Does anyone know if this is compatible with JK's Solitude Outskirts? I'm thinking about swapping out my TGCoS/Solitude Skyway/and some of my Modular Patch Xpress for it and maybe a simpler docking port area.
Great job! I really like this tower! But, unfortunately, the mod for this tower is not compatible with the Solitude Docks mod. Navmeshes break next to the tower near the cart.
I, too, am confused as to why both (castle ramp and the watchtower) cannot be esp-fe? Not too many records, and only edits existing cells. So what is the problem?
The thing is that both the Ramp and the Watchtower are separated from the general Overhaul of the Castle. Esp-fe will cause the forms to be renumbered, which is not what I need.
I'm still not quite sure I get it. Your choice obviously. I compacted and flagged on my end, with no adverse effects (other than a few navmesh errors in the patches that were easily fixed).
Oh snap! Just casually dropping a preview of a major Solitude overhaul like it was nothing. Looks great! I look forward to it's release! What Solitude textures are you using?
Yeah, I had a hunch you were teasing a rework of more Solitude architecture (I have the rest of them in my mods list as well). I'm thinking that's an instant download as well when it is done (or at least when Czasior or Janquel has patched it) :-) Any idea when? I'm starting a new playthrough soon and would like my persistent changes in the LO before I start.
definitely amazing job. I posted the mod in my discord for others to come check it out!! it looks great. I would message yeah but the messaging for nexus seems to be down still.
Absolutely beautiful! That tower has always annoyed me, now it's a pleasure to look at.
Although all the items inside should probably be marked as owned (then again, it's the player's choice anyhow). A guard inside would probably also be a nice addition. Not sure if they ever wander inside on their own but I didn't see one when I checked it out.
The level of detail of your mod, and of Fortified Ramp to Castle Dour, is impressive. I was truly surprised to see machicoulis / murderholes in the floors of both mods, which makes perfect sense. Thank you, endorsed!
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https://www.nexusmods.com/skyrimspecialedition/mods/55903
Any idea when? I'm starting a new playthrough soon and would like my persistent changes in the LO before I start.
Although all the items inside should probably be marked as owned (then again, it's the player's choice anyhow). A guard inside would probably also be a nice addition. Not sure if they ever wander inside on their own but I didn't see one when I checked it out.
Thank you, endorsed!