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Jonado

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jonado1

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11 comments

  1. manwe0035
    manwe0035
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    Hi and thanks for your great mod!

    One question: above the temple of the Divines of Solitude, I have a purple glitch (ref ID: 7024439), any idea where the problem is coming from?
    1. jonado1
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      That is using a Vanilla mesh that is not touched by this mod. Could you show a screenshot?
    2. manwe0035
      manwe0035
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      Sure ! Here and thanks for your help!

      https://pasteboard.co/ufZNgeAN651R.png

    3. jonado1
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      Sorry, this completely fell under my radar. It looks like there is some issue with sninedivine.nif. A lot of textures from the mesh are missing, so I think the mesh might be broken. That mesh is not touched by this mod, so it must be another mod that is causing it. The mesh is located in Meshes/architecture/solitude/. I would start by deleting the mesh, since then it would be pulled from the Skyrim bsa archive instead.
  2. AtsushiATS
    AtsushiATS
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    Does anyone know what this error meant? it happened when I generated xLodgen.

    "Error saving textures c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\zaomwitchworld\zaomwitchworld.4.16.-8.aut.dds: Access violation at address 00007FF9B37DDBC4 in module 'usvfs_x64.dll'. Read of address 0000000101742644
    Operation aborted"
    1. jonado1
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      I know there is some funkiness with Vigilant's worldspaces and DynDOLOD, so perhaps it could be related. That said, I have not experienced any issues with them myself, but that does not mean everyone is so lucky. Anyway, the custom Vigilant worldspaces are so small that you should not actually need to generate LOD for them, so if you are unable to resolve your issue, I would simply exclude them from LOD generation.
    2. AtsushiATS
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      Ooh I see.. Okay, I'll do just that also thank you so much for the reply really appreciated it!
  3. sidfu
    sidfu
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    fyi might want to make note on OP that  the patch needs to be below the LUX vigilant patch. this is mainly for the world space records to override right for
    no grass and climate data for a few world spaces. verified in edit that those the only records that are conflicting.
    1. jonado1
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      Yes, that makes sense. That's why I wrote that anything that places references in Stuhn Ravine needs to load before Seasons_Vigilant.esp. I am not using LUX myself, so that's why I had not written specific instructions for that mod, but I can add that to the list.
  4. donj202
    donj202
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    Fantastic idea! Thanks for making this!
  5. SultanBaklazhan
    SultanBaklazhan
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    Wow, very cool! Thank you so much for this