A few pointers if you are interested (I recommend you read this):
Spoiler:
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I have seperated the animation files and divided them into 4 folders (Sneak, Magic, Ritual Spell and One Handed) just for people who might want one animation set to have different conditions than the others. YY Mystic Knight's Ritual Spells (Master spell animation) was made to be more suited for female characters. So, I decided to give it it's own folder and add a condition to check if character is female.
As an added bonus, this also means that if you like one set of animations and not the other, then you can just turn them off by unticking the box in the OAR GUI. Big fan of the spellsword animations but not the Sneak? Just Untick the Sneak folder in the OAR GUI, save the config and you're set! If you notice the animations from this mod are not playing then one potential cause for it could be that it is being replaced by another animation mod you may have installed since this mod's priority number is set to very low numbers. If you want this mod to win priority then simply increase the priority number in the config.json file of each folder or do it in-game using the OAR GUI.
I have also given all the folders a same condition to check if actor is Player Character or not, so as to ensure that it plays only for Player Character. I did this because it is easier to remove a condition than to make a new one and not everyone might be as OAR-savvy as others. If you want to remove this condition, then all you have to do is: Select the "User mode" button in the top-right corner of the screen. Click on "YY Animation Replacer - Mystic Knight" > Magic/Sneak/One Handed (whichever one you want to edit conditions for) > Right-click the "IsActorbase" condition and select the "Delete condition" button > Save user config.
If you mean how you could pick and choose which animations you wanted using the FOMOD... That's because this is Open Animation Replacer (OAR) version of that and you don't need an FOMOD to pick and choose, you can do that in-game directly using OAR GUI menu.
If you want the FOMOD version where you could pick and choose your animations then please allow me to direct you the SSE version of the old YY Mystic Knight from LE.
Also, I don't know how to create FOMODs pls don't hate me. :'c
Thank you very much! I have already moved to GOG version, because after updating to windows 11 my skyrim le stopped working, although it worked fine until windows 10 (after 8 years of playing)...
I tried to include this in my file but for some reason they didn't play in-game. No clue why. Maybe because I use ISC and it didn't agree with the file names or format, I don't really know tbh. I might try to figure this out later but it is not a priority for me right now.
just a heads up to anyone this OAR conversion of mystic knight will conflict with SpellSword Moveset for those who need to know both use the same files via OAR
They conflict because they are both animations featuring a spellsword. The reason why you wouldn't use 2 weather mods is the same reason why you wouldn't use this with SpellSword Moveset and vice-versa. Though, because of OAR, you might be able to actually mix and match animations by playing around with priority numbers of the two mods. (No clue how the animations will look but it might be worth experimenting.)
makes sense yea also put it here too so those dont make that same mistake i did trust me but this mod was far better than the other i almost tried to make a conversion of this mod myself but my lack of knowledge at the time got me
I do not believe in coincidences. I've looked on Mystic knight last week and was whishing someone will conver it to OAR. Week later I see this. Marvelous.
The birth of this mod belongs to that one comment in the SSE version of Mystic Knight mod inquiring about an OAR version. I thought that would be neat and decided to do it. ^_^
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YY Mystic Knight's Ritual Spells (Master spell animation) was made to be more suited for female characters. So, I decided to give it it's own folder and add a condition to check if character is female.
As an added bonus, this also means that if you like one set of animations and not the other, then you can just turn them off by unticking the box in the OAR GUI. Big fan of the spellsword animations but not the Sneak? Just Untick the Sneak folder in the OAR GUI, save the config and you're set!
If you notice the animations from this mod are not playing then one potential cause for it could be that it is being replaced by another animation mod you may have installed since this mod's priority number is set to very low numbers. If you want this mod to win priority then simply increase the priority number in the config.json file of each folder or do it in-game using the OAR GUI.
I have also given all the folders a same condition to check if actor is Player Character or not, so as to ensure that it plays only for Player Character. I did this because it is easier to remove a condition than to make a new one and not everyone might be as OAR-savvy as others. If you want to remove this condition, then all you have to do is:
Select the "User mode" button in the top-right corner of the screen.
Click on "YY Animation Replacer - Mystic Knight" > Magic/Sneak/One Handed (whichever one you want to edit conditions for) > Right-click the "IsActorbase" condition and select the "Delete condition" button > Save user config.
Edit: Done.
That's because this is Open Animation Replacer (OAR) version of that and you don't need an FOMOD to pick and choose, you can do that in-game directly using OAR GUI menu.
If you want the FOMOD version where you could pick and choose your animations then please allow me to direct you the SSE version of the old YY Mystic Knight from LE.
Also, I don't know how to create FOMODs pls don't hate me. :'c
Rest in peace, Skyrim LE. You will not be forgotten. o7
EDIT: As one good turn deserves another, here’s the original sound file for the snap casting animation: https://www.nexusmods.com/skyrim/mods/91622
Maybe because I use ISC and it didn't agree with the file names or format, I don't really know tbh.
I might try to figure this out later but it is not a priority for me right now.
Personally, the latter would be preferable, but I was just looking for some clarification.
this OAR conversion of mystic knight will conflict with SpellSword Moveset for those who need to know
both use the same files via OAR
but this mod was far better than the other i almost tried to make a conversion of this mod myself but my lack of knowledge at the time got me
This is insane!