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gghumus

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gghumus

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27 comments

  1. asterxaio
    asterxaio
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    I can't travel from solstheim back to skyrim, is this right?
    1. gghumus
      gghumus
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      You can theres just no animation. This mod just makes it so the existing animation from windhelm to raven rock plays every time instead of just the first time
  2. ServalKhajiit217
    ServalKhajiit217
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    1. gghumus
      gghumus
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      :( to each their own
  3. JetGirlDF
    JetGirlDF
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    Esl?
    1. gghumus
      gghumus
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      Theres no plugin its just a simple script edit

      It won't take a load order slot
  4. isawabear
    isawabear
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    IDK what mod is causing me this but this mod plays the animation but start at the harbour docks already so the ship just rotates in place.
    1. gghumus
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      very strange... I only tested on a new save and a save where I hadn't travelled to solstheim yet - could be part of the script is already baked into your save - maybe try resaver or something - idk what else would cause that. maybe best left for a new save; if you try this on a new save with your current mod list (you can just use console from main menu - ~; coc windhelmexterior01; player.additem f 1000; then travel to solstheim and back a couple times on the boat to test - if you don't run into the same issue its likely adding this mod mid save isn't ideal since the script is probably already baked into your save.

      let me know if thats the case and I'll update the mod description
  5. Mur4s4me
    Mur4s4me
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    I love it! Does his dialogue still occur though? I hope it doesn't since it wouldn't make sense after the first visit or when Miraak is dead.
    1. gghumus
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      ooh good call, thats not something I considered - super easy fix - will do that

      Edit: its a non-issue, this script seemingly has no effect on his dialogue - seems to only trigger once
    2. Mur4s4me
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      Thank you for testing! 
  6. cdogs55
    cdogs55
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    Awesome! There is a mod like this for Fallout 4's Far Harbor DLC which causes the music that only plays on your first trip there to play every time you go there by boat. I'm glad there is basically a equivalent for that now for Skyrim. I always liked the boat segments.
  7. Enodoc
    Enodoc
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    Now I'm intrigued enough to investigate how this whole scene actually works and see if it's possible to create a parallel scene for returning to Windhelm...
    1. gghumus
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      I briefly looked into it myself - the scene is just an idle animation "Data\meshes\actors\character\_1stperson\animations\dlc02\idledlc02boatride.hkx"
      I'm not much of an animator myself - but definitely seems doable

      DLC2DialogueRRQuestScript is the script that handles the passage from Skyrim to Solstheim and vice versa
    2. xPromethius
      xPromethius
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      I was thinking the same thing! Would love it if someone could implement that! 
    3. SonnyM94
      SonnyM94
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      Why not extend it to every town/city that has a shipyard/dock and you can travel between each with this cool animation?
    4. gghumus
      gghumus
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      Because I don't know how to work with hkx files - that would be a huge undertaking
    5. SonderBain
      SonderBain
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      I mean if all you need is for the animation to play backwards that would be a pretty easy change I think. I just imported it into blender to take a look myself. Its literally just using an npc or player character to control the movements loool
    6. gghumus
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      Oh s#*! how did you get it into blender? I've been struggling for days lmao
    7. SonderBain
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      I use an hkx to kf converter and then I import the kf onto an already rigged skeleton. You may also need blender nif tools to do so.

      Also you must convert animations to LE 32bit to use converter
    8. SonderBain
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      Also another tip, you can export a body from Bodyslide as an fbx or obj and import that directly into blender.
    9. gghumus
      gghumus
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      Righteous! Thank you I will look into this
  8. Velezarius2
    Velezarius2
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    Still, there is a conflicting mod... This one:

    Vanilla Script (micro)Optimizations (by subhuman0100)
    (https://www.nexusmods.com/skyrimspecialedition/mods/54061)
    1. gghumus
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      I would just load this mod after that one - since the optimizations don't add or remove any content, there won't be any harm - just a micro un-optimization if you will
    2. DEEJMASTER333
      DEEJMASTER333
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      This removes a chunk of the script, so this is probably even more optimized anyway
  9. ktn31000
    ktn31000
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    i tried it, works fine expet for one small thing
    i get toleported to where the ship would dock when it arrives at solstheim for 1 sec and then i get teleported back to the ship and the animation would play normally
    1. gghumus
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      I didn't change anything except removing an if statement - sounds like a vanilla bug