@0niJim I don't think it's unfortunate lol, but when compared to the latest version of SkyMoMod on Nexus, I see that about 1/3 of its files are not replaced by yours so I guess not everything is included here. Are you 100% sure about that ?
XD sorry sometimes I don't understand very well. Hey this version is SkyMoMod13 from dogtown1, this version is different from the nexus version. You can find it in ModDB he has more mods like this but you have to convert the nifs to SSE
I have removed the music and made MP the default. I have deleted a few things to make it more compatible. Please be advised that I will make further revisions when I have more time available. Should you wish for me to remove any specific content, please inform me and I will take it into consideration.
0niJim Did you remove the lore-friendly plugin in the recent update ? Also do you plan to update the textures of these monsters ( like upscale to 2K or something like that ) ? While the models are great, I think some of them have pretty low-quality textures compared to the current standard... :D
It would take me too much time to create a lore-friendly version for this mod. However, prior to this mod, I created a lore-friendly version called 'Skyrim Dovahkiin Overhaul' for LE, but it also works for SE. That version only includes one ESP file. I also want to upgrade the textures to 2k, but I have to watch some tool for that.
0niJim A monster-only version would be enough for me, not really need that "lore-friendly" About upscale tools, take a look at chaiNNer and ESRGAN models
You have reason bro. I will make this mod only for creatures. I think I am going to upload the other things like different mods. Well actually I made this mod for me but I decided to upload in case that someone else can like it.
Thank you, bro, and yes, I did that to make the game more interesting and challenging. The truth is that I forgot to remove it from this version, as I believe many people don't like that feature
i dont know if you will do this or even plan on it, but it would be awsome a version of this mod without the changes to vanilla npc or the gameplay changes ( just the new monsters )
I am EXTREMELY happy with this mod. There was another one like it that had gotten its updates halted called Rogue-Like Encounters, and while I loved all of the lore and non-lore accurate models in it, the way it was handled made it difficult to work with another mod that I treat as a core for my runs; Tame the Beasts of Skyrim. To get mods to work with it, you just go in and apply ActorTypeAnimal to the races you want to be able to tame. You couldn't do that there for reasons that are beyond me. But this mod DOES let me do that, and I really appreciate it! Keep up the good work, I'm excited to see what else you add to the mod!
So I tried to delete this mod but when I did the bandits are still wearing random armor and the creatures are still popping up why is the mod not gone please help
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Are you 100% sure about that ?
Please be advised that I will make further revisions when I have more time available. Should you wish for me to remove any specific content, please inform me and I will take it into consideration.
I also want to upgrade the textures to 2k, but I have to watch some tool for that.
About upscale tools, take a look at chaiNNer and ESRGAN models