Fixed Normal maps - Added Specular highlights (not wet 24/7 with ENB.) Fixed AO - It now actually has AO. Fixed Blending, doesn't look like torn paper anymore.. Not perfect, but much better.
Thanks to everyone who's enjoyed my mods. I've revised a few of my mods so check them out. Look out for more updates to all my mods, quality, variety and fixes to come.
Picture from update (Taken on CS without reshade. Just NAT standalone.)
This managed to successfully usurp SRP for Whiterun walls texture, which is no small triumph since the SRP wall textures are fire. But it's just another day in the life of Tomato, haha.
Now the only thing left before Whiterun walls are completely done is solving the underside of the mesh stretching, as seen in Photo #5. I think it's a problem with Whiterun Has Walls, though, since it's been that way in every texture that I've ever used for the walls. Has anyone solved that issue?
Anyone know why this is happen, the white stone wall appear? I already double and triple check. The texture didnt conflict with any other mod that change wall texture.
UPDATE :I found out wrcitywall02_n & _p also wrcitywalltrims01, _n & _p file from other mods boreal whiterun cause this to happen. After i delete it those file inside other mods Boreal Whiterun, it solve the problem. Hope soon Whiterun City Stone Walls can update and have their own texture for wrcitywall02 and wrcitywalltrim01. Thanks Tomatokillz for sharing this mod. The Best Whiterun City Wall so far.
So i decide to do mashup texture for wood pilar(wrcastlewoodpanel & wrcastlecarving) from Pfusher, premium black stone pillar(wrwalltrims01) from Noble Skyrim. For texture at curve shape above a main door, i use a same texture like wall, i copy file from Mod folder Whiterun City Wall texture (wrcitywall01, _n & _p) and rename it to wrcitywall02,_n & _p.
For anyone looking for a replacement while this mod is not updated, I recommend Illustrious Whiterun SE.
You need WRstonebase01 and WRstonebase02 (all 6 files of course). Everything else can be deleted.
It does not seem to work with parallax when simply replacing it BUT with its style the flatness is much less noticable AND it goes well with Skyrim 202X.
This is so funny! These are the exact files that I hide in Pfuscher's 202X textures because I don't like the look of them. Now I can just use yours to overrwrite his.
81 comments
Fixed Normal maps - Added Specular highlights (not wet 24/7 with ENB.)
Fixed AO - It now actually has AO.
Fixed Blending, doesn't look like torn paper anymore.. Not perfect, but much better.
Thanks to everyone who's enjoyed my mods. I've revised a few of my mods so check them out.
Look out for more updates to all my mods, quality, variety and fixes to come.
Picture from update (Taken on CS without reshade. Just NAT standalone.)
Now the only thing left before Whiterun walls are completely done is solving the underside of the mesh stretching, as seen in Photo #5. I think it's a problem with Whiterun Has Walls, though, since it's been that way in every texture that I've ever used for the walls. Has anyone solved that issue?
your mod is awesome, I love it.
would you accept that I port it to console ?
Thank you so much,
Anyone know why this is happen, the white stone wall appear?
I already double and triple check. The texture didnt conflict with any other mod that change wall texture.
UPDATE :I found out wrcitywall02_n & _p also wrcitywalltrims01, _n & _p file from other mods
boreal whiteruncause this to happen. After i delete it those file inside other modsBoreal Whiterun, it solve the problem. Hope soon Whiterun City Stone Walls can update and have their own texture for wrcitywall02 and wrcitywalltrim01. Thanks Tomatokillz for sharing this mod. The Best Whiterun City Wall so far.So i decide to do mashup texture for wood pilar(wrcastlewoodpanel & wrcastlecarving) from Pfusher, premium black stone pillar(wrwalltrims01) from Noble Skyrim. For texture at curve shape above a main door, i use a same texture like wall, i copy file from Mod folder Whiterun City Wall texture (wrcitywall01, _n & _p) and rename it to wrcitywall02,_n & _p.
I hope I got the texture name right, I mean these
You need WRstonebase01 and WRstonebase02 (all 6 files of course). Everything else can be deleted.
It does not seem to work with parallax when simply replacing it BUT with its style the flatness is much less noticable AND it goes well with Skyrim 202X.
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