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WhereDeadAngelsLie

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WhereDeadAngelsLie

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86 comments

  1. Veillle
    Veillle
    • member
    • 1 kudos
    for everyone if u have blue particle , its probably u use "Voltage" or something that touch fxfieldsparkXXXX.dds
    1. LocalStriker
      LocalStriker
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      • 1 kudos
      is there a solution?
  2. valtheryn
    valtheryn
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    • 0 kudos
    any chance for a version without the blue particle effects ? :)
    1. WhereDeadAngelsLie
      WhereDeadAngelsLie
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      • 246 kudos
      Just put this mod at the end of your load order so it’s not overwritten by anything 
  3. skydoespoint
    skydoespoint
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    • 111 kudos
    grand mod! can this be used together with kittytail's flame vfx edit to get that + effects from this?
    a man can dream... haha
    1. WhereDeadAngelsLie
      WhereDeadAngelsLie
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      • 246 kudos
      I never tried... it depends how he did it... 
    2. preyka
      preyka
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      • 32 kudos
      It works and looks awesome!
    3. skydoespoint
      skydoespoint
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      • 111 kudos
      Really? this and that mod can combo? no wayy... :o
    4. WhereDeadAngelsLie
      WhereDeadAngelsLie
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      • 246 kudos
      I added Kittytail mod and I just let this one overrides it (the mesh replacer version)

      Best of both worlds 😊
  4. LordCommander551
    LordCommander551
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    • 0 kudos
    Hi, may I port this mod to Xbox? Naturally, you'd be credited.
    1. WhereDeadAngelsLie
      WhereDeadAngelsLie
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      • 246 kudos
      Sure :)
  5. ktn31000
    ktn31000
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    • 1 kudos
    hi, just checking
    were those blue particles supposed to show up after the every flame casting? they also take 2 sec to vanish

    https://imgur.com/3Sp5cYE
    1. WhereDeadAngelsLie
      WhereDeadAngelsLie
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      • 246 kudos
      Weird, I don't have those...

      Is there anything overwriting something in your modlist?
    2. ktn31000
      ktn31000
      • member
      • 1 kudos
      nothing seems to conflict in MO2 at least
      but now at least i know its a problem on my end..
    3. ktn31000
      ktn31000
      • member
      • 1 kudos
      lmao after 1 week now i randomly saw those blue sparks in your screenshots
      you have those particles, you probs didn't notice since you probs play in 3rd person
    4. WhereDeadAngelsLie
      WhereDeadAngelsLie
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      • 246 kudos
      Indeed I play mostly in 3rd person (and in combat always in 3rd) that's why it didn't bothered me I guess

      Will come back to this mod next year, after some other projects I need to finish

      I will see what I can do then

      Thanks a lot for the feedback
    5. ktn31000
      ktn31000
      • member
      • 1 kudos
      np good mod
      good work
    6. Veillle
      Veillle
      • member
      • 1 kudos
      hi, any solution ? blue particles too
  6. Beast161616
    Beast161616
    • member
    • 3 kudos
    How can i make fireplaces light source less bright as well? They literally overpower the light of the sun in interiors when in daytime
    1. WhereDeadAngelsLie
      WhereDeadAngelsLie
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      • 246 kudos
      It's not related to this mod at all but I can give you something you can try:

      - In your ENB Settings Menu, try to play with those settings

  7. Bergmanmalton
    Bergmanmalton
    • member
    • 1 kudos
    Can you make a version that has like sparks or something when you just hold the spell out so you know what spell you're wielding
    1. WhereDeadAngelsLie
      WhereDeadAngelsLie
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      • 246 kudos
      What option did you choose?
    2. Bergmanmalton
      Bergmanmalton
      • member
      • 1 kudos
      the one that removes the default fire so its just empty, but i'd love to see a version where the flame effect is replaced with something like the sparks that replaces the projectile fire
  8. TheTrueAwesome
    TheTrueAwesome
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    • 46 kudos
    What theories do you have as to why this didn't work on a specific NPC?
    1. ktn31000
      ktn31000
      • member
      • 1 kudos
      maybe its a SPID related issue
      like it distribute the old version of the spell or a different varient
    2. WhereDeadAngelsLie
      WhereDeadAngelsLie
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      • 246 kudos
      What option did you chose?
  9. CheeseforEveryone69
    CheeseforEveryone69
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    • 1 kudos
    Does this work with staves too?
    1. WhereDeadAngelsLie
      WhereDeadAngelsLie
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      • 246 kudos
      It depends....

      Option 2 will probably work with staves too.. not option 1 & 3
  10. SilverXSunrise
    SilverXSunrise
    • supporter
    • 8 kudos
    love the look of the mod, but after installing texture for the sparks or smoke has a faint grey box around it.

    https://imgur.com/a/Rge8NsH

    Any possible fix? (running Nolvus BTW)

    PS. Only noticeable in dark environs.
    1. WhereDeadAngelsLie
      WhereDeadAngelsLie
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      • 246 kudos
      Have you tried to do the same thing without the mod?

      I am surprised it can have this effect (look at the demo video for example, which is done in NOLVUS too)
    2. SilverXSunrise
      SilverXSunrise
      • supporter
      • 8 kudos
      yeah tried the same without and couldn't replicate the issue. 
      Only visible with it on.
    3. WhereDeadAngelsLie
      WhereDeadAngelsLie
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      • 246 kudos
      Maybe try a different option, I provided 3
    4. SilverXSunrise
      SilverXSunrise
      • supporter
      • 8 kudos
      Tried both 1 and 3... seems to be a persistent issue. Love the look, but I'll have to do without until I can figure out why the squares.
    5. RelentlessZen
      RelentlessZen
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      • 86 kudos
      I think this is ENB related.
    6. SilverXSunrise
      SilverXSunrise
      • supporter
      • 8 kudos
      hmmm... I am using Cabbage ENB if that makes a difference.