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Pieter82

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Pieter82

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11 comments

  1. AndreySG
    AndreySG
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    • 14 kudos
    Well done! Is this compatible with "Sink of Scrubbing - Interactive Wash Basins"? Or does it need to make a patch? Thanks
    1. Pieter82
      Pieter82
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      Thank you.

      It doesn't seem that these two would be compatible. SOS swaps the wash basin for a custom one to have the interaction.
      It will require a patch, but it seems most of the work is being done by the plugin, and I do not think I have enough experience with the Creation Kit to make a patch myself.
      Maybe someone else will be kind enough to do so.   
    2. AndreySG
      AndreySG
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      • 14 kudos
      Ok. Thanks for the answer. I hope someone will take it on)
    3. deleted214344498
      deleted214344498
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      • 2 kudos
    4. Pieter82
      Pieter82
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      @Ntpractical11
      Great stuff!
      I'll add the link to the Description of my page. 
      Thank you.
    5. deleted214344498
      deleted214344498
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      • 2 kudos
      Thanks for the shout out.
  2. Datness
    Datness
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    Hello,

    Would that be possible to use those models as well ?

    I'm glad that someone thinks about doing this variation ! :)
    1. Pieter82
      Pieter82
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      I considered adding those into the mix, but ultimately decided to rather stick with the vanilla meshes for the initial release. Not everyone might want to use those meshes.

      I'll see about adding them in a separate version, though.

      Thanks for the suggestion.
  3. Tenz81
    Tenz81
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    • 23 kudos
    I love BOS swapping. now that I read swaps are saved in the save file... does this mean it make the save much bigger? of course I am more concerned about the trees and other landscape objects swaps that I'm using... my save is 24 mega at level 55...
    I would prefer a random swap at each load honestly than making huge saves for consistency
    1. Pieter82
      Pieter82
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      I do not know how these swapped items are handled in the save file, but I am not aware of any save file bloating / issues caused by BOS.
      Most of the BOS mods I am aware of use persistent swapping without issue. 
      Bethesda somehow keeps track of all the hundreds of loose items (food, weapons, potions, armor, clutter etc.) states and placements in the world, no matter where you end up throwing all your loose stuff, and I can't imagine that keeping track of a couple of swapped items takes up much more memory.
    2. Mur4s4me
      Mur4s4me
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      Swaps aren't kept in the save file. They are swapped on runtime only.