You can theres just no animation. This mod just makes it so the existing animation from windhelm to raven rock plays every time instead of just the first time
very strange... I only tested on a new save and a save where I hadn't travelled to solstheim yet - could be part of the script is already baked into your save - maybe try resaver or something - idk what else would cause that. maybe best left for a new save; if you try this on a new save with your current mod list (you can just use console from main menu - ~; coc windhelmexterior01; player.additem f 1000; then travel to solstheim and back a couple times on the boat to test - if you don't run into the same issue its likely adding this mod mid save isn't ideal since the script is probably already baked into your save.
let me know if thats the case and I'll update the mod description
Awesome! There is a mod like this for Fallout 4's Far Harbor DLC which causes the music that only plays on your first trip there to play every time you go there by boat. I'm glad there is basically a equivalent for that now for Skyrim. I always liked the boat segments.
Now I'm intrigued enough to investigate how this whole scene actually works and see if it's possible to create a parallel scene for returning to Windhelm...
I briefly looked into it myself - the scene is just an idle animation "Data\meshes\actors\character\_1stperson\animations\dlc02\idledlc02boatride.hkx" I'm not much of an animator myself - but definitely seems doable
DLC2DialogueRRQuestScript is the script that handles the passage from Skyrim to Solstheim and vice versa
I mean if all you need is for the animation to play backwards that would be a pretty easy change I think. I just imported it into blender to take a look myself. Its literally just using an npc or player character to control the movements loool
I would just load this mod after that one - since the optimizations don't add or remove any content, there won't be any harm - just a micro un-optimization if you will
i tried it, works fine expet for one small thing i get toleported to where the ship would dock when it arrives at solstheim for 1 sec and then i get teleported back to the ship and the animation would play normally
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Disable dragonborn Solstheim boat intro ship cutscene at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
It won't take a load order slot
let me know if thats the case and I'll update the mod description
Edit: its a non-issue, this script seemingly has no effect on his dialogue - seems to only trigger once
I'm not much of an animator myself - but definitely seems doable
DLC2DialogueRRQuestScript is the script that handles the passage from Skyrim to Solstheim and vice versa
Also you must convert animations to LE 32bit to use converter
Vanilla Script (micro)Optimizations (by subhuman0100)
(https://www.nexusmods.com/skyrimspecialedition/mods/54061)
i get toleported to where the ship would dock when it arrives at solstheim for 1 sec and then i get teleported back to the ship and the animation would play normally