Skyrim Special Edition
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Gild

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GildyBoye

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28 comments

  1. mrb5zx
    mrb5zx
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    Legendary! Wouldn't use the og mod without this one. Thank you very much!
  2. Mcmaldmaster
    Mcmaldmaster
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    Quick question, I want to modify this mod so that it works with the latest version of bow rapid combo v3 1.9.6. I just have some questions about how you implemented this, I assumed that you added spells that drain the stamina and trigger them with payload, followed by modifying the DAR folder conditions to prevent the animations from triggering when the stamina cost is too low. Is this correct? Mostly just curious if you tampered with the actual .hkx animation files themselves. I'm pretty sure I already managed to make a temporary unelegant fix that made the mod work with 1.9.6 by adding a 0 to all the dar folders to have them overwrite the OAR folders of the newest version of BRC. 
    1. Mcmaldmaster
      Mcmaldmaster
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      just tested this btw, on v1.4 the forward + hotkey skill of the dagger attacks doesn't actually consume any stamina at all.
    2. Mcmaldmaster
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      I managed to get the stamina consumption on forward+hotkey dagger attacks to work. I made the following edits to two lines:
      $Combo_W = @CAST|0X834|BowRapidCombo.esp|1|1|0|0|0|0|50|0|0
      $Combo_W2 = @CAST|0X889|BowRapidCombo.esp|1|1|0|0|0|0|50|0|0

      there could be 2 more 50s added for there to be a hard requirement so that it functions as intended. 
  3. eletrohero
    eletrohero
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    Does not work all the times. I'm using Bow Rapid Combo v3 1.7
    1. GildyBoye
      GildyBoye
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      Well this edit was made for 1.4 so that could be part of it.
    2. hoangdai94
      hoangdai94
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      @GildyBoye Could you plz update this mod to the latest version ? I like it !
    3. GildyBoye
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      Was made for the Bow Rapid Combo version I personally use with Nolvus, which is the 1.4 one. I don't use the updated one so I'd have to redo the whole thing basically. Probably not liable
  4. nightcrwlrs
    nightcrwlrs
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    another gild banger (patch edition)
  5. Olimacam
    Olimacam
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    for some reason is not working for me? idk why
    1. GildyBoye
      GildyBoye
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      Make sure you have the correct version of Bow Rapid Combo, 1.4.
    2. Olimacam
      Olimacam
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      Thank you lol, didn't think version was that relevant, even though you emphasized it hahaha mb
    3. Olimacam
      Olimacam
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      Not a problem with this mod, but whenever i switch weapons and go back to the bow, when i press a hotkey for instance the double shot one, the animation plays but no arrows are shot or consumed. Has it ever happened to you? is there a fix?

      There's an incompatibility between Wheeler and Bow Rapid Combo, switching weapons using Wheeler breaks the hotkeys, using favorite menu/hotkeys or simply using inventory prevents this issue.
    4. GildyBoye
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      I use Wheeler and havent noticed any issues with it personally. Make sure you're starting a new game if installing wheeler etc.
  6. joshthor3222
    joshthor3222
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    This mod is awesome and makes bow rapid combo not feel incredibly op. I have one question - when i do run out of stamina and click the button again, my character goes into some wierd like shrug idle animation and gets frozen in place for about a second before i get control again. is that normal and how do i avoid it?
  7. scatteringMatrix
    scatteringMatrix
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    Hmm, sometimes I don't get charged a stamina fee for doubleshots, specifically while locked on and holding the gamepad analog stick to the left. Holding the movement stick to the left in this way would fulfill a condition defined in Bow Rapid Combo via dTry's Key Utils, but I'm not sure of any details beyond that.
    1. scatteringMatrix
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      Is it possible that the OAR version of the leftward-moving doubleshot animation, i.e. the version of that animation within the OAR structure included with this mod, wasn't assigned the right Payload annotation or conditions in OAR? I'll check in the animation log and cross reference as well once I'm able.
    2. GildyBoye
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      It's entirely possible. This mod was made at the request of a buddy and I tried my hand at it for him. Putting it up was just in the off chance someone else might have wanted parts of it for their own purposes etc. Let me know if you figure out any good fixes.

      I've noticed if you spam them the payload doesn't register it sometimes, could just be a part of PI or who knows
  8. RBxDash
    RBxDash
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    I couldn't figure out why it wasn't working but I'm guessing it's because I'm using version 1.6 instead of 1.4?
    I didn't see the discription version note before, that's on me. but maybe you could add the Version number to the requirements tab too?

    Any specific reason you chose 1.4 instead of 1.6?
    1. GildyBoye
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      If he changed animations, or file structure between versions it wont work.

      I chose 1.4 as it's what is in my modlist as well as it being (in my opinion) a good basis to stay at for my purposes. 
  9. scatteringMatrix
    scatteringMatrix
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    Beautiful stuff, tried my hand at this a while ago and found it finnicky to try and accomplish with Payload Interpreter edits - I'm so glad you took up the task!
    1. GildyBoye
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      Thanks for the kind words.
    2. scatteringMatrix
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      Btw: if you're okay with sharing, what music mods are you running? I really enjoyed the ambient track that was playing in this mod's demo video :]
    3. GildyBoye
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      Still - Skyrim Inspired Music
      Chapter 2 Jeremy Soule Inspired Music
      Nyghtfall Music
  10. MasterAskarus
    MasterAskarus
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    That looks great.
    I'd lower the cost to 25/30. 50 seems quite a lot.
    Maybe  I'll have to try it out myself and it's fine.
    1. GildyBoye
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      Thanks for the kind words. It is editable yourself if you desire, just gotta change all the conditions and payload numbers.