Skyrim Special Edition

File information

Last updated

Original upload

Created by

sethnorris23

Uploaded by

sethnorris23

Virus scan

Safe to use

Tags for this mod

17 comments

  1. hercules69
    hercules69
    • member
    • 8 kudos
    Hi! Thanks for this new model. I do have an issue though with seasons unfrozen: in summer, the lonelywhale is turn on the z axis to a 90° angle which looks terrible. In winter, no issue.
    I'm trying to look for a way to patch it (don't know if I'm the only one?) but since I use JK, DoS, COTN and TGC minor towns and Villages and thier patches + TGCoJKN, I don't know where to start... If you have a hint... there must be a mesh from the original boat swapped in summer...
    Thanks

    Edit:
    I Found the mod doing the swap (Seasons of JK's Mods https://www.nexusmods.com/skyrimspecialedition/mods/105475)
    the summer swap file has
    ;XJKcydorilicShipLarge|XJKcydorilicShipLarge_SUM
    0x00001AA0~JKs Skyrim.esp|0x00000856~Seasons of JK Modular Unfrozen.esp

    I looked for 0x00000856~Seasons of JK Modular Unfrozen.esp in SSEEdit and replaced the original mesh file with yours in the record 856
    Ships\ImperialShip01Base.nif  => Ships\ImperialGalleon01Base.nif
    so when the swap happens, it uses the correct mesh
    I'll let you know if it works...

    Edit2:
    Damned! still not right in Summer. There is another patch that alters this boat (https://www.nexusmods.com/skyrimspecialedition/mods/71967 one of the JK patch included)
    ;XJKcydorilicShipLarge|XJKcydorilicShipLargeNoSnow
    0x1AA0~JKs Skyrim.esp|0x811~Seasonal Landscapes - Unfrozen - JKs Syrim Patch.esp
    I do the same thing, overwrite the static using your mesh
    1. hercules69
      hercules69
      • member
      • 8 kudos
      Yes it works!!! Needs a patch for those seasons MODS, Tell me if you want it
    2. sethnorris23
      sethnorris23
      • premium
      • 24 kudos
      Heya! Was using only seasonal landscapes, not the unfrozen version so i didnt notice the issue. Would be glad to add the patch. If u share the fix ill add it here.
  2. ExplosiveReaver
    ExplosiveReaver
    • premium
    • 0 kudos
    Just to pass along some info. If you're using this mod and Falskaar there will be some minor clipping between The Lone Whale and the front of the boat that takes you to Falskaar.
    1. hercules69
      hercules69
      • member
      • 8 kudos
      You can try https://www.nexusmods.com/skyrimspecialedition/mods/19454, there is a Patch to move Falskaar's boat which moves it further up the coast
  3. WhiteWulf090
    WhiteWulf090
    • premium
    • 6 kudos
     I install on new game and works fine. For some unknown reason, adding this mod midgame, the new model never shows up and the old ship remains turned sideways and the masts disappear. I also tried loading it last in the lo, no changes.
    1. sethnorris23
      sethnorris23
      • premium
      • 24 kudos
      If the old ship is appearing, its because the mesh is being overriden. You could try a few things:
      - Unpack this mods BSA and make sure its meshes override others
      - Pack whatever mod has the same mesh file into BSA and load before this mod to make sure mine takes priority
    2. WhiteWulf090
      WhiteWulf090
      • premium
      • 6 kudos
      Thank you for your reply. Yes, it was being overwritten by two mods, both Darkend and Solitude Docks. They use the same ship models like JKs Skyrim uses. Using the newer model in this mod, it breaks the ship in the Solitude Docks mod which uses the original model.
    3. sethnorris23
      sethnorris23
      • premium
      • 24 kudos
      I didnt forsee this. Mhm... I could make patches for those mods or just change the modelname to avoid conflicts. Let me have a think. I will update a fix today
    4. WhiteWulf090
      WhiteWulf090
      • premium
      • 6 kudos
      New version works great! Thank you
  4. Mur4s4me
    Mur4s4me
    • premium
    • 709 kudos
    Thank you for this! What a charming boat~
  5. ComicBookLover
    ComicBookLover
    • premium
    • 0 kudos
    Very nice looking ship. The only issue I noticed is that when I exit the Captain's Cabin, it seems to teleport me into the water as though the ship isn't there and when I swim far enough away, the ship reappears. I added the mod during the middle of a playthrough so I'm unsure if that has anything to do with it.
    1. Rafnagud
      Rafnagud
      • premium
      • 5 kudos
      Nice job, thank you. I have the same problem when i exit the Captain's Cabin. Also i have some floathing ropes at the front deck.
    2. sethnorris23
      sethnorris23
      • premium
      • 24 kudos
      Thank you for the report, I forgot to move the spawn point for exiting the cabin, will be fixed in the next upload. Also fixed the floating ropes, was a problem with the source mesh
    3. ComicBookLover
      ComicBookLover
      • premium
      • 0 kudos
      Ok cool. Yeah I just noticed the ropes are floating in my game as well. Very nice looking ship. 
    4. sethnorris23
      sethnorris23
      • premium
      • 24 kudos
      Should be fixed now
  6. rukisama69
    rukisama69
    • member
    • 3 kudos
    This is awesome replacer, but is there be a great city Dawnstar version for this mod?