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RavenKZP

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RavenKZP

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50 comments

  1. Ilealar
    Ilealar
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    Does this work without Whiterun outskirts?
    1. RavenKZP
      RavenKZP
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      Yep, just download correct files from optional files
  2. BlazeStryker
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    JK's Blue Palace, the balcony? (This can easily end up separate for its improvements and compatibility with the Blue Palace Garden)
  3. Frakx
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    does this inlcude all of the other jk outskirts? or just whiterun outskirts
    1. RavenKZP
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      It also includes windhelm outskirts (Unfrozen).
      Best part for other JK's outskirts is that they don't need any thing more for seasons
  4. xtro334
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    I have a problem with with JK's Windhelm outskirt, I think.
    The bridge still have snow, and is considered cold by CC Survival. The city on one end and stable on other end are in summer mode.

    Not sure if bridge is in JK's skyrim or JK's Windhelm Outskirt.
    1. RavenKZP
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      You can check out what mod edited the bridge last by installing more informative console and in game just open console and click the bridge.
  5. purr3k1ng
    purr3k1ng
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    apple trees in whiterun are super bright for me even when i disable end effect the leaves are bright green. im unable to download older versions of this mod to see if the issue is with the updates... any suggestions?
    1. RavenKZP
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      open .dds texture file and adjust brightness level? XD
    2. purr3k1ng
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      hmmm for some reason even that didn't work. ill look into it maybe a load order issue.
    3. RavenKZP
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      In this case it's probably something with Reshade or ENB fx. I'm afraid I don't have knowledge to help  
    4. purr3k1ng
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      actually sorry i might be mistaken here.
      I cannot find the specific green apple tree apart from this here in the files https://imgur.com/a/shE63XC is this the correct file to adjust?
    5. purr3k1ng
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      I figured it out. the issue is the LOD provided not the actual texture. I can fix this on my side thanks for the help though!!!
    6. RavenKZP
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      Yes but this texture is under 2 locations plants and landscape/trees.
      That's because Whiterun outskirts implement apple trees as plants and JK's Skyrim as trees.
      You need to adjust both of them or use optional file, to replace plant type to tree type apple trees.
      Then just Landscape/trees textures.
    7. purr3k1ng
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      i've checked all textures and its all good. the issue is with the default LOD. no clue as to why but im fairly certain i can fix that.

      Also just curious since on jk whiterun outskirts https://www.nexusmods.com/skyrimspecialedition/mods/78351?tab=description textures are only on plants and on your mod its landscape trees.
      I only see 1 texture in both JK mods its always plants. either that or theres missing files on the latest version of this mod. but i cant tell since we cant download archives.
      im quite certain i didn't have that issue in the past... its some kind of LOD issue
    8. purr3k1ng
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      another note is if i get really really close to the tree then its all fine. between 5 metres up to LOD thats where the issue occurs and its not animated. its as if the Swap to LOD is forced at really short ranges.


      also its all tested with ENB and reshade at off

      disabling this mod for now however... since the issue is only with the mod active.
  6. ItsPrivate
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    Hey, i don't use season of skyrim but i mod my game to a summer landscape only. some parts of jk's skyrim (like morthal) looks still snowy. So is it possible to use one of your unfrozen mod without seasons of skyrim?
    1. RavenKZP
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      Interesting question.
      I think it can be done actually very easily, just downloaded any of my Unfrozen paych and copy paste SUM.ini file from Data/seasons folder to just Data folder, then rename file from SUM.ini to SWAP.ini (Base object seapper is required)
      It should work just fine this way.
    2. ItsPrivate
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      tried your suggestion but doesnt seem to work :/
      *tried with Season of JK Modular Unfrozen file 
    3. RavenKZP
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      Ah sorry forgot to add that you also need to edit in ini file:
      Add [Forms]On the very top.
      Remove all other [] blocks (not swaps, just [Statics] etc)
      Base object sweeper, is a bit different on processing swaps than seasons of Skyrim.
    4. ItsPrivate
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      Oh nice! It seems to work now! Thank you very much :)
  7. stinkynasty
    stinkynasty
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    Hello! I am having issues with JK's Markarth Outskirts and I was wondering if you would be able to create a patch for this mod? I am not sure if this issue is on my end however I am a little stuck but these issues I am getting only during the winter time. The mounted bear next to where the carriage is a missing texture and completely white. And also the quill pen is a missing textures. I don't know what to do been trying to figure out if the issue is on my end but hopefully you would be able to help me. I provided some screenshots below. Thank you! 

    https://ibb.co/94WydnX
    https://ibb.co/qR4Ytd1
    1. RavenKZP
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      Hahaha that Bear just killed me hahahaha.
       And addressing your issue:
      Try using newest version of: https://www.nexusmods.com/skyrimspecialedition/mods/56235
      And please give me feedback if it solve the issue.
      If it will not I will ask for more details and try to help with fixing.
    2. stinkynasty
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      Same results, yea I feel it might be something on my end but don't know what.
    3. RavenKZP
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      You can just as workaround create file: (put in BugFix anything, "_SNOW.ini" is important 
      <Skyrim>/Data/Seasons/BugFix_SNOW.ini
      Containing
      "
      [Blacklist]

      Base_FormID~ModName.esp
      "

      This will stop Seasons of Skyrim to apply snow shader to given objects (Bear head and feather).

      To get base ID of bugged items use "More informative console" mod 
    4. stinkynasty
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      Thank you so much!! This is going to help out a lot 
    5. stinkynasty
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      Hey I apologize, I am still having issues. I made a file called BugFix_SNOW.ini and I typed 
      "
      [Blacklist]
      000D927F~JK's Markarth Outskirts.esp
      "
      That is the code for the bears head. I put that in Skyrim Special Edition\Data\Seasons but it's still giving me the same issue. I even did it for a texture that wasn't the bear or the quill just to see if it would get rid of the snow and it didn't, the snow was still there. Would there be a way to contact you if you don't mind? Or if you can tell me what you think, thank you.
    6. RavenKZP
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      One thing is 0xD927F "0x" is quite essential, second thing that can be wrong in ini is ReferenceID  instead of BaseID, that's also quite important in thease config files.
      You can send a screenshot with selected objects in console, and I will tell you how .ini should look to work.
    7. stinkynasty
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      Thank you, I provided the selected item with the console and also what exactly the file looks like. 

      https://ibb.co/tbT6c8V
    8. RavenKZP
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      Haha that Bear is killing me again 🤣

      Great, the problem here is that you pointing wrong file. 
      In console we read this two lines:

      Base form ID 000D927F -> 0xD927F
      Base defined in -> Skyrim.esm

      So in file we put:

      0xD927F~Skyrim.esm

      The issue look like snow shader is applying to this object when you use some fur model. And probably same issue with feather.
    9. Magus80Mods
      Magus80Mods
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      Fwiw, I had issues with that bear head WITHOUT this installed and just JKs Markarth Outskirts. Running with Simplicity but I think its from JKMO itself potentially. It was also white as mentioned above. Running parallax setup(Frankly HD Markarth w/addons) but even without that head is like that. Hope it helps to know it doesn't seem to be your mod that is causing it.
    10. RavenKZP
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      Hi thank you, much for the comment 🙂.
      Actually I'm pretty sure it's coming from "bears of the north" and Seasons of Skyrim itself.
      You see Seasons of Skyrim during winter is applying snow shader to all static objects outside.
      Bear head is static object, so snow shader is added, if its vanilla model or similar no issue is present,
      but Bears of the north have fur, and this fur is causing the problem.

      Btw I will upload a fix for this issue, as JK's mod add Bear head in exterior, then users of JK, SoS and BOTN will need this.
  8. MissShaoHuan
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    So is this supposed to remove the crops and apple trees in Rorikstead? I'm using the modular version since I'm not using JK's CoW.
    Thank you for the mod ^^
    1. RavenKZP
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      Modular version is just for Unfrozen users as my esp plugins need corresponding JK's plugins as masters.
      But base of this mod don't need to have JK'S as masters, so it covers all trees and plants added by all JK'S mods and Seasons of Skyrim when read my config will detect what JK'S mod you have and make it work just for them. (Thank poweroftree magic)

      Same for seasonal alchemy.

      So if you install base plugin it will change apple trees year round in Whiterun and Rorikstead, as well as tomatoes plants and other plants, depending what mods you have.
      In general apple trees have apples harvestable only in summer and autumn, same for plants. Winter is just nothing, and spring is flowers.
    2. MissShaoHuan
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      Oh I seeee, I think. I'll try again ^^ thank you.
  9. nomadkarma
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    Hey, is SoS still working as of right now? I tried it last night, ran xlod (which I usually dont) and texgen and dyndo and would just crash before the main menu. I have a pretty clean set up. I'd basically be done modding if I could get seasons to work long term. Thanks in Advance!
    1. RavenKZP
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      Hi sir. I'm sure all is working just fantastic on 1.6.640, because it's the game version I'm using.
      My mods should work on any version of the game where Seasons work, no additional patching needed.

      I don't know how about 1.6.1130. I didn't manage to run the game with this update.
      Po3 updated SoS to 1130 but if any troubles you should post on Seasons of Skyrim mod page.
  10. m1sf1t711
    m1sf1t711
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    Thank you so much for making this mod. Seasons compatibility was stopping me trying JK's outskirts mods so now I'm looking forward to testing them on my next playthrough,  thanks to your efforts and generosity in sharing your work
    1. RavenKZP
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      Thank you for your kind words.
      JK's mods are for me like vanilla, and I can't imagine playing without them.
      Hope you will enjoy them too.