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PoptartJuniper

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PoptartJuniper

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33 comments

  1. MyrandaMiller91
    MyrandaMiller91
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    Do you know if this is compatible with Wild Horses Quest Markers? Since they both edit the quest?
    1. MyrandaMiller91
      MyrandaMiller91
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      Confirmed myself: Load this after Wild Horses Quest Markers, and it works great!
      I didn't test the reverse, of this being before WHQM, because it made more sense in my mind to load this after.
  2. CollectorOfMyst
    CollectorOfMyst
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    I'm wondering if this mod is compatible with mods that generally affect the horse's combat AI? Prefer my horses to flee combat, in general
    1. PoptartJuniper
      PoptartJuniper
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      There should be no conflict.
    2. CollectorOfMyst
      CollectorOfMyst
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      Thank you! I've got a few mods for horses but these were the only two that could have possible issues so I'm glad to hear it 😁
  3. misterpersej
    misterpersej
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    Just an idea, is it possible to send them at one place, home with big stable like this https://www.nexusmods.com/skyrimspecialedition/mods/4119 this is just an idea.
    1. PoptartJuniper
      PoptartJuniper
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      You could place XMarkerHeadings in the creation kit wherever you want the horses to be, and then redirect the AI packages to the markers you placed.
    2. misterpersej
      misterpersej
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      Is there any chance you can make a tutorial how to do it
  4. misterpersej
    misterpersej
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    Mod work perfectly. Thank you friend.
  5. TheBeastKeeper
    TheBeastKeeper
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    I'm having a slightly frustrating problem. It's not a game breaking one nor a bug (I don't think so at least) , just a bit frustrating.
    They are infact returning to the stables like they are supposed to when I switch to another horse, the problem comes from where it's completely overwriting immersive horses wait here command & the horse is returning to the stables when they are supposed to be waiting. I have immersive horses loaded after this mod so I'm not sure why it's being weird.
    1. PoptartJuniper
      PoptartJuniper
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      Unfortunately, load order won't matter with quest AI. Does that mod have a patch for wild horses so it takes over the AI properly? The issue is not a bug with this mod.

      I use simple horses and the wait and follow commands work fine. 
    2. TheBeastKeeper
      TheBeastKeeper
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      As far as I know I have all the patches to make immserive horses & the CC horses compatibility , and by it shouldn't be being weird. I'll play around with the plugin order some more & see if I can find out what's going on, if I can't I'll just deal with it as it's not game breaking.

      Edit. Okay it's a plugin load order problem. 
      This got them to work, or at least currently. For me the red CC horse is chilling in the riften stables where I put it.
    3. PoptartJuniper
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      That's great! I'm glad you found your issue. 
    4. TheBeastKeeper
      TheBeastKeeper
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      I am also glad because while not game breaking it was annoying trying to keep up with them & them just going nope I'm leaving XD .

      I'll leave the info up just incase anyone else has the same problem with trying to get the 3 to play nicely together, when they by all accounts they should be nice.
  6. Soranotsora
    Soranotsora
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    So I added this to my game in progress after losing a horse. The horses, even newly acquired ones are not returning to the stables. I do not have any other mods overwriting this. Do I need to run a console command to update their AI packages or something to get this working?

    Thanks for the mods!
    1. PoptartJuniper
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      If you are sure you have no mods altering the quest, you can try getting the quest to run again.

      Load the mod into SSEEdit and remove the "run once" flag, then check "start game enabled" on the quest.

      Load your game again, the quest should run. You can then put the run once flag back with SSE Edit.
  7. Koifish567
    Koifish567
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    Great idea, it's like self driving horses.
    What do you guess is the recommended load order if using other horse mods like simplest horses or immersive?  before, after or does it matter?
    1. PoptartJuniper
      PoptartJuniper
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      This only edits the "Horse Whisperer" quest, so it should be compatible with anything else unless it edits the same quest. So load order won't matter in this case.
    2. Koifish567
      Koifish567
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      Thanks for the info
      Much appreciated
  8. klhumphrey918
    klhumphrey918
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    Thank you for this, as well as your other new "return to stable" mods. Now I finally feel justified in collecting them all! 
    1. Yseraboy
      Yseraboy
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      • 8 kudos
      Same. Wasn't worth the quest log bloat & hassle until now.
  9. Toolarg
    Toolarg
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    Very convenient mod, thank you!
  10. deleted107997818
    deleted107997818
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    Can you make this for Frost, Shadowmare and the Dwemer Horse too?
    1. NotDeletedUser
      NotDeletedUser
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      You can just add the package yourself into their records using SSEedit, i think.
    2. PoptartJuniper
      PoptartJuniper
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      Here's one for the Dwarven Horse. I didn't even realize that was a thing, because I've never done Forgotten Seasons. I've made one for Shadowmere but I haven't tested it yet.
    3. deleted107997818
      deleted107997818
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      thousand thanks