Skyrim Special Edition

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Mihail

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MihailMods

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About this mod

Previously restricted to being just a single, forgettable encounter from the Dawnguard DLC, these ancient versions of the Frost Atronach can now be found in more locations, and are also summonable. Additionally, they now have higher quality textures and more unique battle effects.

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Previously restricted to being just a single, forgettable encounter from the Dawnguard DLC, these ancient versions of the Frost Atronachs can now be found in more locations, and are also summonable. Additionally, they now have higher quality textures and more unique battle effects.





(on the image above: Ancient Frost Atronach on the left, Frost Atronach on the right)


- The Ancient Frost Atronach, previously restricted to a single encounter summoned by Arch-Curate Vyrthur during the quest "Touching the Sky, can now also be found in the following locations: as the Atronach that guards the interior of The Chill, the prison of Winterhold ; as a guardian of Septimus Signus' Outpost (he now guards the key that opens the entrance to the interior); summoned by some Draugr Scourge Lords in distant Nordic Tombs;

- The spell to summon one has similar stats to "Conjure Storm Atronach", and can be stolen from a chest inside The Chill, Winterhold's prison;

- His original textures were of very low quality (512x512), now they are in 4k. Furthermore, the originally opaque/greyish tone is now closer to that of vanilla Frost Atronachs, having a much better ice appearance. The skeleton is now separate, no longer affected by mods that modify the skeleton (proportions) of normal Frost Atronachs;

- The original level remains the same (from 20 to 65), with the summoned version being between 20 to 40, both scaling as the player's level advances. The original version remains with 90 speed compared to the 100 of the common Frost Atronach, while the new ones added have speed reduced to 70, giving an impression of a heavier, ancient creature;

- The attacks cause damage above that of normal Frost Atronachs, just as they did in vanilla, but a little more amplified, and any attack from the Ancient Frost Atronach now causes small explosions of ice, while in common Frost Atronachs only occurs in the strongest power attack, which in the case of the Ancient Frost Atronach now causes the effect of a frost rune explosion.



The mod is not compatible with other mods that modify the textures or model of vanilla Ancient Frost Atronachs. If you have one installed, or think you might have one, put this mod below it/them in your load order. If you are asked about files overwriting those of other mods, press "Yes to all".

(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)



The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.



- The last Skyrim Update
- DLC Dragonborn
- DLC Dawnguard
- DLC Hearthfire






Author: Mihail- 4k retexture of the original textures, effects, game implementation;