Skyrim Special Edition
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DEEJMASTER 333

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DEEJMASTER333

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24 comments

  1. deleted202687922
    deleted202687922
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    I don't know why it gets me more vram rather than giving me vram.
  2. ServalKhajiit217
    ServalKhajiit217
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    With this my game crashes every time I'm trying to exit into Tamriel after alt start.

    1) With cities exteriors all working normally. I can exit into them.

    2) 6th CTD. Trying to exit twice near Riverwood, twicw near Whiterun and twice near Solitude.

    3) Tested all of 6 times with full-modded assembly (3000 active plugins). Before it, when I dont test this mod, my game can leave me into Tamriel as usually without crashes.
    1. DEEJMASTER333
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      Having 3000 active plugins is dangerous to begin with
    2. ServalKhajiit217
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      Before it, when I dont test this mod, my game can leave me into Tamriel as usually without crashes.


      Means, with 3000 plugins (and without this mod) I do not have CTDs. So, it's not depend on that.
      If no ideas why crashes, then I just left this mod as turn OFF for now.
    3. DEEJMASTER333
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      Good for you, it still doesn't change the fact that having 3000 plugins is dangerous. Considering you didn't read the installation instructions on my other mod you commented on I'm going to assume you didn't read them here either. This mod has very specific installation instructions and if you don't follow them it's not going to work.
  3. hmr88
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    could this work for fallout 4 too?
    1. DEEJMASTER333
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      Probably, but Fallout 4 sucks so I'm not going to bother with it
    2. hmr88
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      could you tell me how you did it so i could make one myself? my own attempt keep giving me ctd
    3. DEEJMASTER333
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      It's a very convoluted process, but basically you have to take all applicable records from the base ESM and all base game files (CELL, NPC, WRLD) and decompress them in a new ESP, then follow suite and decompress the rest of your load order retroactively. I couldn't tell you the exact process for Fallout 4 though since I don't mod it.
  4. sysdmp
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    How the masters were cleaned? Just QAC?
    looks like it contains 00016BCF RiftenRatwayZone [ECZN:0009FBB9] from Dawnguard.esm and 2 other testing cells from it that are often manually cleaned so I guess QAC it was.
    1. DEEJMASTER333
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      The wild edits are no longer recommended to be cleaned by LOOT or xEdit and the Unofficial Patch fixes them anyway.
    2. GraufeuerEisaugen
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      Thank you. This works wonderfully. I've been a beta tester for mods since I started skyrim and I've had a bad time getting a good playthrough going the last couple of months after some unwise mod installs. This really fixed my game. I'm seeing things from mods that I haven't seen and it seems I don't have to do a clean install of Skyrim.
  5. GraufeuerEisaugen
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    Probably a stupid question, but I have to ask because I'm not sure. Can I get rid of all the decompressed records files that I downloaded from this page once I'm finished with SSEedit?
    1. DEEJMASTER333
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      No, you still need them. They are proxy plugins to decompress vanilla files due to bugs with directly editing them.
  6. sisphiner
    sisphiner
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    Hi!

    I am the 1.5.97 version game user, can i install this file?
    1. DEEJMASTER333
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      I am too, and yes you can.
    2. sisphiner
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      Thank you! ^ ^
  7. 0niJim
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    WOW I never thouht about it
  8. LarthIste
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    Hi, firstly a big thanks for your work and your mods, I'm a french Modder and I want to take time for translate, fix and patch your creations, here I would like translate your mods.

    In the idea to stay respectful toward you and your mods, I came here to ask a global permission by comment, because sometimes some creators dont pay attention to the permissions and credits section and let it without customization, for this reason I prefer ask by writing. And for sure, I keep consider in first priority the permission section without responses.

    Also, sometime the creator who I ask has leave aside the community of modding and I never will receive a response.

    In a try to make find a compromise with these inconvenances, I decided to publish mod after a delay of one monts without responses or a true information displayed somewhere like description or on any part of the original page.

    To deal these inconvenances, I give an editor access role to the translation page, in that way you can keep the control on your own content whatever the time has passed. I keep tune to any demands or specific rules to be respectful of your copyright, like credit mention, presence in requirement part, partial autorisation or whatever. By the way without news, I don't turn on opt-in.

    One last important point, I request additional optional important permissions, on this part I will not do anything without your full and explicit agreement, all these requests will never include a direct way to monetize your content (like patreon), but to be honest, sometimes passive monetization, DP, such as affiliate links, donation links, advertisements. Like this we can let everyone contribute to the modding community without call to action, without private access or paywall.

    - Authorization to publish outside of nexus
    - Distribution authorization into a modpack

    If you refuse one or all, I will understand without discussion or negotiation.

    Hoping not to bother you if you see this message much later, I hope you will understand my way to deal, whatever you decide, accept, refuse or just delete later I stay grateful for you work and your contribution to the community.

    Have a nice day!

    Others things I found, I presume it can be a false positive, maybe for AE content?
    1. DEEJMASTER333
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      False positive, ignore it. Those strings are included in CC archives that aren't present. I don't care what you do with this but I'm not going to actively check on any translations to see if they're up to date or whatever, you'll need to make sure they're updated regularly. Also, AE Creations support is coming shortly as I've obtained the rest of the Creations.
    2. LarthIste
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      I understand well, I'm currently following the mod, if ever I can no longer follow I can send the rest to the French translation community, I'm not worried on this point.

      Just a last little question before publishing the traduction, on step 4, you said to uncheck Skyrim Decompressed Records.esm, we don't need to uncheck all others uncompressed plugins, like AE content or Extra Creation content ?
    3. DEEJMASTER333
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      Don't select any vanilla game files or any of these decompressed plugins. Only select modded plugins.
    4. LarthIste
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      I suspected that, thank you
  9. AndrealphusVIII
    AndrealphusVIII
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    Interesting. I did not know that. Cheers.