Skyrim Special Edition

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  1. xavbio
    xavbio
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    Hey everyone! For those wondering why I haven't posted as much as usual lately, it's simply because I decided to take a month off and then spent about a month working on this project. Do not worry, this series is still going strong and I still plan to complete it (I even have a few surprises along the way..!)

    In case you missed it, I also created an optional textures addon for Artificer - and artifact overhaul by Simonmagus, Oreo and Deltarider. It is available on Artificer's mod page.


    WHAT IS NEXT?


    Next up will be Creation Club's Spell Knight sets Change of plans, next release will be Robes (mage robes, archmage, monks, telvanni, etc.). I posted my To-do list on my Patreon. The list is public so no need to become a Patron to see it.


    ABOUT PERMISSIONS

    For all my retextures, you are free to use any of my textures as a base to create your own or create any kind of patches. Basically everything is okay as long as you do not simply repost my work as-is. I just ask that you please credit me and anyone else credited on my mod pages, when applicable 

    You can also feel free to add any of my mods in your Nexus Collections or Wabbajack modlists!

    Thank you for the constant support!

    If you like my work, please leave an endorsement! I really appreciate all the kind comments, feedback and support! Please feel free to post your screenshots on the mod page, I love to see them!
  2. xavbio
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    Update 1.0.1: Fixed the invisible sleeves on the male version of the savior's hide mesh replacer and added support for the Lite version of the amidianborn content addon.

    If you already installed version 1.0, you can download the fixed meshes in the update section
  3. GoldenChimera
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    Will this conflict with JS Unique Utopia Rings? In vortex it doesn't report any conflicts but I wanna make sure since they are changing textures of some rings together.
    1. xavbio
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      It shouldn’t conflict but to be safer, you can simply load JS’ rings after my Retexture 
    2. GoldenChimera
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      That's what I thought. Though it doesn't give me an option. I'll test it further.
  4. Cinderugi
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    does this mod affect aegisbane?
    1. xavbio
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      in vanilla, aegisbane is just a renamed iron warhammer. My mod is simply a retexture, so it doesn't change this
  5. Orcrage
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    Hi,

    Amazing work as always, I've all your retextures in my current build. Thank you.

    Sorry to ask, if possible would up load just "ghorbash ancestral axe retexture" as a retexture for "CL gorehowl". I would love to have your amazing textures on that axe. I don't use Legacy of dragonborn so cant access it that way!.

    No worries if its too much but thought I'd ask:)

    Cheers for all the great work!
    1. xavbio
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      thanks!

      Yes, you can use the lotd patch and it will work with the standalone CL gorehowl. The unused textures will not do anything. If you want to delete them to save disk space, the only folder from the lotd patch you want to keep is: Textures/Weapons/clgorehowl
    2. Orcrage
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      amazing, thank you :) :) :) 
    3. Orcrage
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      Hey mate, 

      Note sure if its a bug or something unique to me but the texture does not apply to the correct part of the mesh? 

      Not sure if you can sort but thought I'd flag in hope!

      Cheers either way, :)
  6. Majorshepard
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    Just asking for a little bit of a clarification for Ice blade of the Monarch, the images show two versions but there is also a 3rd option that seems to work with Legacy as a sort of replacement. Will this mod work with that version too? Or is it too different to work with it?

    And with the Staff of Magnus I have another mod for that already but it requires ENB light, however this mod seems to overwrite something for that so should I place it before or after in Vortex? (the specific conflicting files are 1stpersonstaff03.nif & staff03.nif)
    1. xavbio
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      sorry, I don't know about that version. you may need to test yourself. just see if the texture paths are the same

      It depends on which mod you use. You can most likely load your enb light version after mine. If the mod you use only adds enb light, then it shouldn't cause issues
  7. enzo1998
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    hello Xavbio is there any chance you can work a patch with XillaMonstrr so that his mod does not take priority over your retexture?

    https://www.nexusmods.com/skyrimspecialedition/mods/84058?tab=posts&BH=1

    One more thing, does your retexture of the ice blade of the monarch also affect FrankFamily Artifacts - The Ice Blade of the Monarch?
    1. xavbio
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      XillaMonstrr only upscales textures. load my mods after

      it should work with the frankFamilly artifacts. at most you may need to rename the texture folders
  8. Risovalshik
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    It's amazing! is there a chance that you will be interested in this mod (JS Unique Utopia SE - Daggers) and make your own version of textures for it?
    1. xavbio
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      Thanks!

      sorry, I will not cover this mod. The author does not allow any modifications of their mods. But you can simply load that mod after mine, if you prefer those daggers 
  9. SMGeaZy
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    amazing, will you be releasing an all in one mod when you finish the series?
  10. Xpactre
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    This man love BLACK colour so much :D
  11. deleted80505168
    deleted80505168
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    What great mod will you release next?
    1. xavbio
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      Next up is robes retexture. Should be out within the next few days
    2. deleted80505168
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      Can't wait Thank you
  12. Adacho1331
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    Hey bro, Could you retexture also Corkbulb Arrows from CC Rare Curios for Iron Armors and Weapons Retexture SE?
    1. xavbio
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      I’ll think about it when I get to the iron retexture update
    2. Adacho1331
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      Same with Corkbulb Bolts also from CC Rare Curios. Don't forget about this.