There are many guides online if you aren't sure how, it isn't too dissimilar to what you're currently doing, but instead of using a rendertarget texture or a swapper, you're using a small UI framework that defines a canvas to place this texture on.
This goes right on my list of mods I didnt know I wanted for Skyrim. But why does it required time dodge tho? I want this mod but I dont wanna make my game easier.
Hi, what about doing Vergil's Beowulf? I have it already as Skyrim armor, and also found cool animation for it but no visual effect, if you like I will gladly share it with you.
I'm personally not a fan of the flashyness of the mod. (not a criticism of the mod itself, just personal prefernce) but looking into the files I can see that it's just simple textures and .wav files that can be replaced with anything a user would like. So there's a lot of room for personalisation.
I see the ini has values for how quickly/slowly the style should build up, but does anyone have an idea what the buffs are? I'm a bit of a noob so I don't know how to to open a mod in xEdit without installing it first, which I'm not ready to do yet.
Neat idea, in theory. But I'm skeptical that it could be employed without a bunch of additional custom animation mods loaded. Furthermore, what's the cooldown?
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But why does it required time dodge tho? I want this mod but I dont wanna make my game easier.
I have it already as Skyrim armor, and also found cool animation for it but no visual effect, if you like I will gladly share it with you.
Any chance for a showcase what it looks like in game?
Here, I tested it on my setup
I'm personally not a fan of the flashyness of the mod. (not a criticism of the mod itself, just personal prefernce)
but looking into the files I can see that it's just simple textures and .wav files that can be replaced with anything a user would like.
So there's a lot of room for personalisation.
I see the ini has values for how quickly/slowly the style should build up, but does anyone have an idea what the buffs are?
I'm a bit of a noob so I don't know how to to open a mod in xEdit without installing it first, which I'm not ready to do yet.