Skyrim Special Edition

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DEEJMASTER 333

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DEEJMASTER333

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39 comments

  1. BillyMcG
    BillyMcG
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    Heyo! I just have a couple of questions:

    - Do your equipment changes (all legionnaries wearing the heavy helmet and studded armour etc) work alongside Legion gear overhauls like Authentic Legion? Just rebuilding my modlist after forever and seeing what new things I can pick up

    - Will the diversity side of this mod include your old mods of Wood Elves and Argonians in the Legion? Or is the consensus that they don't really fit given Tulius' lack of reinforcements?
    1. DEEJMASTER333
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      1. Probably doesn't work with any of those Legion replacers.
      2. The diversity changes in this mod are just female legionairres and guards and some new voices, and the new officers. It's not as intense as Diverse Skyrim but it does not include either of my old addons for it either.
  2. RouNeo
    RouNeo
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    Hi! Yesterday I explored the Solitude Docks and as I approached the entrance to the East Empire Warehouse the guard guarding it stopped me with a force greet. They told me to stay away, but I only knew this because I have subtitles enabled. The dialogue was completely silent. My guess is that it happened because the guard happened to be female and that those lines were not recorded for a female guard. Not an huge issue at all, but I wonder if maybe fitting dialogue exists after all or if maybe there is a way to have the guard always be male? Or is this specific to my game?
    1. DEEJMASTER333
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      If the Stormcloaks took over Solitude then that guard could end up being female anyway, so that should not be an issue. Post the ID of the guard and also check if you have any other mods editing them.
    2. RouNeo
      RouNeo
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      The Base form ID is FE05D80C.
      The Ref form ID is 0010080F.
      Can't find any conflicts in xEdit and more informative console does not show anything.
  3. NOrvellnono
    NOrvellnono
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    Some npcs seem to have a black face issue?
    1. Cindermane
      Cindermane
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      I have the same issue, specifically with the Commanders. Also in SSEEdit, nothing is overwriting their records and EasyNPC doesn't allow me to select a face for them. Something about can't select a face for template NPCs.
  4. bientje
    bientje
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    Thanks for all your work, you're mods are the reason I might actually come back to modding Skyrim.

    - Is there synergy between Proper Soldier and Guard Gear Stats and Simple Immersive Civil War Soldiers, would you mind adding the compatibility between the two in your mod descriptions for ease of reference in the future?
    - Might be a nice tiny addon to integrate the unused Iron Quarterstaff as part of the Stormcloak weapon repetoire; the file is already in the game and vanilla Stormcloaks already spawn with two handed Iron weapons I think so balancing is easy - it would just require a tiny .esp and increase variety.
    1. DEEJMASTER333
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      I don’t use Proper Guard and Soldier Gear Stats anymore but it’s compatible if you load it after this mod. I don’t see a point in not letting people use old files I’ve put up but a lot of my profile is a graveyard at this point. You’re welcome to make an add on that includes the quarter staff on your mod page as I did not edit that particular Stormcloak leveled list, but to me it just looks like an unfinished iron warhammer model, and there are no other quarterstaffs in the game. I’ll consider it though.
    2. bientje
      bientje
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      I'm kind of following your lead on what changes are actually needed in the game, your vanilla approach fits me very well. I'm now unsure as to which of your mods are still alive. Your mini-mods description is also a little out of date with what was written in the recent changelog, I think, with some mods still in the dropdown list on te description page.
    3. RouNeo
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      DEEJMASTER's unsupported Mini Mods Tweaks and Fixes (graveyard edition) mod page when?
    4. DEEJMASTER333
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      I’m not done updating the page for it yet, the change log is there for me to keep track of everything for when I do update it.
    5. DEEJMASTER333
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      In fact I probably will move all my old unsupported mods to one page. 
    6. RouNeo
      RouNeo
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      Looking forward to it!
  5. bigvadrouille549
    bigvadrouille549
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    It's pretty interesting the mod, did it's like a lite version of the civil war equip organized ?
  6. maddyoreillly
    maddyoreillly
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    How does this work with xavbio's Guards and Stormcloaks Armors Retexture? Does your new sleeved variant make use of his textures?
    1. DEEJMASTER333
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      Yes it does
  7. marob307
    marob307
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    Hi, thank you for your mod, after my playthrough I saw the Dawnguard and the Pennitus Occulatus have the same problem. Can you do a similar mod to raise their level cap to 50?
    1. DEEJMASTER333
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      I'll look into it
    2. marob307
      marob307
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      Thank you, keep me updated, I am ready to wait before beginning a new playthrough. Also, if you don't do my request, tell to me because I will do the mod myself.
  8. RouNeo
    RouNeo
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    I noticed that your Stormcloak Saddle Add-On adds the "can travel from here" DATA-Flags to multiple locations. Why is that? It's not a forward from USSEP either. Was it not possible to fast travel from Stormcloak camps before? Thank you for your work! :)
    1. DEEJMASTER333
      DEEJMASTER333
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      I was using that for testing, I need to remove it. Will update in a bit.
    2. DEEJMASTER333
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      Fixed.
  9. Liseralla
    Liseralla
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    Why are the horses using spriganprey faction?
    1. DEEJMASTER333
      DEEJMASTER333
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      They’re direct copies of vanilla horses
    2. Liseralla
      Liseralla
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      Oh, ok might be an oversight on Bethesda side. I was just checking, if you did it intentially. I was patching them to match skytest horse changes and notice, that is all.
    3. Danlanda
      Danlanda
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      Nope, no oversight - bet Todd was grinning devilishly when he ordered them to put horses in there.
    4. DEEJMASTER333
      DEEJMASTER333
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      Every horse in the game is in that faction, it's definitely not a mistake.
    5. Liseralla
      Liseralla
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      Well, my question on why is still unanswered, but I think I know why every horse is in the sprigganprey faction. It is because when the player rides a horse, they are temporarily combined with the horse and becomes a horse. Bethesda needed a way to make sure spriggan are able to target the player or npc that rides horses, so they just made every horse a prey to spriggan. Which is kind of funny, when spriggan does not attack animals in game at all.
  10. poophead4655
    poophead4655
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    dose this work for 1.6?
    1. DEEJMASTER333
      DEEJMASTER333
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      Yes