Skyrim Special Edition
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devpieron

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devpieron

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67 comments

  1. justrush808
    justrush808
    • premium
    • 8 kudos
    Hey, would it be possible to add filters for NPCs? I don't really have issues except with MQ101Alduin in the intro aiming at his scripted targets. I don't CTD like the other commenter, but he does shoot fire into the air instead of straight forward and when he lands on the wall in the next scene, he curls his head down and aims at the wall he's standing on. I assume it's because he can't track them properly since it's fine when I disable it. Could be a conflict, but it's the same on all of my modlists so whatever it could be is something I use foundationally. It's not a big deal if it's out of the scope of this mod since I can just turn off the feature on new games but it'd be cool since he's a unique form who doesn't need to be affected at all.
  2. b794648699
    b794648699
    • member
    • 0 kudos
  3. Valiar
    Valiar
    • member
    • 2 kudos
    Got an CTD at helgen when you first find hadvar saving the boy, and the world eater burn hins father.
    1. devpieron
      devpieron
      • premium
      • 107 kudos
      I just went through vanilla start and it was fine for me. There are many reasons why the game may crash. I'd recommend installing something like Crash Logger and look what was causing your crash. If you notice my DLL in the  crash log you can respond to this post and attach crash log. I don't know also what father is being burnt.

    2. Edzioo
      Edzioo
      • member
      • 5 kudos
      Seems like I got CTD at helgen as well..
      I hope it gets fixed soon. Great mod!

      Edit: So, I tried to load several times to see if i can repeat the CTD. However seels like I didn't get any CTD after trying 6-7 times.
      It could be a rare occurance for the CTD.

      CrashLoggerSSE log in Spoiler.
      Spoiler:  
      Show
      Skyrim SSE v1.6.353
      CrashLoggerSSE v1-10-0-0 Sep  5 2023 01:25:07

      Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFB508DB010 DodgeableConcentrationSpells.dll+001B010    movsd xmm0, qword ptr [rbx+0x54]

      SYSTEM SPECS:
          OS: Microsoft Windows 10 Pro v10.0.19045
          CPU: GenuineIntel Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
          GPU #1: Nvidia GA104 [GeForce RTX 3070]
          GPU #2: Microsoft Basic Render Driver
          PHYSICAL MEMORY: 15.10 GB/23.93 GB
          GPU MEMORY: 4.04/7.09 GB

      PROBABLE CALL STACK:
          [0] 0x7FFB508DB010 DodgeableConcentrationSpells.dll+001B010
          [1] 0x7FF68801E974                     SkyrimSE.exe+05FE974 -> 37356+0x3F4    lea rdx, [rsp+0x20]
          [2] 0x7FF68801DDC0                     SkyrimSE.exe+05FDDC0 -> 37350+0x100    mov rax, [rsi]
          [3] 0x7FF68867AA48                     SkyrimSE.exe+0C5AA48 -> 69378+0xD8    mov ecx, [rbx+0x0C]
          [4] 0x7FF68867B011                     SkyrimSE.exe+0C5B011 -> 69380+0x361    mov r15d, eax
          [5] 0x7FF68867939A                     SkyrimSE.exe+0C5939A -> 69344+0x8A    movzx eax, byte ptr [rbx+0xA74]
          [6] 0x7FF68865426D                     SkyrimSE.exe+0C3426D -> 68445+0x3D    mov rcx, [0x00007FF68AA27798]
          [7] 0x7FFBE8917344                     KERNEL32.DLL+0017344
          [8] 0x7FFBE90C26B1                        ntdll.dll+00526B1

      REGISTERS:
          RAX 0x7FF687B59100     (void* -> SkyrimSE.exe+0139100    add [rax], al)
          RCX 0x0                (size_t) [0]
          RDX 0x99478FFAA8       (void*)
          RBX 0x0                (size_t) [0]
          RSP 0x99478FFA20       (void*)
          RBP 0x1BB6059FE00      (ActorMagicCaster*)
          RSI 0x1BCAE49BEC0      (void*)
          RDI 0x1BAE9502800      (Character*)
              File: "Skyrim.esm"
              Flags: 0x0044040B
              Name: "Alduin"
              FormID: 0x00032DB7
              FormType: ActorCharacter (62)
              Object Reference:
              File: "Skyrim.esm"
              Flags: 0x00440009 kDestructible | kInitialized
              Name: "Alduin"
              FormID: 0x00032B94
              FormType: NPC (43)
              File: "Skyrim.esm"
              Flags: 0x0044040B kDestructible | kAltered | kInitialized
              FormID: 0x00032DB7
              FormType: ActorCharacter (62)
          R8  0x1B94B278B50      (void*)
          R9  0x5                (size_t) [5]
          R10 0x2967B9A7         (size_t) [694663591]
          R11 0x99478FFA10       (void*)
          R12 0x768              (size_t) [1896]
          R13 0x0                (size_t) [0]
          R14 0x1B93E568AA0      (void*)
          R15 0xFFFFFFFF         (size_t) [4294967295]

      STACK:
          [RSP+0  ] 0x1BB6059F500      (ActorMagicCaster*)
          [RSP+8  ] 0x1BB6059F500      (ActorMagicCaster*)
          [RSP+10 ] 0x1BB6059FE00      (ActorMagicCaster*)
          [RSP+18 ] 0x1BCAE49BEC0      (void*)
          [RSP+20 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
          [RSP+28 ] 0x7FF687C5E9B3     (void* -> SkyrimSE.exe+023E9B3    nop)
          [RSP+30 ] 0x3C89E60F         (size_t) [1015670287]
          [RSP+38 ] 0x0                (size_t) [0]
          [RSP+40 ] 0x0                (size_t) [0]
          [RSP+48 ] 0x0                (size_t) [0]
          [RSP+50 ] 0x1BAE9502800      (Character*)
              File: "Skyrim.esm"
              Flags: 0x0044040B
              Name: "Alduin"
              FormID: 0x00032DB7
              FormType: ActorCharacter (62)
              Object Reference:
              File: "Skyrim.esm"
              Flags: 0x00440009 kDestructible | kInitialized
              Name: "Alduin"
              FormID: 0x00032B94
              FormType: NPC (43)
              File: "Skyrim.esm"
              Flags: 0x0044040B kDestructible | kAltered | kInitialized
              FormID: 0x00032DB7
              FormType: ActorCharacter (62)
          [RSP+58 ] 0x1BAE9502800      (Character*)
              File: "Skyrim.esm"
              Flags: 0x0044040B
              Name: "Alduin"
              FormID: 0x00032DB7
              FormType: ActorCharacter (62)
              Object Reference:
              File: "Skyrim.esm"
              Flags: 0x00440009 kDestructible | kInitialized
              Name: "Alduin"
              FormID: 0x00032B94
              FormType: NPC (43)
              File: "Skyrim.esm"
              Flags: 0x0044040B kDestructible | kAltered | kInitialized
              FormID: 0x00032DB7
              FormType: ActorCharacter (62)
          [RSP+60 ] 0x99478FFB90       (void*)
          [RSP+68 ] 0x7FF68801E974     (void* -> SkyrimSE.exe+05FE974    lea rdx, [rsp+0x20])
          [RSP+70 ] 0x9900000001       (size_t) [657129996289]
          [RSP+78 ] 0x2                (size_t) [2]
          [RSP+80 ] 0x1BAE9502800      (Character*)
              File: "Skyrim.esm"
              Flags: 0x0044040B
              Name: "Alduin"
              FormID: 0x00032DB7
              FormType: ActorCharacter (62)
              Object Reference:
              File: "Skyrim.esm"
              Flags: 0x00440009 kDestructible | kInitialized
              Name: "Alduin"
              FormID: 0x00032B94
              FormType: NPC (43)
              File: "Skyrim.esm"
              Flags: 0x0044040B kDestructible | kAltered | kInitialized
              FormID: 0x00032DB7
              FormType: ActorCharacter (62)
          [RSP+88 ] 0x0                (size_t) [0]
          [RSP+90 ] 0x0                (size_t) [0]
          [RSP+98 ] 0x0                (size_t) [0]
          [RSP+A0 ] 0x0                (size_t) [0]
          [RSP+A8 ] 0x7FF600000000     (size_t) [140694538682368]
          [RSP+B0 ] 0x1BAF96C7700      (Character*)
              File: "Skyrim.esm"
              Flags: 0x0000040B
              Name: "Imperial Soldier"
              FormID: 0x000D56C3
              FormType: ActorCharacter (62)
              Object Reference:
              File: "Skyrim.esm"
              Flags: 0x00040009 kDestructible | kInitialized
              Name: "Imperial Soldier"
              FormID: 0x000D7D7D
              FormType: NPC (43)
              File: "Skyrim.esm"
              Flags: 0x0000040B kDestructible | kAltered | kInitialized
              FormID: 0x000D56C3
              FormType: ActorCharacter (62)
          [RSP+B8 ] 0x0                (size_t) [0]
          [RSP+C0 ] 0x38B01460         (size_t) [951063648]
          [RSP+C8 ] 0x0                (size_t) [0]
          [RSP+D0 ] 0x0                (size_t) [0]
          [RSP+D8 ] 0x0                (size_t) [0]
          [RSP+E0 ] 0x1BAF96C7700      (Character*)
              File: "Skyrim.esm"
              Flags: 0x0000040B
              Name: "Imperial Soldier"
              FormID: 0x000D56C3
              FormType: ActorCharacter (62)
              Object Reference:
              File: "Skyrim.esm"
              Flags: 0x00040009 kDestructible | kInitialized
              Name: "Imperial Soldier"
              FormID: 0x000D7D7D
              FormType: NPC (43)
              File: "Skyrim.esm"
              Flags: 0x0000040B kDestructible | kAltered | kInitialized
              FormID: 0x000D56C3
              FormType: ActorCharacter (62)
          [RSP+E8 ] 0x0                (size_t) [0]
          [RSP+F0 ] 0x7D7FB            (size_t) [514043]
          [RSP+F8 ] 0xB0               (size_t) [176]
          [RSP+100] 0x7FF6898F0420     (type_info*)
          [RSP+108] 0x7FF687A20000     (void*)
          [RSP+110] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
          [RSP+118] 0x7FFB51027B76     (void* -> ComprehensiveAttackSpeedPatch.dll+0067B76    movzx ecx, byte ptr [rax] |  C:\dev\vcpkg\installed\x64-windows-static-md\include\REL\Relocation.h:1023 ?get@IDDatabase@REL@@SAAEAV12@XZ)
          [RSP+120] 0x7FF687A20000     (void*)
          [RSP+128] 0x1BC5E565B40      (BSAnimationGraphManager*)
          [RSP+130] 0x1BCAE5B1200      (MovementControllerNPC*)
          [RSP+138] 0x7FFB4293071A     (void* -> Precision.dll+00E071A    add rsp, 0x98)
          [RSP+140] 0x0                (size_t) [0]
          [RSP+148] 0x7FF68AAB3548     (void* -> SkyrimSE.exe+3093548    add [rax], al)
          [RSP+150] 0x1B93E568AA0      (void*)
          [RSP+158] 0x7FF6881397E4     (void* -> SkyrimSE.exe+07197E4    nop)
          [RSP+160] 0x1BC5EDC6580      (void*)
          [RSP+168] 0x99478FFC80       (void*)
          [RSP+170] 0x1BAE9502800      (Character*)
              File: "Skyrim.esm"
              Flags: 0x0044040B
              Name: "Alduin"
              FormID: 0x00032DB7
              FormType: ActorCharacter (62)
              Object Reference:
              File: "Skyrim.esm"
              Flags: 0x00440009 kDestructible | kInitialized
              Name: "Alduin"
              FormID: 0x00032B94
              FormType: NPC (43)
              File: "Skyrim.esm"
              Flags: 0x0044040B kDestructible | kAltered | kInitialized
              FormID: 0x00032DB7
              FormType: ActorCharacter (62)
          [RSP+178] 0x1BAE9502800      (Character*)
              File: "Skyrim.esm"
              Flags: 0x0044040B
              Name: "Alduin"
              FormID: 0x00032DB7
              FormType: ActorCharacter (62)
              Object Reference:
              File: "Skyrim.esm"
              Flags: 0x00440009 kDestructible | kInitialized
              Name: "Alduin"
              FormID: 0x00032B94
              FormType: NPC (43)
              File: "Skyrim.esm"
              Flags: 0x0044040B kDestructible | kAltered | kInitialized
              FormID: 0x00032DB7
              FormType: ActorCharacter (62)
          [RSP+180] 0x0                (size_t) [0]
          [RSP+188] 0x0                (size_t) [0]
          [RSP+190] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
          [RSP+198] 0x1BA00000000      (void*)
          [RSP+1A0] 0xFFFFFFFF         (size_t) [4294967295]
          [RSP+1A8] 0x7FF687C1A19D     (void* -> SkyrimSE.exe+01FA19D    mov rax, rbx)
          [RSP+1B0] 0xFFFFFFFF00000000 (size_t) [uint: 18446744069414584320 int: -4294967296]
          [RSP+1B8] 0x9900000002       (size_t) [657129996290]
          [RSP+1C0] 0x1BAE9502800      (Character*)
              File: "Skyrim.esm"
              Flags: 0x0044040B
              Name: "Alduin"
              FormID: 0x00032DB7
              FormType: ActorCharacter (62)
              Object Reference:
              File: "Skyrim.esm"
              Flags: 0x00440009 kDestructible | kInitialized
              Name: "Alduin"
              FormID: 0x00032B94
              FormType: NPC (43)
              File: "Skyrim.esm"
              Flags: 0x0044040B kDestructible | kAltered | kInitialized
              FormID: 0x00032DB7
              FormType: ActorCharacter (62)
          [RSP+1C8] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
          [RSP+1D0] 0x7FF687C1A170     (void* -> SkyrimSE.exe+01FA170    push rbx)
          [RSP+1D8] 0x7FFB429AE6E6     (void* -> Precision.dll+015E6E6    mov rbp, [rsp+0x50])
          [RSP+1E0] 0x768              (size_t) [1896]
          [RSP+1E8] 0x7FF687A20000     (void*)
          [RSP+1F0] 0x1B93E568AA0      (void*)
          [RSP+1F8] 0x7FFB429737E0     (void* -> Precision.dll+01237E0    movaps xmm6, xmm0)
          [RSP+200] 0x0                (size_t) [0]
          [RSP+208] 0x0                (size_t) [0]
          [RSP+210] 0x0                (size_t) [0]
          [RSP+218] 0x0                (size_t) [0]
          [RSP+220] 0x0                (size_t) [0]
          [RSP+228] 0x0                (size_t) [0]
          [RSP+230] 0x0                (size_t) [0]
          [RSP+238] 0x0                (size_t) [0]
          [RSP+240] 0x0                (size_t) [0]
          [RSP+248] 0x0                (size_t) [0]
          [RSP+250] 0x3C89E60F         (size_t) [1015670287]
          [RSP+258] 0x0                (size_t) [0]
          [RSP+260] 0x0                (size_t) [0]
          [RSP+268] 0x0                (size_t) [0]
          [RSP+270] 0x768              (size_t) [1896]
          [RSP+278] 0xFFFFFFFF         (size_t) [4294967295]
          [RSP+280] 0x7FF68AAB3540     (void* -> SkyrimSE.exe+3093540    add [rax], al)
          [RSP+288] 0x7FF68AAB3548     (void* -> SkyrimSE.exe+3093548    add [rax], al)
          [RSP+290] 0x1B93E568AA0      (void*)
          [RSP+298] 0x1BAE9502800      (Character*)
              File: "Skyrim.esm"
              Flags: 0x0044040B
              Name: "Alduin"
              FormID: 0x00032DB7
              FormType: ActorCharacter (62)
              Object Reference:
              File: "Skyrim.esm"
              Flags: 0x00440009 kDestructible | kInitialized
              Name: "Alduin"
              FormID: 0x00032B94
              FormType: NPC (43)
              File: "Skyrim.esm"
              Flags: 0x0044040B kDestructible | kAltered | kInitialized
              FormID: 0x00032DB7
              FormType: ActorCharacter (62)
          [RSP+2A0] 0x99478FFD50       (void*)
          [RSP+2A8] 0x7FF68801DDC0     (void* -> SkyrimSE.exe+05FDDC0    mov rax, [rsi])
          [RSP+2B0] 0x0                (size_t) [0]
          [RSP+2B8] 0x2                (size_t) [2]
          [RSP+2C0] 0x0                (size_t) [0]
          [RSP+2C8] 0x1BAF96C7700      (Character*)
              File: "Skyrim.esm"
              Flags: 0x0000040B
              Name: "Imperial Soldier"
              FormID: 0x000D56C3
              FormType: ActorCharacter (62)
              Object Reference:
              File: "Skyrim.esm"
              Flags: 0x00040009 kDestructible | kInitialized
              Name: "Imperial Soldier"
              FormID: 0x000D7D7D
              FormType: NPC (43)
              File: "Skyrim.esm"
              Flags: 0x0000040B kDestructible | kAltered | kInitialized
              FormID: 0x000D56C3
              FormType: ActorCharacter (62)
          [RSP+2D0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
          [RSP+2D8] 0x2                (size_t) [2]
          [RSP+2E0] 0x1BB72E89080      (void*)
          [RSP+2E8] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
          [RSP+2F0] 0x0                (size_t) [0]
          [RSP+2F8] 0x0                (size_t) [0]
          [RSP+300] 0x0                (size_t) [0]
          [RSP+308] 0x0                (size_t) [0]
          [RSP+310] 0x0                (size_t) [0]
          [RSP+318] 0x0                (size_t) [0]
          [RSP+320] 0x0                (size_t) [0]
          [RSP+328] 0x0                (size_t) [0]
          [RSP+330] 0x7FF68AAB3544     (void* -> SkyrimSE.exe+3093544    add [rax], al)
          [RSP+338] 0x1                (size_t) [1]
          [RSP+340] 0x1BA37459600      (void*)
          [RSP+348] 0x0                (size_t) [0]
          [RSP+350] 0x0                (size_t) [0]
          [RSP+358] 0x7FF68867AA48     (void* -> SkyrimSE.exe+0C5AA48    mov ecx, [rbx+0x0C])
          [RSP+360] 0x1BC001304F8      (void*)
          [RSP+368] 0x7FF600000002     (size_t) [140694538682370]
          [RSP+370] 0x0                (size_t) [0]
          [RSP+378] 0x7FF68AAB4B10     (void* -> SkyrimSE.exe+3094B10    add [rsi+0x1BA3745], dl)
          [RSP+380] 0x1                (size_t) [1]
          [RSP+388] 0x7FF68AAB4A80     (BSJobs::JobThread*)
          [RSP+390] 0x7FF68AAB4AC0     (void* -> SkyrimSE.exe+3094AC0    pushfq)
          [RSP+398] 0x1BA37459600      (void*)
          [RSP+3A0] 0x7FF68AAC9E00     (void* -> SkyrimSE.exe+30A9E00    or esp, ecx)
          [RSP+3A8] 0x7FF68867B011     (void* -> SkyrimSE.exe+0C5B011    mov r15d, eax)
          [RSP+3B0] 0x2                (size_t) [2]
          [RSP+3B8] 0x2                (size_t) [2]
          [RSP+3C0] 0x0                (size_t) [0]
          [RSP+3C8] 0x7FFB543FA352     (void* -> EngineFixes.dll+000A352    cmp dword ptr [0x00007FFB544E28C8], 0xFFFFFFFF)
          [RSP+3D0] 0x1BA37459600      (void*)
          [RSP+3D8] 0x2                (size_t) [2]
          [RSP+3E0] 0x6CCA1FDCDAA      (size_t) [7475960860074]
          [RSP+3E8] 0x7FF689978C00     (void* -> SkyrimSE.exe+1F58C00    add [rax], al)
          [RSP+3F0] 0x1BA37459A60      (void*)
          [RSP+3F8] 0x30000000D        (size_t) [12884901901]
          [RSP+400] 0x7FF600000000     (size_t) [140694538682368]
          [RSP+408] 0x1BA37459A60      (void*)
          [RSP+410] 0x48               (size_t) [72]
          [RSP+418] 0x7FF600000001     (size_t) [140694538682369]
          [RSP+420] 0x0                (size_t) [0]
          [RSP+428] 0x0                (size_t) [0]
          [RSP+430] 0x0                (size_t) [0]
          [RSP+438] 0x0                (size_t) [0]
          [RSP+440] 0x0                (size_t) [0]
          [RSP+448] 0x0                (size_t) [0]
          [RSP+450] 0x0                (size_t) [0]
          [RSP+458] 0x0                (size_t) [0]
          [RSP+460] 0x0                (size_t) [0]
          [RSP+468] 0x0                (size_t) [0]
          [RSP+470] 0x7FF68AAB4A80     (BSJobs::JobThread*)
          [RSP+478] 0x7FF68867939A     (void* -> SkyrimSE.exe+0C5939A    movzx eax, byte ptr [rbx+0xA74])
          [RSP+480] 0x7FF68AAB4A01     (void* -> SkyrimSE.exe+3094A01    add [rax], al)
          [RSP+488] 0x0                (size_t) [0]
          [RSP+490] 0x2                (size_t) [2]
          [RSP+498] 0x1                (size_t) [1]
          [RSP+4A0] 0x7FF68AAB4A80     (BSJobs::JobThread*)
          [RSP+4A8] 0x7FF68865426D     (void* -> SkyrimSE.exe+0C3426D    mov rcx, [0x00007FF68AA27798])
          [RSP+4B0] 0x7FF68AA277F0     (void* -> SkyrimSE.exe+30077F0    add [rax], al)
          [RSP+4B8] 0x7FF68AAB4A80     (BSJobs::JobThread*)
          [RSP+4C0] 0x0                (size_t) [0]
          [RSP+4C8] 0x0                (size_t) [0]
          [RSP+4D0] 0x7FF68AAB4A80     (BSJobs::JobThread*)
          [RSP+4D8] 0x0                (size_t) [0]
          [RSP+4E0] 0x0                (size_t) [0]
          [RSP+4E8] 0x7FFBE8917344     (void* -> KERNEL32.DLL+0017344    mov ecx, eax)
          [RSP+4F0] 0x0                (size_t) [0]
          [RSP+4F8] 0x0                (size_t) [0]
          [RSP+500] 0x0                (size_t) [0]
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          [RSP+510] 0x0                (size_t) [0]
          [RSP+518] 0x7FFBE90C26B1     (void* -> ntdll.dll+00526B1    jmp 0x00007FFBE90C26D3)
          [RSP+520] 0x0                (size_t) [0]
          [RSP+528] 0x0                (size_t) [0]
          [RSP+530] 0x0                (size_t) [0]
          [RSP+538] 0x0                (size_t) [0]
          [RSP+540] 0x0                (size_t) [0]
          [RSP+548] 0x0                (size_t) [0]
          [RSP+550] 0x701B71D300000000 (size_t) [8078175507671154688]
          [RSP+558] 0x0                (size_t) [0]
          [RSP+560] 0x0                (size_t) [0]
          [RSP+568] 0x7FFBE6DEE050     (void* -> KERNELBASE.dll+012E050    mov [rsp+0x10], rbx)
          [RSP+570] 0x99478FEB00       (void*)
          [RSP+578] 0xB23060000FFF72D8 (size_t) [uint: 12839868091017949912 int: -5606875982691601704]
          [RSP+580] 0x7FFB96C59183     (size_t) [140718543049091]
          [RSP+588] 0x99478FEB00       (void*)
          [RSP+590] 0x0                (size_t) [0]
          [RSP+598] 0x0                (size_t) [0]
          [RSP+5A0] 0x0                (size_t) [0]
          [RSP+5A8] 0x0                (size_t) [0]
          [RSP+5B0] 0x0                (size_t) [0]
          [RSP+5B8] 0x0                (size_t) [0]
          [RSP+5C0] 0x0                (size_t) [0]
          [RSP+5C8] 0x0                (size_t) [0]
          [RSP+5D0] 0x0                (size_t) [0]
          [RSP+5D8] 0x0                (size_t) [0]
    3. Lewisking50
      Lewisking50
      • supporter
      • 0 kudos
      Got a crash with this as well, but it's the first dragon fight at the watchtower. Dragon was about to hit me with a breath and the game ctd.
      Log: https://pastebin.com/b6bF9bE9
      Crashlogger: https://pastebin.com/0gvDF3Hx
    4. devpieron
      devpieron
      • premium
      • 107 kudos
      Disable dragon locking until i sort this out
    5. Di3sIrae
      Di3sIrae
      • premium
      • 143 kudos
      Hello dear! Happy new year~

      Since you are going to take a look at the dragons, i would like to sadly report that, if i have this mod enabled, if i use the shout FUS on a dragon that is using a breath i get an instant crash. I had this before, but forgot this mod disabled... After I enabled it again these days, it happened again. I disable the mod, i can stop dragon's breath with FUS again (but they do a 360 to lock on me again hah).

      Here is the crashlog: https://pastebin.com/a0ddgUwm

      It will mention one type of dragon probably from a mod, but it happened with different dragons too, and every time i would shout them when they were casting an elemental breath. Shouting them with FUS in any other moment did not crash. I was able to attack them with magic as well, just Unrelenting Force FUS caused the crash, but i did little testing on this matter. It is certainly related to FUS causing a stagger and stopping the elemental breath animation shortly. I did not test other shouts (i don't have any other).

      Edit: 1.6.640, SKSE 2.2.3.

      If you need anything else, just tell me!

      Thanks and all the best!
  4. Toxological
    Toxological
    • member
    • 9 kudos
    i thought "source code" was "secret code" for a moment and got excited...
    anyways, thanks for this. Novice mages with novice destruction spells have always been annoying af.
  5. Lageron1
    Lageron1
    • member
    • 2 kudos
    Would it be possible for an option where Dragons may still move their shouts, but way slower?
    1. devpieron
      devpieron
      • premium
      • 107 kudos
      I will try to look into this. No promises though, my RE skills are very limited
  6. KiloTracer
    KiloTracer
    • member
    • 0 kudos
    this is exactly how I imagined balancing spells. good job
    1. devpieron
      devpieron
      • premium
      • 107 kudos
      Thanks !
  7. Di3sIrae
    Di3sIrae
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    • 143 kudos
    @devpieron I'll add a new comment because i can't get notifications on replies otherwise. I won't file a bug report because i think it is not a bug exactly, but i would like to note this interaction with True Directional Movement (walking straight when casting the spells, instead of standing in place):

    Spoiler:  
    Show




    In the video, only the initial cast was walking forward, all others were either backwards or to the sides. You can see that the character keeps moving forward all the time. Since i am running, the slow is not instant, so i still keep a short walk before stopping and not being able to move, as intended (the video also shows how well the mod works for the player).

    This happens because of the interactions between the 2 mods, when using this configuration:

    IMAGE

    I do not use headtracking and target lock, and instead free my camera and only lock it to the front when attacking, so whenever i cast a spell, my character will automatically face forward, even if i was walking backwards.

    The issue arises when i am running backwards, and cast the spell. The character will face forward, but instead of keep walking back, they will walk forward. The same happens when i am walking to the sides - the character will walk forward instead of to the sides.

    WIthout this mod enabled, I can safely keep casting the spell while walking to any side. I changed the player to *false* exactly now so didn't test in game yet.



    So far, is there any variable in this mod that makes the character do a short walk forward before stopping, if you cast when running?

    If doable, i can provide more tests and information, if you wish so. If this is beyond the scope of the mod, then no problems. Thank you very much!


    Edit: I know it looks like i'm just walking forward during the video, but i swear i was walking back and to the sides all the time. TDM just turns forward instantly so you can attack fast to the direction of the camera.
    1. devpieron
      devpieron
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      • 107 kudos
      Thank you for your report. I tested and can confirm this behavior. This is somehow TDM is trying to align player rotation at low speed multipliers. Setting `movementModifier` for player to reasonable value resolves that. I found 0.4 is a good spot, still restrictive but almost doesn't have any issues (still character can perform 1 little step forward or so, but i found it's OK).

      I uploaded 1.2.1 with updated config (with player's movementModifier: 0.4) but you can ignore update and set it just manually. I can also confirm that disabling player restriction eliminates this problem too. Setting TDM behavior when drawn to vanilla also fixes that.
    2. Di3sIrae
      Di3sIrae
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      • 143 kudos
      Thank you very much for the update. I disabled player in your config (cheat :p), but also disabled the NPCs movement restriction, so i guess not so cheaty. Could not test much today, though, but all is well i guess. I would need to test more options from TDM too, later. Thanks!
  8. Edelskov
    Edelskov
    • member
    • 5 kudos
    This is really promising, do you have any plans to do anything about mages barraging the player with leveled fireballs? Maybe a longer cast time or locking them down with an animation or something?
    1. devpieron
      devpieron
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      • 107 kudos
      Never heard about this problem. Can you record video ? Are you using any magic mods and mods which are adding custom spells to npcs ? 
    2. kirirhyn
      kirirhyn
      • supporter
      • 0 kudos
      Maybe Controlled Casting is the mod you are looking for, I tweaked most fire and forget spells to have longer casting time for NPCs, because i was sick of being oneshotted or spammed.
  9. z4x
    z4x
    • premium
    • 318 kudos
    If low speeds are problematic why don't you simply set it to zero aka root in place? It would look more natural than moving at 0.1 with animations made for higher speeds.
    1. devpieron
      devpieron
      • premium
      • 107 kudos
      i fear that may possibly break some game code. Game engine may be thinking that character is moving but having 0 speed may produce unintended consequences, including 0-dividing exceptions
  10. pinkofastora
    pinkofastora
    • premium
    • 2 kudos
    Will this work for non-human enemies like spriggans and draugr?
    1. devpieron
      devpieron
      • premium
      • 107 kudos
      Not tested but it should