I'll look into it when I get the chance to work on more patches, I've been swamped with work on other projects, eventually when I get the time I do plan on making some more DDP patches
I assume it should be, from the mod page of that mod - "It’s compatible with any other mod. If you have a mod that adds new, higher level enemies to the Leveled Lists, Arena will distribute them."
Retexture mods don't need a patch, the main file is compatible with any Dragon Priest retexture as it doesn't replace the textures for the vanilla Dragon Priests, so whatever retexture you use will still apply to all vanilla Dragon Priests and you will see a mixture of those and DDP variants when leveled Dragon Priests are used. So anyone who wants to use a retexture mod can just download the main file and not the vanilla replacers.
If you're talking about replacing the textures in my mod, I do not give permission for anyone to do that.
Just looked at Skyrim Revamped, Diverse Dragon Priests is fully compatible with it as it doesn't touch the Dragon Priest leveled lists at all, just make sure if you're using the DDP Vanilla Replacer FULL to load it AFTER Skyrim Revamped.
So with "conflicts" like that (multiple mods touching the same leveled lists) you should use Wrye Bash to create a bashed patch that will merge the leveled lists that all mods in your load order affect. There's no point in me patching specific mods that just touch the same lists like this bc if someone had even one (or multiple) other mods that also touched the same list, the patch between DDP and Immersive Creatures would still either overwrite or be overwritten by those other mods. I'd need to make separate patches for every single combination of mods that do anything with that list which is just not reasonable or efficient.
Mods that simply add things to the same vanilla leveled lists without doing something more heavy-handed like replacing them with custom lists (like a few of the ones I've uploaded patches for here) really just need to be handled with a bashed patch bc it will be specific to your load order. This goes for any kind of mods that add anything to leveled lists; creature mods, spell mods, item mods, etc. Making a bashed patch is just necessary to use those mods.
At the moment all Diverse Dragon Priest variants including Priestesses will use the lines from that mod, since this is something multiple people have asked for I will likely upload a patch at some point to provide an option to exclude just the Priestesses from using them.
Update - I've now uploaded patches for both versions of Talkative Dragon Priests that will exclude Dragon Priestesses from using its dialogue. These patches will require Diverse Dragon Priests v1.1 or higher so make sure you update both the main file and (if you're using it) the Vanilla Replacer FULL to v1.1 :)
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Endorsements on the main mod are always appreciated <3
If you have any requests for patches feel free to leave requests either on Discord or in the comments!
If you're talking about replacing the textures in my mod, I do not give permission for anyone to do that.
https://www.nexusmods.com/skyrimspecialedition/mods/94244
the leveled list, at least of version 1.0 (couldn't test 1.1 yet) is conflicting with Skyrim Immversive Creatures.
Mods that simply add things to the same vanilla leveled lists without doing something more heavy-handed like replacing them with custom lists (like a few of the ones I've uploaded patches for here) really just need to be handled with a bashed patch bc it will be specific to your load order. This goes for any kind of mods that add anything to leveled lists; creature mods, spell mods, item mods, etc. Making a bashed patch is just necessary to use those mods.
I think King-Priest - Enhanced Dragon Priests needs a patch.
Thanks!