Trolls, for instance, stop attacking to do a longish idle animation. While they're doing that animation, they can't cancel it, defend themselves, or fight back. This makes them more responsive.
ahh, I see what you mean now. Yeah, if you are trying to make it harder to attack trolls I understand. Most combat mods make the game easier, so at some point you need to add difficulty mods or grow bored.
Is there a way to add conditions to a player's combat idle (e.g. 2hm_idle)? I trigger the idle animation if I happen to change my attack speed when the attack hits. I'd like to add a {NOT IsAttacking} condition to the player's combat idle animation
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