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- Apothecaria SE - Perk Expansion Mod
Apothecaria SE - Perk Expansion Mod
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Version2.4.1-final
- Download:
- Manual
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Last updated
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Created by
SilverDragon437Uploaded by
jase1126Virus scan
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This page was last updated on 02 July 2025, 6:53PM
- Changelogs
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Version 2.4
- Lost my old changelog from external hdd death. RIP
- The mod has a slight new progression system for certain perks. Some perks are locked out until you unlock x perks in that category. Once you do, it is available to learn.
- Added:
- -Destruction-
- One with flame - Take 20% reduced damage from enemies who are on fire
- -Restoration-
- Sunblast - Restoration sun spells deal 50% more damage to undead
- Eternal Dawn - Restoration sun spells last for an additional 3 seconds on undead
- -Alteration-
- Unleash - Gain 5 charges of doublecast. More charges for excess magicka.
- -Speech-
- Fool's gold (Speech) - Make septims from less valuable metal ingots at a loss
- -Thu'um-
- Void Walk (Thu'um) - While affected by become ethereal, you will be invisible and have muffled movement
- Emergency Etherealize - When you go below 35% health, become ethereal for 15 seconds. 2 minute cooldown.
- Kyne's Grace (Thu'um) - Store charges from Kyne's touch and Kyne's tears for your next shout
- Dual Shout (Thu'um) - Spell. Cast this spell to store your currently equipped shout. When using any shout, the stored shout will also be used alongside of the other shout.
- -Melee Skill-
- Overwhelm (Melee-Skill) - When power attacking with a 2 handed weapon, chance to disarm your enemy's shield. 60 second cooldown on successful disarm
- -Alchemy-
- Harvest Area (Alchemy) - Spell. Harvests every ingredient in the nearby area.
- A new refund method for refunding perks.
- Modified:
- Swift Senses - Will only slow time by 10%, down from 95%
- Absorb Soulgems - Will now give more experience equivalent to enchanting, more for higher soulgems (Lowest gain from breaking one soulgem is equal to experienced gained from one item enchanted)
- Fester - Will now do 1 extra damage per hit stacked and 1 to 3 random damage added
- Auto muffle - Now uses unscripted version
- Auto Invisibility/Shadow's Embrace - Now uses unscripted version
- Kyne's Touch & Tears - Now uses a better script
- Arcane Siphoning - Now will only restore 4 magicka per swing
- Ward Reflect - Now is Ward Fatugue, will deal stamina damage to an attacking enemy
- Sacrifice Book - After each perk point gained, the amount of "book points" needed for the next perk will increase a bit sharper than before. Also redid some of the calculations for how much you get from books. Also, this perk no longer requires a point into Soul Harvest
- Fixed:
- Shiv
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Version 2.3
- In a nutshell:
- New perks across several skill categories
- Bugfixes where needed
- The mod now has better infrastructure for Spell Perk Item distributor
- Made a file for Spell Perk Item Distributor to assign Apothecaria perks to NPCs.
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Version 2.2.1
- Added:
- Sacrifice book (Conjuration) - Toggleable ability. Lets you sacrifice books in the world to gain daedric favor (with the man himself, Herma Mora.) When you accumulate enough favor, you'll gain a perk point. Can be repeated indefinitely.
- Fixed:
- Properly packed all of the needed scripts and an updated .seq file.
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Version 2.2
- Mod Config:
- Added the ability to choose whether to use dragon souls or gold to refund perks
- Added a progression system which locks out the ability to buy certain perks until others have been purchased. You can turn this off in the MCM
- Added:
- Cheaper Construction (Pickpocket) - Trinkets 1 and 2 recipes require less exotic ingredients and become easier to craft
- Trinkets 2 (Pickpocket) - Adds a few more things in the vein of trinkets 1
- Steady Stance (Acrobatics) - Become immune to unrelenting force's knockdown effect
- Limber Body (Acrobatics) - Become immune to paralysis
- Feedback (Restoration) - When an enemy breaks your ward, they'll take damage based on the damage of the spell that broke it modified by your restoration skill level
- Changed:
- Liquid Silver - Can only hold 1, or 2 if you have cheap construction.
- Mind Hack - Will not affect people affected by calm, to avoid unwanted overlap with magic show
- Telekinetic Touch - Now can only be used while sneaking
- Fixed:
- Trinkets 1 - Scroll of sedition crafting recipe now points to the proper item
- Removed:
- Some errors in scripts
- Some perks that were buggy or otherwise not functioning properly
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Version 2.1A
- Fixes the problems with dragon souls multiplying when buying perk points or refunding a perk.
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Version 2.1
- Added:
- Empower (Destruction)
- Recourse (Destruction)
- Crystal Skin (Destruction)
- Aetherial Attunement (Restoration)
- Reaper (Conjuration)
- Frozen Breath (Thu'um)
- Resist Poison (Alchemy)
- Counterfeitting (Speech)
- More Bang for your buck (Speech)
- Black Soulgem Crafting (Conjuration)
- Changed:
- Moment of truth: Now works regardless of presence of Swift senses. Will do more damage to an attacking enemy, and even more when they're power attacking.
- Mind Hack - Now used by activating a person affected by calm, fury, or fear spells.
- Clarity - Only gives 5% now
- Trade Packs - Edited recipes
- All Consuming Rage - Edited visuals
- Enlightenment - The detriment is now to your enchanting strength, not your mana.
- Practice - Skill gain rate increased by 20%, up from 15%. Now properly nerfs all of your skills.
- Soulgems to perk points - Now that you can craft them, increased the requirement to 3 gems instead of 2. Will now display a message when you use this option.
- Fixed:
- Darkside - Now gives the proper toggle ability, not the "always on" version.
- Lingering Poison - Changed the functionality
- Enlightenment - Used to actually drain your magicka constantly. Now magicka is no longer a factor.
- Practice - Now properly nerfs crafting skills as well, and sneaking.
- Auto Heal - Somehow I broke it between 1.9 and now. So I fixed it.
- Removed:
- Some annoying message spam which was used for testing (sorry)
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Version 2.0
- Added:
- Tetanus Wind (Thu'um)
- Thermal Imbalance(Thu'um)
- Blood of Kyne (Thu'um)
- More trade packs
- Respec now costs a dragon soul
- Enlightenment (Enchanting)
- Charge Weapon (Enchanting)
- Severing Shot (Archery)
- Changed:
- Shadow Slash - Is no longer linked to shadow walk. It is simply a lesser power, but it does the same thing as before. It can be activated by your powers button.
- Slow Burn - Duration is 5 seconds, fire spell magnitude reduced by 50%.
- Trade packs - Increased a few item quantity requirements and took some items out of recipes entirely.
- Death/Divine Touch - Is now controlled by a singular perk, and you can only pick one now.
- Infinity Strike - Weapon skill increases the magnitude instead of the duration
- Soul harvest will now automatically move all items from the target into your inventory. This is to prevent bugging out quests that involve NPCs having an item you'll need.
- Everlasting phoenix - Will now cast become ethereal to potentially prevent extra hit events from happening when it triggers. The cooldown is now 5 minutes.
- Angry taunt - Will now use a nova effect that hits basically everywhere. Also made a possible interation with illusion's hatred perk.
- Wardmaster - Removes ward mana cost entirely
- Etched sigil - Is now renamed to thermal fury
- Dragon's Challenge - No longer requires dragon souls to modify
- Unstoppable Force - Now adds 50 damage (down from 150)
- Strong Breath - No longer increases duration. Instead, increases magnitude by 20%. Doesn't affect elemental fury.
- Unholy power - nerfed it to 1/4 of magicka bonus and 125%
- Fixed:
- Everlasting Phoenix - Will now be able to switch element to ice if you have ice curse
- Slow Burn - Added extra condition functions to exclude shouts
- Shadow Slash - Now used by voice button
- Infinity strike
- Holy Turning - Now should work. Hopefully
- Death slash - Now has a check to see if you're in combat.
- Draw magicka
- Dark servant - No longer buffs all (non-revive) durations when your conjuration is 80 or above.
- Dragon's challenge - Tidied up the scripts
- Kyne's blood - Used a better event detector that was less wonky than animation detection
- Triple Shout - Used a better event detector that was less wonky than anim detection and tidied up the script
- Fester... hopefully
- Multishot script... I made it better
- Multishot projectile sound level is now silent.
- So apparently multishot wasn't gaining the proper damage bonus. Now fixed. I think
- Removed:
- Shadow walk.
- Shadow chaser, as it was unnecessary after removing shadow walk
- Dash and Slash - It was buggy as hell and kind of meh
- Angry Taunt - The visuals didn't flow with how the shout worked.
- Note: Click "Refund deprecated perks" if you have anything that was removed, and you will get your perk points back.
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Version 1.9
- Added:
- Inferna's Revenge (Destruction)
- Runemaster (Destruction)
- Runebinder (Destruction)
- Far Seer (Destruction)
- Soul Harvest (Conjuration)
- Confident Stance (Melee Skill)
- Harvest Helper (Special)
- Deprecate old perks (Feature)
- Fix Potential Harvest Helper Problems option (Feature)
- A few other things I forgot to document
- Changed:
- Soul harvest cooldown reduced to 2 hours
- Darkside - Life drained and added to damage is 10% of current now
- Magicka Blade - Magicka drained and added to damage is 10% of current now
- Removed:
- Superswift senses - it was buggy as hell and overpowered
- Technical:
- Cleaned up some mod config menu code
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Version 1.8
- Added:
Trade Packs (Speech)
Heaven's Breeze (Thu'um)
Soul's Peace (Thu'um)
Alchemy Proficiency (Alchemy)
Atronach Seal (Conjuration)
Mace Mastery (Melee-Skill)
Changed:
Infinity Strike now also gains duration from two-handed
Wrath of the dragons - No longer applies to elemental fury. At a certain number of stockpiled souls, you wouldn't be able to swing at all. To compensate for the loss, there was another perk added specifically for EF.
Fixed some incorrect descriptions of perk effects within the MCM.
Blademaster now affects all bladed weapons
Fixed:
Mind Hack - There was supposed to be a weakness perk applied to the shades generated by this. The perk wasn't applying, but now it is.
Infinity Strike - Added the racechange fix to this
Attempted to fix fester, it's probably still broken...
Calming Stance - It might work properly now
Cleaned up the MCM script. Things should work better in the MCM.
Added racechange fix to auto muffle
Added racechange fix to Kyne's Tears
Added racechange fix to Kyne's touch
Removed:
Nothing this patch
- Added:
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Version 1.7
- Added:
Silver Cross (Pickpocketing)
Changed:
Dismantle - No longer shows a menu when attempting, but just makes the attempt. Chance is now increased by fortify pickpocket
Dragon's challenge - Increased the difficulty ramp (Now needs less souls to get where you want.)
Fixed:
Ward amplify - No longer CTD's.
Dismantle - Will no longer attempt on dead targets
All consuming rage - Should no longer count as a hostile thing, and should trigger less hostility events. There was also a bug where it would automatically reveal your location to an NPC if hiding, even if invisible that I fixed.
Removed:
Overcharge - Was going to rework it, but functionally doesn't make sense.
- Added:
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Version 1.6.5
- Added:
Practice (special)
Removed:
Sigil of fire, sigil of ice, sigil of lightning - They were too gimmicky for my tastes and were made quite dity to begin with. I overall didn't like them, and decided to remove them entirely. I want to replace these with something more meaningful.
Changed:
Dragon's challenge - Now grants the modifier spell for free when you buy this. Increased the ramp at which difficulty increases (tl;dr - you need 1 less perk point and fewer dragon souls.)
Blitz - Now additionally reduces shock spell cost by 50%.
Shadow walk - You can teleport faster now. Cleaned up the spell that controls the teleport functionality.
Fixed:
Shadow walk/slash - It had an unnecessary light level check in a place that didn't need it.
Ward amplify - Now should no longer cause CTD. Has more spell filtering flags.
Calming Stance - It actually works now
Dragon's challenge - Fixed incorrect spell flags that were causing hostile NPCs.
- Added:
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Version 1.6
- Added:
Iron fit (heavy armor)
Shadowclad (sneak/heavy armor)
loose fit (light armor)
Shadow Chaser (sneak)
Fixed:
Auto heal
Everlasting Phoenix (I think. Fingers crossed)
Removed:
Enchantress NPC and potions. Mod is now done entirely through MCM.
Soul Reaver (Caused crashes)
Soul Harvest (Beyond broken)
Warp objects (Caused save bloat)
Steady stance (Wasn't working)
Deflection (Wasn't working)
Adrenaline boost (Obsolete)
Changes:
Shadow Walk: Raised light level threshold (easier to use). Darkness cost can be removed with shadow chaser
Shadow Slash: Now requires darkness like shadow walk, darkness cost can be removed with shadow chaser
Auto heal: Now heals directly through the script instead of triggering a spell (cleaner method)
Disarming touch: Chance is based on pickpocket skill level AND pickpocket enchantments. The chance per level is lower than before, making only 60% chance attainable from just having 100 pickpocket. You will need both enchantments and skill to get the 100%
Berserk: Attack speed bonus reduced to 20%
Divine power: Magnitude to +20%, down from 2*. Also affects enchantments
Seal Power: Only reduces cost now, doesn't nullify it
Bad medicine: Now only has 1 craftable variant. When potion is used, will increase melee attack power by 35% and damage you slowly.
- Added:
-
Version 1.5
- Added soul reaver, magicka blade.
Recategorized one-handed and two-handed into Melee - Skill and Melee - Magic. They should affect both one and two-handed stuff. Ones that aren't will be corrected in future versions.
MCM has the right version of shadow walk and shadow slash, now usable via a configurable hotkey (only) as before.
Re-worked auto invisibility into shadow's embrace. Still grants invisibility but locks out non-illusion magic.
Soul reaver is buggy as hell, you might want to wait on it for a few versions.
Some assorted stuff has been given the racechange bugfix script.
Moved darkside to Melee - Magic from Restoration
Mind hack improved. Is now a hand-equippable spell. Also gives experience to illusion every time you kill an illusion clone of the enemy.
- Added soul reaver, magicka blade.
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Version 1.3
- Working on a small humorous book to add to the mod (will be in future versions)
Gave familiar the racechange fix. Now it should continue working even after becoming vamp/vamplord/wolf.
Fixed fester. Apparently the potion was giving the wrong ability. D'oh!
Re-categorized and modified some one-handed stuff to work with both one handed and two handed. These will be classified under "Melee."
Changed auto heal. It will now always heal when you get hit, but has a 5 second cooldown.
Changed and improved disarm. Now no message box will appear - but it will still attempt to disarm a foe with the message on the upper left. This should allow for more
fluid gameplay with it.
Added lover's shelter
Added lover's halo
Changed disarm so that you can't spam it 2 or 3 times before the cooldown kicks in.
- Working on a small humorous book to add to the mod (will be in future versions)
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Version 1.1
- Fixed some attack speed bugs - should now work without an attack speed fix mod
Re-made shadow walk and shadow slash for use without SKSE. Now used as lesser powers. Enjoy
Added vampire and werewolf potions to the vendor
Changed some keywords attached to potions which was preventing their sale by the merchant
Removed an old quest script that was (unintentionally) causing some alchemist NPCs to sell the potions and nothing else
Re-added Kyne's Shadow/Tears/Touch perks
Tidied up devour for use with non-skse version. Also added a cooldown
Loosen lock removed
Deflection removed (wasn't working)
Removed destruction sigil perks for now - they will be re-added later when I can figure out something better to do with them
Tried making this with a .bsa archive instead of the loose files. Hopefully things go well with it.
- Fixed some attack speed bugs - should now work without an attack speed fix mod
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Version
- Ugh, after reading all the comments I realized 1.1 was a big fail. Hopefully 1.2 fixes the problems of 1.1. I believe the issue came from the game not reading the .bsa archive, so I switched back to loose files. Enjoy the source script files too...
Loose files > BSA Archive. I know this now. :P
Added familiar perk
Gave the vendor the correct chest to use (Yeah, huge oversight last version lol)
Fixed fester to actually work. It does something now. Yay!
Infinity strike is now no longer an attack speed buff. It is now a damage buff that works the exact same way.
I added a small quest script into the game. When you start a new character or load into the game for the first time with this mod on, it SHOULD (no promises) ask you if you want 3 random potions from this mod. It'll then add them to your inventory. They are randomly selected out of 8 specific potions that change your gameplay drastically. If you dislike what you got, you can still sell them to the enchantress and buy something else. Duplicate potions are possible,
I nerfed the enchantress prices by a lot. Now potions are closer to their base value and are more affordable.
Removed a lot of stuff that wasn't working.
Removed stuff that I want to rework. (Sorry soul harvest users!)
- Ugh, after reading all the comments I realized 1.1 was a big fail. Hopefully 1.2 fixes the problems of 1.1. I believe the issue came from the game not reading the .bsa archive, so I switched back to loose files. Enjoy the source script files too...
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- Author's activity
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July 2025
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02 Jul 2025, 6:53PM | Action by: SilverDragon437
Attribute change
'Description changed.
Mod version changed to 2.4.1-final.'
May 2025
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29 May 2025, 2:58AM | Action by: SilverDragon437
Permission change
'Author changed their permission instructions.'
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29 May 2025, 2:57AM | Action by: SilverDragon437
Attribute change
'Description changed.'
October 2021
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27 Oct 2021, 6:20PM | Action by: SilverDragon437
File added
'Apothecaria [version 2.4.1]'
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27 Oct 2021, 6:17PM | Action by: SilverDragon437
Attribute change
'Description changed.'
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27 Oct 2021, 6:09PM | Action by: SilverDragon437
Changelog added
'Change log added for version 2.4'
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27 Oct 2021, 6:06PM | Action by: SilverDragon437
File added
'Apothecaria [version 2.4]'
January 2021
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07 Jan 2021, 5:26PM | Action by: SilverDragon437
Permission change
The mod page is now allowing a single comment topic.
October 2020
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19 Oct 2020, 3:31PM | Action by: SilverDragon437
Attribute change
Description changed.
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19 Oct 2020, 3:20PM | Action by: SilverDragon437
Permission change
Author changed their permission instructions.
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19 Oct 2020, 3:13PM | Action by: SilverDragon437
Changelog added
Change log added for version 2.3
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19 Oct 2020, 3:11PM | Action by: SilverDragon437
File added
Spell Perk Item Distributor - Apothecaria Addon [version 1.0]
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19 Oct 2020, 3:06PM | Action by: SilverDragon437
File added
Apothecaria [version 2.3]
April 2020
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25 Apr 2020, 3:35AM | Action by: SilverDragon437
Attribute change
Description changed.
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25 Apr 2020, 3:28AM | Action by: SilverDragon437
Attribute change
Description changed.
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23 Apr 2020, 10:15PM | Action by: SilverDragon437
Changelog added
Change log added for version 2.2.1
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23 Apr 2020, 10:09PM | Action by: SilverDragon437
File added
Apothecaria [version 2.2.1]
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14 Apr 2020, 7:09PM | Action by: SilverDragon437
Changelog added
Change log added for version 2.2
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14 Apr 2020, 6:59PM | Action by: SilverDragon437
File added
Apothecaria [version 2.2]
December 2019
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10 Dec 2019, 3:36PM | Action by: SilverDragon437
Changelog added
Change log added for version 2.1A
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