Ok I think this mod also can get stuck in a feedback loop where it keep adding more ingrendients to my inventory for... reasons?
I just became overencumbered by 500 points cause i just keep GAINING INGREDIENTS Im not sure whats going on? Pick Your Poison books and Portable Alchemy mortars and every ingredient in the game on repeat. https://imgur.com/a/CBQm8Fd it just keeps going
EDIT: I waited for the notifications to stop and kept playing, and just got another random ingredient drop after fast travelling
EDIT: these issues may or may not have been due to me playing with 255 plugins active by mistake.
So Im having some issue with this mod and Pick Your Poison: every once in a while the loot satchel will give me every single book in that series?
Also fast travelling will sometimes open the satchels? After load screens I sometimes have "Alchemical Loot Satchel removed" and the ingredients pop up in my inventory when carrying a satchel.
Great mod overall! But just a weird quirk I found in gameplay. Ill post this on their pager as well.
Hey there, I've been using all 3 of your loot box mods for a while now and thoroughly enjoy them.
I did notice that sometimes I can find the loot boxes on dead bodies that I had already previously looted the boxes from. I think it happens when unloading and loading the cell that the bodies are in? Is this something that can be prevented?
By changing all entries of "Item" to "DeathItem" in "AlchemicalLootBoxes_DISTR" the lootboxes are no longer re-added upon loading the cell. I'm not sure if this has any other repercussions since I haven't look far into the inner workings of SPID.
I don't think it makes much sense to go beyond crafting ingredients, since you sort of already get leveled gear from bosses in their chests - you'd also have to dig into nested leveled lists depending on player character level - which is a bit beyond the scope of these - the smithing one makes a lot of sense, the enchanting one is okay - gives soul gems at min - how could you give enchantments without potentially giving crazy high level gear by accident - idk, a pondering for the scholars I guess
Well damn, never expected you'd be the one making the variations! Half expected other modders to make edited versions of this one, but this is even better than I expected! Thanks for making 3 awesome mods to enhance our gameplay experience! Cheers!
Out of curiosity how do you go about lowering the spawn chance further in the ini? I understand most configs but when i opened this i was a little confused and concerned about breaking what is already there.
The very last number in each line is the % chance for the npc to have a lootbox - for example 15% chance for bandits, 30% chance for hunters etc. then at the bottom - 5% chance for any npc
39 comments
I just became overencumbered by 500 points cause i just keep GAINING INGREDIENTS Im not sure whats going on? Pick Your Poison books and Portable Alchemy mortars and every ingredient in the game on repeat. https://imgur.com/a/CBQm8Fd it just keeps going
EDIT: I waited for the notifications to stop and kept playing, and just got another random ingredient drop after fast travelling
EDIT: these issues may or may not have been due to me playing with 255 plugins active by mistake.
Also fast travelling will sometimes open the satchels? After load screens I sometimes have "Alchemical Loot Satchel removed" and the ingredients pop up in my inventory when carrying a satchel.
Great mod overall! But just a weird quirk I found in gameplay. Ill post this on their pager as well.
I did notice that sometimes I can find the loot boxes on dead bodies that I had already previously looted the boxes from. I think it happens when unloading and loading the cell that the bodies are in? Is this something that can be prevented?
Afaik SPID only works at runtime, so it shouldn't be distributing again if its the same play session. Maybe only if you quit the game and reload?
By changing all entries of "Item" to "DeathItem" in "AlchemicalLootBoxes_DISTR" the lootboxes are no longer re-added upon loading the cell. I'm not sure if this has any other repercussions since I haven't look far into the inner workings of SPID.
Mage loot boxes that could contain random soul gems/spell tomes!
Smithy loot boxes that have random ore/ingots!
Bosses that drop enchanted loot boxes with a piece of gear!
This could be game changing!
Smithing Loot Boxes - more smithing items as loot at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
I don't think it makes much sense to go beyond crafting ingredients, since you sort of already get leveled gear from bosses in their chests - you'd also have to dig into nested leveled lists depending on player character level - which is a bit beyond the scope of these - the smithing one makes a lot of sense, the enchanting one is okay - gives soul gems at min - how could you give enchantments without potentially giving crazy high level gear by accident - idk, a pondering for the scholars I guess
you can also remove any lines you want
Spell Perk Item Distributor (SPID) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)