inventory containers. If you add an object directly it'll be 100% chance of that object being there. Just like how if you use the AddItem console command on the player, you will always get whatever you add. A leveled list is to randomize and also to add level restrictions, so bandits don't spawn with Orcish equipment at level 1, etc.

      Leveled list entries are placed into the container every time that container is spawned or respawned. So if I add 1 apple and a leveled list that adds 1 more apple at a 50% chance to a container, every time I encounter a respawning container, there's a 50/50 chance I get 1 or 2.

      CID works by adding to the inventory directly. It doesn't add into existing leveled lists, and that can't be done by CID because leveled lists aren't technically containers. I haven't tested doing this yet but AFAIK if you wanna use CID's remove feature to remove items, you'd need to remove the leveled list, as with how Bethesda spawns items into inventories, the individual items in leveled lists don't exist yet inside of containers until they're spawned in-game, so CID can't remove them.
  3. DustDragonsLair
    DustDragonsLair
    • member
    • 3 kudos
    Just wanted to pass by to say in my case this mod provoked infinite loading screen when attempting to load after choosing a new life with the Mara Statue from Live Another Life mod.
    It's not your mod in itself which is causing havoc in my LO, I'd say, but it's so bloated I have no clue which mod is creating the problem xD
    Uninstalling your mod resolved my problem, though. Pity, but I'm a grow man. I won't cry.

    Ok, ok... Just a little =P

    At least, be aware that your mod in combination with a big modlist can make that kind of annoyance happen =)
    1. SauteedPanda
      SauteedPanda
      • premium
      • 63 kudos
      Strange, I doubt this mod would be the cause of this. I'm using LAL as well with about 3300 plugins loaded with no issues. Do you have the latest version of CID and it's requirement, powerofthree's Tweaks?

      Just to be sure, I just started up a new game, selected a choice from the statue, sleep in the bed, saved and quit to desktop and then reloaded the save. Didn't have any infinite load screens...