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The gaussian splat of the scene.
A lowpoly ground mesh with diffuse, normal and height textures. The textures also work fine on a flat plane. The real dimension of the texture is 1.5x1.5 meters. No corrections made on the textures.
The maximum detailed ground mesh with a diffuse texture. It has 1.8m triangles. Fits perfectly with the hipoly trunk.
This is the trunk model and diffuse texture in the maximum quality. It was only split from the ground mesh and unwrapped again to make it use one texture. It has 3m triangles, so unusable ingame. Use it to make a custom simplified mesh.
Contains a lowpoly tree trunk mesh, a diffuse, normal and height textures. The textures should be usable with a simple cylinder unwrapped into a square too. No color correction or other fixes done (yet).