It is just so little overhaul and yet it helps so much! You know, when you want to play a character mage involved with Apocrypha, and want to level Destruction and magicka in general, it is very useful. Good job!
I was gonna leave it at that but let me expand. Even if you want to use Miraak's staff, this mod is great. It adds a green glow at the end of the staff when you cast and also lets it take advantage of fortify destruction armor (like it should). A+ even without the spells lmao.
This along with the seeker spells which can be gotten through console will be great for my current roleplay oriented character, can't wait to try these out.
Hey, I am not there yet on my playrhough, so I can't see them for myself.
Is the grasp one a destruction spell? And if so, does it have a specific category? (fire/ice/lightning) And if so, but it doesn't have any speficic element, what are the interactions with perks like? (both vanilla elemental perks and ordinators' ones) I can get an idea of the ordinators' perks by what the interactions are with the vanilla elemental perks though ;)
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I was gonna leave it at that but let me expand. Even if you want to use Miraak's staff, this mod is great. It adds a green glow at the end of the staff when you cast and also lets it take advantage of fortify destruction armor (like it should). A+ even without the spells lmao.
Is the grasp one a destruction spell? And if so, does it have a specific category? (fire/ice/lightning)
And if so, but it doesn't have any speficic element, what are the interactions with perks like? (both vanilla elemental perks and ordinators' ones)
I can get an idea of the ordinators' perks by what the interactions are with the vanilla elemental perks though ;)