I'm not familiar with the original mod. So this mod just adds in new carriages around the map? It won't conflict with carriage travel or carriage driver AI mods?
The carriages are just placed for immersion so they won't conflict with anything connected with carriage travel. All the NPCs are new so they won't conflict with other AI mods.
i saw a clipping with northern roads... near darkwater crossing. i love this mod, but unfortunately i have to choose one and that will be northern roads. I hope someone makes a patch soon!
If you ever get around to updating, maybe having them relocate on load sort of how the Khajiit set up and break down their camps when you go inside the towns could work as an acceptable middle ground? Then you would at least get the appearance of them traveling around the map, even if you don't actually see them moving. I could see it becoming immersion breaking in the opposite direction when you've played a character for 3 in-game months and these guys have never budged.
In any case, thanks for the awesome mod, definitely adding to my next playthrough.
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It is a really immersive mod.
There was a tale as old as time where a single Bee caused a carriage to spin out of control uncontrollably...
In any case, thanks for the awesome mod, definitely adding to my next playthrough.