It doesn't seem that these two would be compatible. SOS swaps the wash basin for a custom one to have the interaction. It will require a patch, but it seems most of the work is being done by the plugin, and I do not think I have enough experience with the Creation Kit to make a patch myself. Maybe someone else will be kind enough to do so.
I considered adding those into the mix, but ultimately decided to rather stick with the vanilla meshes for the initial release. Not everyone might want to use those meshes.
I'll see about adding them in a separate version, though.
I love BOS swapping. now that I read swaps are saved in the save file... does this mean it make the save much bigger? of course I am more concerned about the trees and other landscape objects swaps that I'm using... my save is 24 mega at level 55... I would prefer a random swap at each load honestly than making huge saves for consistency
I do not know how these swapped items are handled in the save file, but I am not aware of any save file bloating / issues caused by BOS. Most of the BOS mods I am aware of use persistent swapping without issue. Bethesda somehow keeps track of all the hundreds of loose items (food, weapons, potions, armor, clutter etc.) states and placements in the world, no matter where you end up throwing all your loose stuff, and I can't imagine that keeping track of a couple of swapped items takes up much more memory.
11 comments
It doesn't seem that these two would be compatible. SOS swaps the wash basin for a custom one to have the interaction.
It will require a patch, but it seems most of the work is being done by the plugin, and I do not think I have enough experience with the Creation Kit to make a patch myself.
Maybe someone else will be kind enough to do so.
Great stuff!
I'll add the link to the Description of my page.
Thank you.
Would that be possible to use those models as well ?
I'm glad that someone thinks about doing this variation ! :)
I'll see about adding them in a separate version, though.
Thanks for the suggestion.
I would prefer a random swap at each load honestly than making huge saves for consistency
Most of the BOS mods I am aware of use persistent swapping without issue.
Bethesda somehow keeps track of all the hundreds of loose items (food, weapons, potions, armor, clutter etc.) states and placements in the world, no matter where you end up throwing all your loose stuff, and I can't imagine that keeping track of a couple of swapped items takes up much more memory.