Skyrim Special Edition
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  1. Lumpystinkpickle
    Lumpystinkpickle
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    UPDATE:


    • Updates for the Nolvus (redux) mod pack released.
    • THERE WILL BE WILD WACKY VOICELINES IF YOU FIND ONE LMK.
    • 3DNPCs is not included at this time due to cost of voice gen used, will probably be a month-ish.
    • More optimization needs to be done before BSAs and individual patch files are released thank you for your patience.
    • Increased the the voice file volume for the NRE patch, you'll need to replace the old version added missing voice files I changed the name also (YOU STILL NEED THE PLUGIN REPLACER)
    • 64 mods patched
  2. Lumpystinkpickle
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    Updates for the all Nolvus mod pack topics planned to be released before thanksgiving, hoping to have it out so that people with a week off can use\playtest over the holiday. 
  3. RoyalGuard1945
    RoyalGuard1945
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    Would love to try to use t his mod, but the volume is so darn low. Have all the requirements and they're all updated to latest versions.

    I can barely hear the voice despite ALL of my volume settings maxed out and pc volume to 60%( where my normal range to play is 30%). Still nothing, messing with the ingame  custom voice audio slider does ABSOLUTELY NOTHING. I've tried disabling all of my audio mods, disabling the DBVO plugin patch mod and enabling it, I have found nothing that helps solve this issue. The voice volume sounds like it's being spoken 10+ feet away from my character and barely louder than a whisper.

    Please, someone help understand how to fix this!
    1. simplery
      simplery
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      I don't think there is a fix. The suggested DBVO Sound Patch helps a little, but it's still so quiet I can barely hear it. Shame because the pack itself is actually quite good and just what I'd like, but it's hard to enjoy when it's barely audible in a quiet room.
    2. ChickenGodSpirit
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      I recently just made my own attempt at a patch. Hopefully it helps?
  4. ChickenGodSpirit
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    So, it took me basically three hours of work, but for anyone having trouble with the voice volume, I have gone ahead and combed through the entire mod's files and just increased the volume one by one by a smidge. 

    I didn't get to do it for every single one of the patches in the mod, but I did do it for all the ones that I have in my own load order. So if you have the same mods I do, my tweak works too. These are the patches I just volume boosted:


    • College of Winterhold Quest Expansion
    • Complete Alchemy and Cooking Overhaul (CACO)

    • Cutting Room Floor
    • Guard Dialogue Overhaul
    • Honed Metal Revoiced
    • Relationship Dialogue Overhaul
    • Relationship Dialogue Overhaul CACO Patch
    • Sidequests of Skyrim

    Here's the link to the folder with the tweaks I made. Simply locate the folder where the mod stores the FUZ files and replace all the ones in there with the ones I made.

    LINK HERE: https://drive.google.com/file/d/1uzxmxCgeyUmqxPST-tzW4AInonWvH6Mz/view?usp=sharing

    If you guys think I should just go ahead and do the others, I will but uh... for now I'm going to go get some rest lol.
  5. Nullianack
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    Desperately needs an FOMOD installer. More than that, downloading the Nolvus patch, I find that much of the followers (Inigo and Lucien) still don't have proper voiceline stuff. On top of that, the voice is quiet as Hell. What lines I CAN hear are great, but this needs some work. Also, if all the stuff is safe to ESL, why isn't it ESL'd normally?
  6. 5N0WY
    5N0WY
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    I appreciate this mod a lot. Is there a possibility that you can add a patch for m'rissi's tail of troubles?
  7. Sesadre
    Sesadre
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    Are you Goblins?
    1. Lumpystinkpickle
      Lumpystinkpickle
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      Shhhhh
  8. Frost070
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    Forgive me if this is a dumb question, but how do you add the patches to the main mod? I'm running MO2, and I'm playing Wyrmstooth now. I downloaded the patch for Wyrmstooth as its own mod underneath Redeye in my load order, but I'm not getting all the lines voiced. Some get voiced, but I'm assuming that DBVO is pulling the individual voiced lines from the main Redeye voice pack instead (yes, no, what have you got for sale, etc.).

    Any help is greatly appreciated, thanks
    1. Lumpystinkpickle
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      I'm not smart enough to explain it but ill try. Some of the pc dialogue calls for specific nouns or pronouns and I think the only way for dbvo to play that is to splice the audio in real time and the mod isn't capable of that at the moment it may never be. Thats the only reason I think it wouldnt work. The patches are just sound files and I dont know why dbvo wouldnt be playing them. If you have the space and the network for it download the nolvus re patch and see if the voice lines play. I would like to test it myself but I've been sick off and on since thanksgiving and I honestly haven't had the motivation to work on any of my projects but I'm getting back on the grind lol. I'll look into it as soon as I am back to feeling well.
    2. Lumpystinkpickle
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      For example ("<Alias=Player> and the Amazing Argonians" has a nice ring to it.) is a "topic" we use to gen the voices. The way its done now the pc would say "Alias equals player" instead of the players name, dungeon or what ever other noun its trying to refrence so you either have to edit 1000+ lines or just remove it. I opted to remove it, for now. That being said it may not be your problem so if the missing voice lines play with the nolvus patch enabled then use that until I can test\fix the other patches.
    3. Frost070
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      I figured it out already haha. I had to unpack the .bsa files and extract all the voice lines from the patches. I watched Richard Saint Mary's video on YouTube for it, and that cleared it up. Besides maybe one or two lines from the base game and other big quest and follower mods that there aren't patches for, it voiced just about everything for me.

      This whole experience so far has been just me fumbling around in the dark trying to get things to work, and I couldn't begin to explain to anyone how any of this works. It may as well be a team of small gnomes in my computer pulling levers and turning knobs for all I know.

      Thanks for getting back to my issue. If anything comes up, I'll be sure to post it here. Merry Christmas
    4. Lumpystinkpickle
      Lumpystinkpickle
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      Ah yeah I think I know why the bsa arent working, Idk if it will be easier to fix it or just release the loose files. I'm working on it again so it shouldnt take long.
  9. UltraGrim
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    Good Work

    Endorsed
  10. deleted194400731
    deleted194400731
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    All voices are reviewed in English.
    The man's voice is deeper when speaking Japanese.
    1. Lumpystinkpickle
      Lumpystinkpickle
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      Cap'n Crunch's full name is Horatio Magellan Crunch.
  11. Monazuno
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    awesome voice pack :) i hope that you keep working on it with a patch that raises the volume. the patch replacer one i installed didn't end up working, only for the original voice pack it works for . otherwise its awesome :) thank you for all your hard work. 
    1. Lumpystinkpickle
      Lumpystinkpickle
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      I'm glad you like it. I'm not sure why it wouldnt work, I think AbsolutePhoenyx said that I can pack the plugin replacer in the mod I'll double check with them and see if that fixes it.
    2. Lumpystinkpickle
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      I see what I did wrong thanks for bringing it up, I forgot to volume boost the wav files before I repacked them lmk if that fixed it dont have much time today to test it. I will do so later tonight.
    3. Monazuno
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      thank you so much for getting to this so quickly ill be sure to test it and post if anything else. :)
    4. Monazuno
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      did u ever post the updated voice volume ?
    5. Lumpystinkpickle
      Lumpystinkpickle
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      Ye, all of the patches should have the louder voices.
  12. NECESSARY3VIL
    NECESSARY3VIL
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    Would it be possible to cover alternate start with a patch?