This mod is no longer supported. It still works, and should function normally, but it won't receive any updates in the future. The permissions are open for anyone if they wish to improve it. Please do not message me about this anymore.
I've added a Bells of Skyrim - JK's Skyrim - Dawn of Skyrim Patch on the JKS + DoS Patch page. You only need to use this single ESL flagged patch instead of the previous 3 patches required. The Solitude bell has been moved into an existing JKS tower and minor clipping in the other towns is removed. Big thanks to Vermunds for his work on this mod and the other patches which I based my patch off. Cheers.
Sadly this didnt work for vampire attacks in whiterun. The bell is too far away from where the vampires spawn. Citizens suicided agains them near the gate and no ringing :( It rang perfectly when i poked heimskr tho
[00:00] Start: Applying script "__ESPFEFollower" [00:00] Exception in unit line -1: Error in unit '__ESPFEFollower' on line 241 : Type mismatch [00:00] Error during Applying script "__ESPFEFollower": Error in unit '__ESPFEFollower' on line 241 : Type mismatch [00:00] Start: Applying script "__ESPFEFollowerCELLFree" [00:00] Exception in unit line -1: Error in unit '__ESPFEFollower' on line 244 : Type mismatch [00:00] Error during Applying script "__ESPFEFollowerCELLFree": Error in unit '__ESPFEFollower' on line 244 : Type mismatch
Just a correction: You are linking to the version of Run For You Lives for old Skyrim and not Skyrim Special Edition in the description. Probably not a big deal but could be good to correct when you have time :)
Edit: Just realized the mod is not maintained anymore.
i haven't noticed falling out of the world space in windhelm (neither with vanilla or dawn of skyrim and this mod installed plus all relevant patches) i'd check for other mods or verify your game files or check you are using the latest version of this mod
I noticed sometimes NPCs dont flee when the bell is rung (lets say i start killing people like a maniac) they just stand there like nothing is happening. Another thing is i have to run next to or near to the bell for the guard to start ringing it (maybe this is intended?) Would love to have it that when there is something going on anywhere in the city that the bell gets rung. I had a look in xedit and saw that the guards that ring the bell are new npcs and i was wondering if i could add maybe the ai packages to a few select individual guards from vanilla so that they run from A (crime scene) to B (the bell)? Thank you.
285 comments
The permissions are open for anyone if they wish to improve it.
Please do not message me about this anymore.
Unofficial update by MakeThomas.
Fixed the issue (renamed esp.) with Dawn of Skyrim v1.5
https://www.dropbox.com/sh/l3bjfpg29rxzns7/AABNIlD7apHrBDbp4wVXholja?dl=0
https://www.nexusmods.com/skyrimspecialedition/mods/81847
It rang perfectly when i poked heimskr tho
[00:00] Start: Applying script "__ESPFEFollower"
[00:00] Exception in unit line -1: Error in unit '__ESPFEFollower' on line 241 : Type mismatch
[00:00] Error during Applying script "__ESPFEFollower": Error in unit '__ESPFEFollower' on line 241 : Type mismatch
[00:00] Start: Applying script "__ESPFEFollowerCELLFree"
[00:00] Exception in unit line -1: Error in unit '__ESPFEFollower' on line 244 : Type mismatch
[00:00] Error during Applying script "__ESPFEFollowerCELLFree": Error in unit '__ESPFEFollower' on line 244 : Type mismatch
any ideas? :/
Also remember to unpack the bsa files.
Edit: Just realized the mod is not maintained anymore.