Skyrim Special Edition

36 comments

  1. hoangdai94
    hoangdai94
    • member
    • 44 kudos
    @Jim0ni Hi, does your mod contain everything of Monster Mod ? If yes, I think I will completely remove it from my load order !
    1. 0niJim
      0niJim
      • premium
      • 36 kudos
      Unfortunately yes.
    2. hoangdai94
      hoangdai94
      • member
      • 44 kudos
      @0niJim I don't think it's unfortunate lol, but when compared to the latest version of SkyMoMod on Nexus, I see that about 1/3 of its files are not replaced by yours so I guess not everything is included here. 
      Are you 100% sure about that ?
    3. 0niJim
      0niJim
      • premium
      • 36 kudos
      XD sorry sometimes I don't understand very well. Hey this version is SkyMoMod13 from dogtown1, this version is different from the nexus version. You can find it in ModDB he has more mods like this but you have to convert the nifs to SSE
    4. hoangdai94
      hoangdai94
      • member
      • 44 kudos
      @0niJim Okay mah friend, got cha !
  2. Silenius666
    Silenius666
    • member
    • 0 kudos
    What has changed in the latest update?
    1. 0niJim
      0niJim
      • premium
      • 36 kudos
      I have removed the music and made MP the default. I have deleted a few things to make it more compatible.
      Please be advised that I will make further revisions when I have more time available. Should you wish for me to remove any specific content, please inform me and I will take it into consideration.
  3. reeth47
    reeth47
    • premium
    • 1 kudos
    can you create a version with only the lorefriend/semi lorefriendly creatures
    1. 0niJim
      0niJim
      • premium
      • 36 kudos
      I will try bro but maybe it will take a few days. 
    2. hoangdai94
      hoangdai94
      • member
      • 44 kudos
      @
      0niJim Did you remove the lore-friendly plugin in the recent update ? Also do you plan to update the textures of these monsters ( like upscale to 2K or something like that ) ? While the models are great, I think some of them have pretty low-quality textures compared to the current standard... :D
    3. 0niJim
      0niJim
      • premium
      • 36 kudos
      It would take me too much time to create a lore-friendly version for this mod. However, prior to this mod, I created a lore-friendly version called 'Skyrim Dovahkiin Overhaul' for LE, but it also works for SE. That version only includes one ESP file.
      I also want to upgrade the textures to 2k, but I have to watch some tool for that.
    4. hoangdai94
      hoangdai94
      • member
      • 44 kudos
      @
      0niJim A monster-only version would be enough for me, not really need that "lore-friendly"
      About upscale tools, take a look at chaiNNer and ESRGAN models
    5. 0niJim
      0niJim
      • premium
      • 36 kudos
      You have reason bro. I will make this mod only for creatures. I think I am going to upload the other things like different mods. Well actually I made this mod for me but I decided to upload in case that someone else can like it.
    6. hoangdai94
      hoangdai94
      • member
      • 44 kudos
      @0niJim Thanks in advance mah friend, really appreciate that. Cheers !
  4. Silenius666
    Silenius666
    • member
    • 0 kudos
    What has changed in the latest update?
  5. Kamulini
    Kamulini
    • member
    • 2 kudos
    For those who add armor with SPID in their games, I do not recommend this mod since it conflicts with some of its added functions and will cause ctd.
  6. elgato86
    elgato86
    • premium
    • 0 kudos
    Awesome mod. This mod seems to cause my mana pool to not regenerate. Is this intentional?
    1. 0niJim
      0niJim
      • premium
      • 36 kudos
      Thank you, bro, and yes, I did that to make the game more interesting and challenging. The truth is that I forgot to remove it from this version, as I believe many people don't like that feature
    2. Bands4151
      Bands4151
      • member
      • 0 kudos
      was the feature removed yet?
  7. UnwishingDeath
    UnwishingDeath
    • premium
    • 1 kudos
    i dont know if you will do this or even plan on it, but it would be awsome a version of this mod without the changes to vanilla npc or the gameplay changes ( just the new monsters ) 
  8. Biggs4lyfe
    Biggs4lyfe
    • premium
    • 7 kudos
    ESPFE, or ESL?
  9. sirpokesprite
    sirpokesprite
    • member
    • 1 kudos
    I am EXTREMELY happy with this mod. There was another one like it that had gotten its updates halted called Rogue-Like Encounters, and while I loved all of the lore and non-lore accurate models in it, the way it was handled made it difficult to work with another mod that I treat as a core for my runs; Tame the Beasts of Skyrim. To get mods to work with it, you just go in and apply ActorTypeAnimal to the races you want to be able to tame. You couldn't do that there for reasons that are beyond me. But this mod DOES let me do that, and I really appreciate it! Keep up the good work, I'm excited to see what else you add to the mod!
    1. 0niJim
      0niJim
      • premium
      • 36 kudos
      Drem Yol Lok sirpokesprite and thanks bro I like to hear it
  10. RedFishDude
    RedFishDude
    • member
    • 0 kudos
    So I tried to delete this mod but when I did the bandits are still wearing random armor and the creatures are still popping up why is the mod not gone please help 
    1. 0niJim
      0niJim
      • premium
      • 36 kudos
      Try using a savegame cleaner. Then try waiting for 30 days in game. You can try a mod to speed up the cell respawn.