I have tried both Riding Animation Overhaul - RAO and Riding Animation Overhaul - RAO - Female.
I noticed when I am sprinting on the horse, especially when I jump the horse, the entire area/scenery will pop back and forth.
All I can tell you, is that every time I disabled the mod in MO2 the popping of the entire area/scenery back and forth went away, and returned when I enabled the mods, I tested this for about an hour.
I posted a video on Vimeo, where you can see the entire scenary popping back and forth. Some areas of the video, it's only zooming in and out, watch for when the entire area/scenery pops back and forth, it happens several times in the video.
Hmm, that's an interesting problem, thanks for sharing the video for clarity. My best guess would be that because the jumping animations are still vanilla, for some reason it's causing the issue with the camera/view (skyrim's weird sometimes 🦍). I'm finishing up the jumping + rear-up animations to add in the next update, please let me know if you still have that issue after you test the new version.
Also, do you mean you disabled all mods or just this mod? If you mean all mods, it probably has nothing to do with this particular mod as it contains only animations.
My mistake before, I edited my post, I meant to say; every time I disabled the mod
Yes, everytime the mod was enabled I'd get the popping in and out, and when I disabled the mod in MO2 it went away.
Ok, I'll be on the look out for the new update.
By the way, since the mod is about horse rider/riding animations, would you be able to make the mod, so it disabled the Camera Zoom when Sprinting?
I've been so busy doing more modding than game play, that I'm assuming when you sprint and stop sprinting the camera zooms in and out and I hate it, and I'd love to disable it. For me personally I don't think it looks realistic at all.
If you're referring to (https://www.nexusmods.com/skyrimspecialedition/mods/28451?tab=files)-- both only contain animations, so I don't see why not. If you want these animations to apply to NPC's, but your player to use the animations from the mod you mentioned, I'd suggest:
• Download the main AND the player only version from this mod • Delete animations from the player only version, in the 610 folder (don't delete the _conditions.txt). The file path to the animations is data/meshes/actors/character/animations/horse_rider/DynamicAnimationReplacer/_CustomConditions/610. • Install your preferred riding animations for your player, and manually move the animations only to the 610 folder.
Kaboom, NPC's will use these animations, player will use whatever animations you picked. Just make sure your file placement and names are correct. Also, I saw the animation replacer you mentioned also replaces the mount and dismount animations. Unless you move those too, you might get some clipping on mounting/dismounting. If you need help on how to fix those, let me know.
Thank you! I converted the Horse Revamped animation to SSE, installed the Light House in Skyrim MNC files found on loverslab. Now my riding horse is almost as perfect as yours.
great mod I love it! and I love how actual horse riders compliment it! would you mind sharing what armor is the one in the 1.2 images? the first 1.2 image
Nope, this contains human animations only. However, I'm using the lope animations (runforward/runforwardL/runforwardR) from Skyrim Horse Renewal in 1.2 gifs if you're curious how these animations pair.
happens when you change into 1st person using the scroll wheel and mount horse Simply press F to pay respects and change into 3rd person then mount and it's fixed
132 comments
I'm running SSE 1.6.640.0
I have tried both Riding Animation Overhaul - RAO and Riding Animation Overhaul - RAO - Female.
I noticed when I am sprinting on the horse, especially when I jump the horse, the entire area/scenery will pop back and forth.
All I can tell you, is that every time I disabled the mod in MO2 the popping of the entire area/scenery back and forth went away, and returned when I enabled the mods, I tested this for about an hour.
I posted a video on Vimeo, where you can see the entire scenary popping back and forth. Some areas of the video, it's only zooming in and out, watch for when the entire area/scenery pops back and forth, it happens several times in the video.
Entire Screen Popping In And Out
I made a post about this on StepModifications, where I posted my Modlist and INI files if these will help you.
Camera Pops In & Out When Sprinting/Jumping On The Horse
THANKS
My mistake before, I edited my post, I meant to say; every time I disabled the mod
Yes, everytime the mod was enabled I'd get the popping in and out, and when I disabled the mod in MO2 it went away.
Ok, I'll be on the look out for the new update.
By the way, since the mod is about horse rider/riding animations, would you be able to make the mod, so it disabled the Camera Zoom when Sprinting?
I've been so busy doing more modding than game play, that I'm assuming when you sprint and stop sprinting the camera zooms in and out and I hate it, and I'd love to disable it. For me personally I don't think it looks realistic at all.
Keep up the great work!
THANKS
Regards Colin.
• Download the main AND the player only version from this mod
• Delete animations from the player only version, in the 610 folder (don't delete the _conditions.txt). The file path to the animations is data/meshes/actors/character/animations/horse_rider/DynamicAnimationReplacer/_CustomConditions/610.
• Install your preferred riding animations for your player, and manually move the animations only to the 610 folder.
Kaboom, NPC's will use these animations, player will use whatever animations you picked. Just make sure your file placement and names are correct. Also, I saw the animation replacer you mentioned also replaces the mount and dismount animations. Unless you move those too, you might get some clipping on mounting/dismounting. If you need help on how to fix those, let me know.
maybe it has something to do with improved camera se?
Simply press F to pay respects and change into 3rd person then mount and it's fixed