Skyrim Special Edition

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Created by

Gonzeh84 and JobiWan

Uploaded by

Gonzeh84

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67 comments

  1. Serfhunter
    Serfhunter
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    Nicely done. I like it
    It is a really immersive mod.
  2. cincydba
    cincydba
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    Anyone know if this breaks constantly like CFTO or does this one actually work?
    1. JobiWanUK
      JobiWanUK
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      Why would it break? The carriages don't move, did you read the description?
  3. MonkutPaik
    MonkutPaik
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    Northern Roads patch? 😁
  4. Zeppelin1996
    Zeppelin1996
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    I'm not familiar with the original mod.  So this mod just adds in new carriages around the map?  It won't conflict with carriage travel or carriage driver AI mods?
    1. JobiWanUK
      JobiWanUK
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      The carriages are just placed for immersion so they won't conflict with anything connected with carriage travel. All the NPCs are new so they won't conflict with other AI mods.
    2. Zeppelin1996
      Zeppelin1996
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      :O Downloading now.  I'll probably have clipping with Northern Roads, but I'll try it anyways.
    3. Bangtastic
      Bangtastic
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      i saw a clipping with northern roads... near darkwater crossing. i love this mod, but unfortunately i have to choose one and that will be northern roads. I hope someone makes a patch soon!
  5. PorkLoMaine
    PorkLoMaine
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    any chance for a patch with Northern Cardinal SSE? when used together the tent and other objects float.
  6. nasdravi
    nasdravi
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    Thank you for this mod, just FYI there is an overlap (a campfire) with convenient carriages mod, outside Morthal.
  7. AndrewKakashkin
    AndrewKakashkin
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    тHIS IS BEST MOD!!! tHANK YOU!!!!!
  8. BourenaneChahine
    BourenaneChahine
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    I like this mod! it's so neat! a very well adition to your immersion! 
  9. ItsRainmoon
    ItsRainmoon
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    do they actually move around with the carriages or not?
    1. Gonzeh84
      Gonzeh84
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      Nope. Skyrim Carriage movement is jank and not worth the risk.

      There was a tale as old as time where a single Bee caused a carriage to spin out of control uncontrollably... 
    2. anakameron
      anakameron
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      If you ever get around to updating, maybe having them relocate on load sort of how the Khajiit set up and break down their camps when you go inside the towns could work as an acceptable middle ground? Then you would at least get the appearance of them traveling around the map, even if you don't actually see them moving. I could see it becoming immersion breaking in the opposite direction when you've played a character for 3 in-game months and these guys have never budged.

      In any case, thanks for the awesome mod, definitely adding to my next playthrough.
  10. Sawtooth95
    Sawtooth95
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    WHERE IS LOGATHA LOCATION
    1. JobiWanUK
      JobiWanUK
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      Somehow seemed to have missed this off the article, I'll update it. She's at Mixwater Mill.
    2. Sawtooth95
      Sawtooth95
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      okk