I'm trying the 4k Wooden Goblets. They look great. really love them. I wanted to try wood just for lore purposes, not really loving all the vampires using Silver things.
But to the point.. in the game, in Volkihar Castle the WOOD goblets still read as "Silver Goblet". that's a mismatch.
I understand your mod only does a texture replacer and does not change the object information. But I think this one point is worth mentioning.
Beautiful goblets! Why did you make goblet01 and 02 the same? Before the update you used separate models for them, were they too mismatched? Just curious.
But, if I may make a suggestion, do swap to BC7 compression or offer an uncompressed version for SSE and up. BC1 through 5 leaves nasty artifacts from the color compression, which yes, can be worked out somewhat with AI. Although not fully, only compressing with a low loss algo (meaning in DirectX - BC7 only) or not compressing at all will prevent most or all of that.
Otherwise, textures could do with a smidge of sharpening, which will unfortunately at this stage exacerbates the (block-y) color compression artifacts, making them much more defined and visible.
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But to the point.. in the game, in Volkihar Castle the WOOD goblets still read as "Silver Goblet". that's a mismatch.
I understand your mod only does a texture replacer and does not change the object information. But I think this one point is worth mentioning.
I previously downloaded the Medieval Goblet 2K-8K #93721
is the Vampire Goblet Compatible with that. ?
They look different.
(you can see this for yourself by looking at the .nif files in my mods).
:)
i wouldnt expect anything less
1) can you tell which one is 4k or 8k ? Screenshot
2) how often in-game play am i going to be so close to a cup that i can tell ?
:)
This is great.
But, if I may make a suggestion, do swap to BC7 compression or offer an uncompressed version for SSE and up. BC1 through 5 leaves nasty artifacts from the color compression, which yes, can be worked out somewhat with AI. Although not fully, only compressing with a low loss algo (meaning in DirectX - BC7 only) or not compressing at all will prevent most or all of that.
Otherwise, textures could do with a smidge of sharpening, which will unfortunately at this stage exacerbates the (block-y) color compression artifacts, making them much more defined and visible.
Also, this belongs in a museum!
Now to find out if there's a spot in Legacy reserved for Vampire Goblets ...
I hope you enjoy the mod^^