Welcome to my Solitude Outskirts overhaul. Now go explore, there's a little more to see than shown in the images!The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit. Big kudos to Teabag86, DrMonops, Janquel and Czasior for testing, fixes and Updates.
Please don't forget to visit the JK's Solitude Outskirts Patch Collection and leave and endorsement over there if you like, a lot of hard work goes into making the several compatibility patches with other mods.
I couldn't find mention of it in the comments, but did this touch the same exterior areas that Solitude Exterior Addon touched? I'm in the midst of trying to update and clean up parts of my modlist and was hoping to actually make use of this exterior overhaul since I don't believe I got the chance the last time I had played.
Apologies if this was mentioned somewhere and I missed it
Yeah, they overlap in the Katla's Farm area. I've started working on the patch, but it turned out to be more complicated and I haven't finished it for now - other stuff was more urgent.
Thanks for the reply Czasior, appreciate it! I think when I was last making additions to my load order I didn't realize I still had the Exterior Addon in place when I had added JK's outskirts and I most likely got sidetracked by work/life and didn't ge ta chance to do a quick load location check there. I had at one point been juggling Exterior Solitude addons and thought I had disabled most but I apparently still had the Solitude Exterior Addon + Solitude Under Arch enabled.
I'm going to try and do a quick load in the next few days and see if Under Arch and JK's Solitude Exterior intercept anywhere.
Thanks for pointing that out, I wasn't expecting or asking you to trouble yourself with looking into Under Arch, it was on my list of things to check once I finished up updating my modlist to start doing some location checks. Really appreciate you taking the time to reply.
Since I had used it in the past I'm ok letting go this time around , I can always see what else is in the patch collection and see if there's something new in there I could use .
Again appreciate the replies and absolutely appreciate the work you do!
yup, i have the same issue aswell. been trying to delete it via Disable in console but its not even selectable. selection go trough it like its not even there.
The landscape seems to clip through buildings and other objects for me. Is there a patch I'm supposed to download to fix this? I downloaded the patch collection but it didn't fix the landscape. Maybe there's something in the fomod I didn't check?
Patches cover about 60 different mods, but still, there might be another one which alters the landscape in the area and overwrites JK's settings. You can (partially at least) determine it using More Informative Console:
Stand on the borked landscape. Open the console and hit TAB twice (the first time you open it at least) to get to the World Space/Cell/Music/Weather tab.
Hover the mouse over Cell: and hit L CTRL. This will open another column with the cell ID.
Hover the mouse over Form location information: and hit L CTRL. This will open a column with the last plugin to edit the cell. Since this isn't quite the same as Landscape, we go one further.
Hover the mouse over Base found in: and hit L CTRL. Now we have a column listing all plugins editing this cell. This will easily show which mod/patch is winning/in conflict with the others.
Do you mean the texture of the bridge's surface? Probably you have some mesh replacer with different stones' layout. Some of them (SMIM, Blended Roads) are already patched.
yea thats it i have both smim and blended roads i nstalled this and the patch after and still have different stones the only thing i can think of is i have HD remastered Bridges installed as well
can it be returned to a normal esp/esl so it can be moved? like if i open xedit and retag it will it be fine? its a hassle having it up high when i need it to overwrite some stuff.
Yeah, you can de-esmify it without issues. Or, if you're familiar with xEdit, make a simple patch for yourself for the records that JK's mod should overwrite. Or send me the conflicting mods and I'll try to add them to the patching list.
thanks, and no worries I just removed the esm tags on the couple that had them so I can move them around. basically, I just went into the tags and unclicked the esm so as long as that's good I'm set. I don't normally change tags so I'm just winging it.
Without SMIM, the new building on the Katla's Farm side has purple ropes. I guess that's what I get for wanting as few as possible mods in my playthroughs.
Awesome! Noticed they're purple further down the docks too, at Vittoria Vicci's little "shop"[?]. Seems this can be fixed by using the FYX mods, if not using SMIM.
MAJOR occlusion issues across from Solitude docks BUT i've narrowed it down to EFPS and not this mod. Also i am aware this and efps are not compatble but hence the efps patch. Can you give a quick efps and patches load order cuz I moved the efps patch for this mod lower, early, and uninstalled and problem still persists so I have no idea about load order. I also move the JK's Solitude outskirts eps much lower in load order and still no fix. While i'm talking my head off i should mention I looked on all 3 mod page description for load order of efps mod and the only info was on the unofficial efps description (which I know you manage/help manage) that says loot should auto load right order but obv something isnt working. Any help would be appreciated cuz I know the fix is something stupid and easy but I cant figure it out
EDIT: Issue found. Dk's Realistic Nord Ships needs a combo patch for it and this from Unofficial EFPS patcher (Blackread) I believe. No EFPS found in the current fomod. Will inform over there.
219 comments
Big kudos to Teabag86, DrMonops, Janquel and Czasior for testing, fixes and Updates.
Please don't forget to visit the JK's Solitude Outskirts Patch Collection and leave and endorsement over there if you like, a lot of hard work goes into making the several compatibility patches with other mods.
Apologies if this was mentioned somewhere and I missed it
I think when I was last making additions to my load order I didn't realize I still had the Exterior Addon in place when I had added JK's outskirts and I most likely got sidetracked by work/life and didn't ge ta chance to do a quick load location check there. I had at one point been juggling Exterior Solitude addons and thought I had disabled most but I apparently still had the Solitude Exterior Addon + Solitude Under Arch enabled.
I'm going to try and do a quick load in the next few days and see if Under Arch and JK's Solitude Exterior intercept anywhere.
Since I had used it in the past I'm ok letting go this time around , I can always see what else is in the patch collection and see if there's something new in there I could use .
Again appreciate the replies and absolutely appreciate the work you do!
been trying to delete it via Disable in console but its not even selectable. selection go trough it like its not even there.
Stand on the borked landscape. Open the console and hit TAB twice (the first time you open it at least) to get to the World Space/Cell/Music/Weather tab.
Hover the mouse over Cell: and hit L CTRL. This will open another column with the cell ID.
Hover the mouse over Form location information: and hit L CTRL. This will open a column with the last plugin to edit the cell. Since this isn't quite the same as Landscape, we go one further.
Hover the mouse over Base found in: and hit L CTRL. Now we have a column listing all plugins editing this cell. This will easily show which mod/patch is winning/in conflict with the others.
EDIT: Removing ESM and ESL flags from the plugin with xEdit fixed the issue for me
Seems this can be fixed by using the FYX mods, if not using SMIM.
EDIT: Issue found. Dk's Realistic Nord Ships needs a combo patch for it and this from Unofficial EFPS patcher (Blackread) I believe. No EFPS found in the current fomod. Will inform over there.