I changed back the Objects unlocking manipulation to allow for Dynamic Swapping of Object State.
All freezed big Objects can be unlocked by approaching one of your hand onto the object and pressing the grab trigger until it unlocks the item.
When the Object is Dynamic you can swap it back to Static when you want by once again getting your hand close to the object then pressing the thumbstick until the object is set.
cool mod but those images make zero sense to your mod. you should change your pictures or at least post a video for those poor guys that have no clue what it does
Well i feel obliged to adress this and i don't want to sound rude but... read the description ? I just wanted to share some cool screenshots i made. I understand i could have made more efforts on the mod vulgarization by adding more self explanatory images or videos but i was already kind of fed up about the time it took me just to release the mod in its unfinished state. Please read the description of the mod and use and test it to your liking if you want. I feel that most people use big modlist already assembled and are scared to screw there saves or mess things up but sadly skyrim modding is a messy experience so i can only encourage you to test this and see if it works for you or not.
Yes. This type of mod are not little environment tweaks or new 3d object replacers. It uses papyrus scripts and skyrim is starting to accuse its age a bit so the game engine might be a little overload if you start to do too much physics based movements at the same time and stuff. I can't garanty a full on great and stable experience with my mod because i'm a beginner modder i just learned basics not even a year ago so yes i encourage everyone that try any big gameplay impacting or script heavy mods to use with caution and with save backups and crashloggers to try to prevent and guide yourselves incase of crashes and bugs happening. I had big projects and ideas and there are still a lot to do to enhance the vr experience but sadly its pretty demanding in term of knowledge and its really time consuming to programm and create new vr mechanics.
Any plans of adding an option to make the object placement permanent, like decorator helper does? Being able to manually fix small conflicts with this mod would be really cool
i currently stopped working on skyrim modding for the last 2 months. You can currently freeze an object but if i remember correctly it will respawn in its base position on cell reload. I do have a non finish version of a InteractiveChairs mod that would give the option to grab all the ingame chairs and dinamically alter their state from being a clutter object that can be move into a furniture item you can then sit on. By doing so i was able to conserve the new position of the object even after reload. I would love to make it possible to grab any object you want in the world and then place it wherever you want. I would make it great to have a dynamic grab and freeze system like so, you could then construct basically a base anywere with the stuff you take on your playthrough. However i encountered quickly some problems because when you loot an item in your inventory you basically create a new instance of the object when you try to drop it again it wont have the same ID it had originally. I could not make it work as of now. I hope to gain motivation again and update this mod because its really just a basic first version right now.
In my build, I have thousands of mods while playing Skyrim VR.
I experienced severe lag issues with interiors.
Upon checking my save, I found thousands of papyrus scripts, making it unplayable.
Just wanted to inform you that disabling the mod won't corrupt your save, (Well you need to clean the Script first, see beloow) )so you should be able to recover without any issues.
Resave Stack count: There are 3865 stacks and 4422 frames. This may indicate a serious problem, but it can also just mean that Papyrus is overloaded because of low FPS or too many mods doing things at the same time. Frame count <a href="script://POS3">POS3</a> occurs the most often as a stack frame (1756 occurrences)</p> Frame count <a href="script://Actor">Actor</a> occurs the second most often as a stack frame (1277 occurrences)</p>
To get rid of the stuck scripts, go to a cabin, wait a few minutes, save, check back, and they should be gone.
I want to thank the modders for creating such amazing mods.
It's not to complain, but for my build, this mod wasn't working properly for me.
Great job! Great job! Great job! Hard work! Hard work! Hard work! Thx!
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I am making a mod like this too.Named "Poiv: Physics Object Interactive VR".
I used a completely different solution, which was to use a “gripper” dynamically attached to a static object to control its movement without modifying any existing nifs. Essentially, the movement of static objects is achieved by following the gripper through the translateto method.
In addition, I have almost completed the copying, scaling, precise position control of objects, binding items to each other, binding NPCs with ropes, etc.
I'm still developing and testing, and there are a lot of details I'm still working on. I will continue to try to improve it, maybe it can also be an option for VR interaction.
43 comments
unlocks the item.
then pressing the thumbstick until the object is set.
install with caution, performance or corrupt saves are possible
I had to disable that mod.
In my build, I have thousands of mods while playing Skyrim VR.
I experienced severe lag issues with interiors.
Upon checking my save, I found thousands of papyrus scripts, making it unplayable.
Just wanted to inform you that disabling the mod won't corrupt your save, (Well you need to clean the Script first, see beloow) )so you should be able to recover without any issues.
Resave
Stack count:
There are 3865 stacks and 4422 frames.
This may indicate a serious
problem, but it can also just mean that Papyrus is overloaded because
of low FPS or too many mods doing things at the same time.
Frame count
<a href="script://POS3">POS3</a> occurs the most often as a stack
frame (1756 occurrences)</p>
Frame count
<a href="script://Actor">Actor</a> occurs the second most often as a
stack frame (1277 occurrences)</p>
To get rid of the stuck scripts, go to a cabin, wait a few minutes, save, check back, and they should be gone.
I want to thank the modders for creating such amazing mods.
It's not to complain, but for my build, this mod wasn't working properly for me.
Hard work! Hard work! Hard work!
Thx!
-----
I am making a mod like this too.Named "Poiv: Physics Object Interactive VR".
I used a completely different solution, which was to use a “gripper” dynamically attached to a static object to control its movement without modifying any existing nifs.
Essentially, the movement of static objects is achieved by following the gripper through the translateto method.
In addition, I have almost completed the copying, scaling, precise position control of objects, binding items to each other, binding NPCs with ropes, etc.
I'm still developing and testing, and there are a lot of details I'm still working on.
I will continue to try to improve it, maybe it can also be an option for VR interaction.