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Changelogs
Version 1.2.1
Change player's movementModifier to 0.4 by default to prevent issues with TDM
Version 1.2
Added configuration file
Version 1.1
Added dragon shouts locking
Version 1.0
Initial Release
SKSE plugin to make concentration spells (flames, frostbite, ...etc) less annoying and possibly dodgeable. I always hated them especially when every magic overhaul adds stronger versions (e.g. Greater Flames) of them.
This is achieved through following changes:
Reducing movement speed to 0.1 when either you (configurable, default enabled) or NPC is casting aimed concentration spell (so wards and other concentration self effects are excluded)
Reducing rotation speed while casing concentration spells for NPC
Locking dragon head after casting shout/breath. This effectively disables character tracking so it will be cast into the same position allowing it to dodge
Installation: Just install through mod manager. Safe to install or remove anytime. Built via commonlibsse-NG so should support both AE & SE.
Configuration: Open SKSE/Plugins/DodgeableConcentrationSpells.yaml and configure as you like
Before:
After:
Also locks dragon shouts/breaths in place https://youtu.be/_r-yqxAd7c8
Credits: doodlum for having good repos with skse plugins examples. also took Actor_SetMaximumMovementSpeed address from his Wade In Water - NG Ershin for True Direction Movement / AIProcess_SetRotationSpeed address