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- Immersive Tweaks - Animal Behaviour
Immersive Tweaks - Animal Behaviour
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Version2.2.2
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File information
Last updated
Original upload
Created by
hagbabyUploaded by
hagbabyVirus scan
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Activity logs
This page was last updated on 12 December 2023, 1:34AM
- Changelogs
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Version 2.4.3
- Updated the House Cats - Behaviour Tweaks and House Cats - Dialogue Tweaks files (both full and modular versions). Made minor changes to stats. Added health and stamina regen.
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Version 2.4.2
- Updated the House Cats - Behaviour Tweaks and House Cats - Dialogue Tweaks files (both full and modular versions). Refer to the pinned post for more information.
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Version 2.2.2
- Updated the House Cats - Behaviour Tweaks file (both full and modular versions). Restored some critical procedures and conditions that were missing from the cat patrol package template. During the development of v2.0, cats had two variations of the "wait at prey" procedure within the cat patrol package template - one where the prey target is alive and they continue with the package, and another where the prey target is dead and movement is prohibited, completing the package after a duration of 30 seconds. This was an attempt at preventing the cats (in particular, the city cats) from slaughtering dozens of rats and pigeons every time they hunted. Unfortunately, only one of these procedures made it to release - the one with prohibited movement, with no conditions telling the cats to only stop if the prey target is dead. These procedures and conditions are now restored and functioning as intended. If you noticed any odd behaviour with the cats being seemingly unable to reach a nearby prey target, or ending their hunt prematurely, this was the cause.
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Version 2.2.1
- Updated the House Cats - Behaviour Tweaks file (both full and modular versions). Added the Riverwood cat to the Riverwood faction (it was previously a member of the Whiterun faction).
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Version 2.2
- Updated the House Cats - Behaviour Tweaks files (both full and modular versions). Added "ignore crime" flags to all factions. Made minor balance adjustments to the stats of cats, rats, and pigeons.
- Updated the House Cats - Dialogue Tweaks file (full/modular version) with the changes from the main file. The standalone version didn't require updating.
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Version 2.1.2
- Updated the House Cats - Behaviour Tweaks file (full version) and modular optional files. Pigeons and rats both had incorrect faction relationships. Rats were still functional, but pigeons were allied with cats and could not be targeted by them. I've corrected this error, but I'm surprised nobody else noticed (or complained)!
- Uploaded House Cats - Dialogue Tweaks files (full/modular and standalone versions). Enabled dialogue with the cats and gave them generic greetings, similar in implementation to the vanilla dog.
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Version 2.1.1
- Updated the House Cats - Behaviour Tweaks file (both full and modular versions). Added the protected flag to the Riverwood and Shor's Stone cats, who were missing them.
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Version 2.1
- Updated the House Cats - Behaviour Tweaks file (both full and modular versions). Added rabbits to towns and villages where cats are located (in sensible locations, like vegetable gardens). I've found the cat's behaviour to be far more dynamic after making this change, but I understand that compatibility may be a concern. I'm open to making patches for any town overhauls that may conflict with the spawn locations.
- Updated the SkyTEST Redux Patch. Set rabbits to the vanilla level of 1 (instead of SkyTEST's 2), as the cat's confidence level (set to "cautious") won't allow them to engage in combat with enemies of a higher level.
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Version 2.0
- Updated the House Cats - Behaviour Tweaks files and it's patches. This is now the main version of the mod, designed with compatibility in mind. Both full and modular versions are available in the new FOMOD installer. All previous versions of the main mod and it's patches have been archived (with the archives made public) and will no longer be updated - my apologies for any inconvenience this causes. Requires a new save game due to the new plugin name and renumbering of Form IDs.
- Updated the House Cats - Behaviour Tweaks file. Added rabbits to the exclusion list for the "observe combat" dialogue. Restored some of the "observe combat" dialogue where it seemed appropriate, such as the "Get 'em! Kill 'em!" line said by guards. Added rats to the skeleton faction. I mistook this for an error in the original mod and removed it, but it's needed to prevent the dungeon rats from being killed by skeletons.
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Version 1.3.2
- Updated the House Cats and Sewer Rats - Behaviour Tweaks file. The Shor's Stone cat was using the wrong package for it's location - I've given it the correct one.
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Version 1.3.1
- Updated the House Cats and Sewer Rats - Behaviour Tweaks file. Increased the hunting radius of the town patrol package and added the village patrol package to the Angi's Camp cat, as some cats were having trouble finding their prey targets.
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Version 1.3
- Updated multiple files but had difficulty with the changelog - read the pinned post for more information.
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Version 1.2
- Updated the House Cats and Sewer Rats - Behaviour Tweaks file. Cats now have separate location dependent patrol packages (city, town, village, et cetera). City cats will have a a significantly reduced hunting radius, while village cats should have access to the surrounding wilderness area (provided there are nearby prey targets). The town package is similar to the default patrol package used in the previous version. Note: Some cats will be noticeably more active than others due to the spawn point placements of the original mods - this is something I intend to change in the future.
- Updated the House Cats and Sewer Rats - Behaviour Tweaks. Pigeons file. Pigeons should be a little sturdier now, with a stronger survival instinct.
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Version 1.1
- Updated the House Cats and Sewer Rats - Behaviour Tweaks file. Cat patrol packages should now successfully complete upon killing a prey target (provided no other prey target is within their aggro radius). If the package fails to complete (for example, if their are too many prey targets nearby), it will end automatically after two hours. Cats will also wait at dead prey targets between kills (once again, provided no other prey target is within their aggro radius). If the behaviour continues to be too bloodthirsty, I will try reducing the cat's aggro radius again (or increasing the aggro radius of the rats and pigeons).
- Updated the House Cats - Behaviour Tweaks file with the latest changes.
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Version 1.0
- Uploaded Sewer Rats - Cities Only file.
- Uploaded Sewer Rats - Cities Only - Less Rats file.
- Uploaded Pigeons - Cities Only file.
- Uploaded House Cats and Sewer Rats - Behaviour Tweaks file.
- Uploaded House Cats and Sewer Rats - Pigeons files.
- Uploaded optional House Cats - Animation Replacer file.
- Uploaded House Cats and Sewer Rats - SkyTEST Redux patch.
- Uploaded Sewer Rats - Cities and Towns Only file.
- Uploaded Sewer Rats - Cities and Towns Only - Less Rats file.
- Uploaded Pigeons - Cities and Towns only file.
- Uploaded House Cats and Sewer Rats - Brawl Lines Expansion patch.
- Uploaded House Cats and Sewer Rats - Pigeons - Brawl Lines Expansion patch.
- Uploaded House Cats - Behaviour Tweaks file.
- Uploaded House Cats - Behaviour Tweaks - SkyTEST patch.
- Uploaded House Cats - Behaviour Tweaks - AI Overhaul patch.
- Uploaded House Cats - Behaviour Tweaks - Sewer Rats - AI Overhaul patch.
- Uploaded House Cats - Behaviour Tweaks - Pigeons - AI Overhaul patch.
- Uploaded House Cats - Behaviour Tweaks - AI Overhaul Lite patch.
- Uploaded House Cats - Behaviour Tweaks - Sewer Rats - AI Overhaul Lite patch.
- Uploaded House Cats - Behaviour Tweaks - Pigeons - AI Overhaul Lite patch.
- Uploaded House Cats - Animals Swim patch.
- Uploaded House Cats - Behaviour Tweaks - Immersive Interactions patch.
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- Author's activity
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December 2023
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12 Dec 2023, 1:34AM | Action by: hagbaby
Attribute change
'Description changed.'
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12 Dec 2023, 12:19AM | Action by: hagbaby
Attribute change
'File \'Immersive Tweaks - Animal Behaviour - FOMOD\' description changed.'
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12 Dec 2023, 12:15AM | Action by: hagbaby
Changelog added
'Change log added for version 2.4.3'
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12 Dec 2023, 12:14AM | Action by: hagbaby
Changelog added
'Change log added for version 2.4.2'
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12 Dec 2023, 12:14AM | Action by: hagbaby
File added
'House Cats - Dialogue Tweaks - Modular [version 1.2.2]'
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12 Dec 2023, 12:13AM | Action by: hagbaby
File added
'House Cats - Dialogue Tweaks - Full [version 1.2.2]'
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12 Dec 2023, 12:12AM | Action by: hagbaby
File added
'House Cats - Behaviour Tweaks - Modular [version 2.4.3]'
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12 Dec 2023, 12:12AM | Action by: hagbaby
File added
'House Cats - Behaviour Tweaks - Full [version 2.4.3]'
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12 Dec 2023, 12:11AM | Action by: hagbaby
File added
'Immersive Tweaks - Animal Behaviour - FOMOD [version 2.4.3]'
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11 Dec 2023, 1:10PM | Action by: hagbaby
Attribute change
'Description changed.'
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11 Dec 2023, 1:09PM | Action by: hagbaby
Attribute change
'Description changed.'
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11 Dec 2023, 1:01PM | Action by: hagbaby
Attribute change
'Description changed.'
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11 Dec 2023, 12:58PM | Action by: hagbaby
Attribute change
'Description changed.'
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11 Dec 2023, 12:56PM | Action by: hagbaby
Attribute change
'Description changed.'
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11 Dec 2023, 12:53PM | Action by: hagbaby
File added
'Immersive Tweaks - Animal Behaviour - FOMOD [version 2.4.2]'
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11 Dec 2023, 12:50PM | Action by: hagbaby
Attribute change
'Description changed.'
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11 Dec 2023, 10:43AM | Action by: hagbaby
File added
'House Cats - Behaviour Tweaks - Modular [version 2.4.2]'
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11 Dec 2023, 10:42AM | Action by: hagbaby
File added
'House Cats - Behaviour Tweaks - Full [version 2.4.2]'
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11 Dec 2023, 10:42AM | Action by: hagbaby
File added
'Immersive Tweaks - Animal Behaviour - FOMOD [version 2.4.2]'
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11 Dec 2023, 9:58AM | Action by: hagbaby
Changelog added
'Change log added for version 1.0'
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- Mod page activity
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May 2024
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15 May 2024, 3:28AM | Action by: MrSkittlesXP
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14 May 2024, 3:12PM | Action by: Zireael1251
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13 May 2024, 7:33AM | Action by: Zireael1251
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29 Apr 2024, 3:34AM | Action by: TieflingGrimoire
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28 Apr 2024, 5:32PM | Action by: godofmadness
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28 Apr 2024, 7:09AM | Action by: AnthonyManthony
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27 Apr 2024, 7:18AM | Action by: lumanens
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25 Apr 2024, 3:20PM | Action by: hulebjoern
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23 Apr 2024, 9:12PM | Action by: SkinnyMcDibbins
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18 Apr 2024, 6:36AM | Action by: Eppoku
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18 Apr 2024, 5:04AM | Action by: Vimefy
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17 Apr 2024, 12:34AM | Action by: halfging3r
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16 Apr 2024, 1:41AM | Action by: LadyThornBird
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