Skyrim Special Edition

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RiToN

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riton67000

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68 comments

  1. riton67000
    riton67000
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    Sticky
    Hi everyone thanks for your support and feedback. Dont forget to endorse :)

    Skyfall515 hav full permission to port all my mod for xbox (just be patient XD).

  2. djkotor
    djkotor
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    I'm having an issue and I hope someone can give some insight.

    I've installed the Eldergleam wabbajack modlist and it includes this mod. This mod looks great from videos and pictures but in my own game when I enter whiterun it is just vanilla. I've modded for a long time and know the usual suspects but I'm racking my brain trying to figure this out. The only things overwriting this mod are very minor modfixes and small texture packs. I even reinstalled this mod overwriting everything else but still no dice.

    Is anyone else having an issue where this is simply not in the game?
    1. Adaestra
      Adaestra
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      Ive done the same, I'm trying to fix mine as well, we'll see what happens, Ill keep you updated!
  3. Adaestra
    Adaestra
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    Hey darlin!, I'm loving your mod, trying IllWh plx base and tex too with yours on top. would you please tell me what city tree mod you are using? I love my tree-ed up skyrim!! Keep up the great work!!
  4. southn1k
    southn1k
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    Hello, I really liked your mod. Unfortunately, I found a bug. When you install the file from Updates, in some places the landscape texture comes out from under the tiles. If you use the main file, this is not the case. But unfortunately, not all black roofs are in the main file :(

    https://imgur.com/a/YqrQ23n
  5. GhoulSmasher
    GhoulSmasher
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    Dude it came out wicked.

    EDIT: Works SUPER well using Illustrious Whiterun parallax as a base
    1. Alextherogue3
      Alextherogue3
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      Did you place the IL Whiterun parallax in the Riton mod folder?
    2. GhoulSmasher
      GhoulSmasher
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      I'm just loading Riton Whiterun directly after Illustrious Whiterun.
    3. Alextherogue3
      Alextherogue3
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      Thanks for the quick response. I would like to do this only for grass (specifically the texture is wrfieldgrass). I am not sure what is the corresponding mesh with parallax.

      Did you load Illustrious Whiterun Parallax Meshes as base or both the textures and meshes and then Riton's Whiterun?
    4. GhoulSmasher
      GhoulSmasher
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      Yes I run the textures and meshes together, then Ritons
    5. Devonien01
      Devonien01
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      Amazing. I suggest to add this with Illustrious/parallax as well.
  6. Alextherogue3
    Alextherogue3
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    https://imgur.com/a/fBGmUJv - Any idea how to fix this?
    1. riton67000
      riton67000
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      hey i hav to remake the texture for the stone there is no other fix plan to do it in a next update
    2. Alextherogue3
      Alextherogue3
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      Thanks for the response. Other than the grass going over the rock, is there any way to make the whiterun field grass (visible in the image) parallaxed instead of flat?
  7. Alextherogue3
    Alextherogue3
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    Accidental double post, apologies.
  8. Audacious4603
    Audacious4603
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    Really dig the changes you made with the update!
  9. Corn11
    Corn11
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    Is Parallax absolutely required for the mod to work? 
    1. chrhodes84
      chrhodes84
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      No, its just textures. You can use it without parallax.
  10. nightowl43978
    nightowl43978
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    Kyne's temple sold me on this texture pack. Literally gorgeous 
  11. Halffaces
    Halffaces
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    This mod looks great! I have only one problem. Along with this mod, all the windmills around Whiterun suddenly become invisible.
    Any ideas?
    1. xbk123
      xbk123
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      You sure its this mod? I had problems like this with 2 different mod lists when using dyndolod dll NG version.