hmmm I can make one for the hero of kvatch. But, he became sheogorath in the end of the Shivering Isles DLC... He also can't wear the dragon amulet. So, it's a little bit hard to align with the lore.
Hello! The 'temporal adrenaline' version of the mod actually does that. it will trigger at 15% health {Slow time, and ethereal form}. but, if you are looking for a death alternative that will turn you into a ghost after death, then I recommend "Stay in the Fight", then you may just download my active effects version if you still want it.
So far trying to use either the Extra Stats file or the temporal power file doesnt seem to give these effects to the character. They do not appear instantly, I am using Alternate Perspective for an alternate start mod.
Hello! I have tried reinstalling the temporal adrenaline version and I still don't see any errors in mine. I theorize the following:
1. Have you tried making sure that it is installed properly in your load order? 2. What are your other mods? Do you have anything that changes alchemy or other magical effects? (It's probably where the conflict comes if installed properly) 3. Alternate Perspective only touch helgen and introduction of skyrim. I highly doubt it's the one causing the conflict. 4. Have you made sure you were at 15% health? Temporal adrenaline will only take effect at 15% health. ex. it will take effect at 22.5 out of your 150 health. If you got one shotted, then the temporal adrenaline won't work. it's working as intended if you are getting the message box if you died. 5. Have you tried the mod in a new game? Maybe it's not working properly in a mid game playthrough. But, it is a very light mod, I doubt it wouldn't work on a mid playthrough.
Aye ive made to install properly in load order. I did try in a new game, the issue i didnt properly communicate is that when you go to the effects screen in the spell tab, the effects from this mod doesnt show. I dont know if there is such a thing as Effect Overload, since I have a few mods that use effects to function, such as Frostfall, Last Seed, Know Your Enemies 2 and its armour equivalent, Skyrim Reputation, and Your Soul Is Mine which lets you absorb souls to strengthen yourself. Could they be overwriting the Your Dragon Soul effect?
I'm sorry, I'm also not sure what other mods is in conflict with this one. It should have automatically loaded it in your game. But, as a final solution, if you still want it;
I theorize, that the mod is already present in your game resource, but the problem is it didn't automatically gave it to you because of mod conflict. So, therefore you must add it via console command.
Here are the steps: 1. Open console command via pressing: ~ 2. Type this: Help "Timeless Spirit" // Take note, you must use quote marks " " 3. In my game the Timeless spirit console ID is "12000D69" it might change depending on your load order so it's probably like this "xx000D69" You must now then know what are the number of xx in your game. 4. To add the timeless spirit, type this: Player.addspell xx000D69 // Remember change the xx with the right number of your in-game load order, xx 5. To add the Dragonborn active effect, type this: Player.addspell xx000D64 // Change the xx with what number you got over the timeless spirit.
If this did not work, I'm really sorry, even I don't know what is causing the issue.
Dont worry, no need to be sorry. I found my issue, no mod conflict nor issue with your mod. For some reason occasionally my MO2 messes up and despite me enabling the mod, it forgets to enable the actual plugin. I just found your mod that didnt activate, gonna test now to see if works as intended
For the ActiveEffects version, you can just add it mid playthrough, it doesn't have any script that will conflict, as far as I know. For the Temporal Adrenaline version just make sure you don't have any mods that conflict with its death alternative system. Just make sure to save before installing so you can test if it works as intended.
Pretty sure that there was an oldrim mod that did just that - let the dragons and miraak absorb your soul in the seconds before reload. Idk if it actually worked well or without jank though
"They are just for immersion roleplay, at least for now. It's actually just for my personal use, and I currently want to play a game close to what other mods offer. But, if my mods comes out to be popular I might add some additional scripts and in game effect, if they have any suggestion."
I really like ideas like this. Little features, fluff, inconsequential additions to the game that... idk if I'd describe them as 'making the game more alive' but they certainly help hone in on your current character whenever you come across them. I don't play the LDB very often but I'll probably pick it up when I do. Thanks for sharing :)
Yeah sure, I can make one again, it's fairly easy. Just throw out some suggestions. I hope it's not too complicated. I'll make it if I have some more free time and not lazy.
33 comments
i too saw the nevarine mod and also wondered why we never got one for the hero of kvatch from oblivion
I theorize the following:
1. Have you tried making sure that it is installed properly in your load order?
2. What are your other mods? Do you have anything that changes alchemy or other magical effects? (It's probably where the conflict comes if installed properly)
3. Alternate Perspective only touch helgen and introduction of skyrim. I highly doubt it's the one causing the conflict.
4. Have you made sure you were at 15% health? Temporal adrenaline will only take effect at 15% health. ex. it will take effect at 22.5 out of your 150 health. If you got one shotted, then the temporal adrenaline won't work. it's working as intended if you are getting the message box if you died.
5. Have you tried the mod in a new game? Maybe it's not working properly in a mid game playthrough. But, it is a very light mod, I doubt it wouldn't work on a mid playthrough.
I theorize, that the mod is already present in your game resource, but the problem is it didn't automatically gave it to you because of mod conflict. So, therefore you must add it via console command.
Here are the steps:
1. Open console command via pressing: ~
2. Type this: Help "Timeless Spirit" // Take note, you must use quote marks " "
3. In my game the Timeless spirit console ID is "12000D69" it might change depending on your load order so it's probably like this "xx000D69" You must now then know what are the number of xx in your game.
4. To add the timeless spirit, type this: Player.addspell xx000D69 // Remember change the xx with the right number of your in-game load order, xx
5. To add the Dragonborn active effect, type this: Player.addspell xx000D64 // Change the xx with what number you got over the timeless spirit.
If this did not work, I'm really sorry, even I don't know what is causing the issue.
"They are just for immersion roleplay, at least for now. It's actually just for my personal use, and I currently want to play a game close to what other mods offer. But, if my mods comes out to be popular I might add some additional scripts and in game effect, if they have any suggestion."
I don't play the LDB very often but I'll probably pick it up when I do. Thanks for sharing :)