Skyrim Special Edition

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ShadowPandah

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ShadowPandah

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14 comments

  1. deleted196996202
    deleted196996202
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    Thanks for your work Shadow! The effect is remarkable! I'm pretty ignorant about upscale techniques, but your work seems to be the most technically advanced on nexusmods. And I want to ask if you would consider making 4x options, at least for Architecture. I tried some 4x upscaled textures from another author and they are a bit clearer: https://www.nexusmods.com/skyrimspecialedition/mods/72155?tab=images#lg=3&slide=4
    1. ShadowPandah
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      I considered 4x but at the time the 8GB of VRAM on my card was not enough, I need to get a card with 16GB+ of VRAM to do those upscales. In the future I probably will, but that will be a while most likely.
  2. bbeenexus
    bbeenexus
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    sadly ,e.g. the whiterun street ground is so muddy. also ,some other textures is more muddy or oil feeling than vanilla.
  3. CarlosS4444
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    Nice! Would you be doing the DLCs architecture too? Project Clarity Architecture has it, but their normal maps are probably upscaled too - though you say that upscaling those do not provide visual difference, so I'm tempted to use the mod eventually.
    1. ShadowPandah
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      Yeah it just unnecessarily eats VRAM. Project Clarity also uses older upscaling methods and support has been dropped as of October 31st, 2023. (RIP)

      I was going to do the DLC's as their own content packs, I'm just doing some bug fixing before I release any more packs so I don't have to retroactively fix more things. ðŸ˜Š
    2. CarlosS4444
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      Nice, good stuff and good thinking! Will wait for those too :)
    3. ShadowPandah
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      DLC content now included in update 1.2 for all main packs (1.2 update not pushed for the 3 clutter breakdowns yet (signs, statues, and banners), will push later today)
    4. CarlosS4444
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      Very nice to hear, already downloading all I need :)

      BTW - probably by misclick the 1.2 is archived now.
      Same with Landscape pack.
    5. ShadowPandah
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      Not a misclick, I used the wrong file paths for all the DLC content, I'm quickly fixing them all now. 1.2.1 inbound for all packs to address this. Also a reminder that more packs and an AIO are coming, I'm just making sure everything is squared away for the most part before I do that.
  4. afkgr
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    4x the original textures? How is the performance? Im on VR with 1080 GTX.
    1. ShadowPandah
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      4x from LE, 2x from SE, just clarified that in the description.

      Soo it shouldn't really affect your VRAM that bad at all, especially since these are cleaned and compressed, upscaled normal maps are NOT included for the sake of VRAM among other things, and most texture mods I've used for other things from other mod authors hit the same resolution factor.

      I don't notice any issues or drops at all in my build, and I'm running on a 2070 Super with 8GB VRAM running a bunch of other mods. ðŸ˜Š

      I don't think you'll have any issues in VR, but I don't know for sure.
    2. afkgr
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      Thank you! Gonna try this out later, thanks for the hard work!
  5. LordWushin
    LordWushin
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    Great stuff! I have used your original clutter upscale since released. Glad to see some more!
    1. ShadowPandah
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      Glad to hear it 😊 The new clutter version that corresponds with this set improves on that by using better algorithms, and fixes all the issues I had with transparency as well.