Confirmed myself: Load this after Wild Horses Quest Markers, and it works great! I didn't test the reverse, of this being before WHQM, because it made more sense in my mind to load this after.
Just an idea, is it possible to send them at one place, home with big stable like this https://www.nexusmods.com/skyrimspecialedition/mods/4119 this is just an idea.
I'm having a slightly frustrating problem. It's not a game breaking one nor a bug (I don't think so at least) , just a bit frustrating. They are infact returning to the stables like they are supposed to when I switch to another horse, the problem comes from where it's completely overwriting immersive horses wait here command & the horse is returning to the stables when they are supposed to be waiting. I have immersive horses loaded after this mod so I'm not sure why it's being weird.
Unfortunately, load order won't matter with quest AI. Does that mod have a patch for wild horses so it takes over the AI properly? The issue is not a bug with this mod.
I use simple horses and the wait and follow commands work fine.
As far as I know I have all the patches to make immserive horses & the CC horses compatibility , and by it shouldn't be being weird. I'll play around with the plugin order some more & see if I can find out what's going on, if I can't I'll just deal with it as it's not game breaking.
Edit. Okay it's a plugin load order problem. This got them to work, or at least currently. For me the red CC horse is chilling in the riften stables where I put it.
I am also glad because while not game breaking it was annoying trying to keep up with them & them just going nope I'm leaving XD .
I'll leave the info up just incase anyone else has the same problem with trying to get the 3 to play nicely together, when they by all accounts they should be nice.
So I added this to my game in progress after losing a horse. The horses, even newly acquired ones are not returning to the stables. I do not have any other mods overwriting this. Do I need to run a console command to update their AI packages or something to get this working?
Great idea, it's like self driving horses. What do you guess is the recommended load order if using other horse mods like simplest horses or immersive? before, after or does it matter?
This only edits the "Horse Whisperer" quest, so it should be compatible with anything else unless it edits the same quest. So load order won't matter in this case.
Here's one for the Dwarven Horse. I didn't even realize that was a thing, because I've never done Forgotten Seasons. I've made one for Shadowmere but I haven't tested it yet.
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I didn't test the reverse, of this being before WHQM, because it made more sense in my mind to load this after.
They are infact returning to the stables like they are supposed to when I switch to another horse, the problem comes from where it's completely overwriting immersive horses wait here command & the horse is returning to the stables when they are supposed to be waiting. I have immersive horses loaded after this mod so I'm not sure why it's being weird.
I use simple horses and the wait and follow commands work fine.
Edit. Okay it's a plugin load order problem.
This got them to work, or at least currently. For me the red CC horse is chilling in the riften stables where I put it.
I'll leave the info up just incase anyone else has the same problem with trying to get the 3 to play nicely together, when they by all accounts they should be nice.
Thanks for the mods!
Load the mod into SSEEdit and remove the "run once" flag, then check "start game enabled" on the quest.
Load your game again, the quest should run. You can then put the run once flag back with SSE Edit.
What do you guess is the recommended load order if using other horse mods like simplest horses or immersive? before, after or does it matter?
Much appreciated