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komegaki

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komegaki

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20 comments

  1. DenlimWolf
    DenlimWolf
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    Hello, would it possible to edit the FOMOD to allow us to choose our own keybind? This mod is essential for alieviating Wheeler's DMenu dependancy. Cheers. 
    1. komegaki
      komegaki
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      How this mod works, is that I made a bunch of different versions of the wheeler control configuration file, and then whatever you select in the FOMOD, that wheeler control config. file is then installed. I'm not a programmer (yet lol) so this is the best solution that I could think of haha. Hope this clears things up <3
       
    2. DenlimWolf
      DenlimWolf
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      Oh, I see, thankful for your mod. 
    3. AlexGrooz777
      AlexGrooz777
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      Не могу скачать. Кнопки не работают.
  2. crazygamer64
    crazygamer64
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    Thank you this is what our community needs, simple but useful mods/configs!!!
  3. Tiramisu961
    Tiramisu961
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    you are hero
    1. Tiramisu961
      Tiramisu961
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      I found that it is not really troublesome to change this mod button. Just compare it with the table below.
      mods\Wheeler\SKSE\Plugins\wheeler\Controls.ini
      [InputBindings.MKB]
      toggleWheel = 58(default)→ you want
      Input Script - the CreationKit Wiki (uesp.net)
      I must thank your mod for bringing me ideas.
    2. DoctorPancake
      DoctorPancake
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      Dude holy s#*! thank you for liking that guide. I was wracking my brain out trying to figure out why CAPS lock on his ini file was 58 and not 20 and other such wierdness
  4. FutureFerrari
    FutureFerrari
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    Mouse 4 or 5 didn't work for me but x did, does what it says on the tin- Thanks so much! (1170)
  5. SNEAKSS51
    SNEAKSS51
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    Thank you so much
  6. OddsOut
    OddsOut
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    This is a great mod; keeps things simple. For some reason dMenu would refuse my changes over and over, even if I turned auto-save on or manually saved changes to my settings. This is a great alternative for people who aren't looking for "complex" customization of the Wheeler interface.

    Thanks!
  7. Encoss
    Encoss
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    Can you explain the Ze Custom a little bit? I'd assumed thatit'd give me an MCM menu where I am able to set the button to open the wheel, but instead the wheel is open with 'Q' (alongside the favorites menu). Is there something I'm missing? If not, can I ask that you add 'B' as one of tenpossibnle key binds?
    1. komegaki
      komegaki
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      Hi :) its just one I made for a friend (its think its just a copy of another bind haha)

      When I work on this mod again in 3000 years ill add the B button (added to my to-do list!)

      If you need the direct x scan keycode stuff (I forgot what its called ) its lower in the description.
  8. Amasoken
    Amasoken
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    Thanks for making this! I couldn't get wheeler to work with dmenu, but it works with this.
  9. redbear762
    redbear762
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    <deleted>
  10. Stankycake
    Stankycake
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    This does not support controller?
    1. komegaki
      komegaki
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      No, these config files are only for keyboard, if you want to look into changing the config file yourself, here's the link to the input script
      (https://www.creationkit.com/index.php?title=Input_Script) I might do controller support in the future but not right now
    2. Stankycake
      Stankycake
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      Thanks, I will take a look at that.