Thank you so much for doing these, I've been using Cascadeur for some time now, after seeing you recommend it on some Discord - found it much easier to use rather than plain Blender. Looking forward to trying out the new rigs.
A semi-related question, I've been using the human rig you've posted there, and occasionally, some animations that I export have this weird problem with fingers on both hands, where they are misaligned with the rest of the hand. Did you, by any chance, ever run in into something like that?
And as far as that human rig I posted on Discord a few places, it might just be some weird XPMSSE finger pose thing with the stance the skeleton was in to begin with, if you're talking about the rig I'm thinking of. I'll eventually be posting a heavily revised version of that rig here on Nexus, too.
I've been using "SkyrimThirdPersonHighPolyFemaleRig"!
This is, basically, what it looks like: https://imgur.com/a/Hb2r6WD
It's as if Cascadeur somehow messes up the fingers relative position to the hand during export or something like that. I can usually fix it by re-importing the created hkx onto another blender rig (SAE's one), and re-exporting it through there - but if you've any tips on how to combat that more elegantly, i'll gladly take them, as there are not a lot of tutorials for making Cascadeur and Skyrim play together nicely right now, all my google searches came up empty :-)
In any case, thanks again! Even with that, it's still the easiest and coolest way to create animations for Skyrim nowadays.
Yeah I think the way I set that rig up as far as the initial import of body NIF / skeleton NIF and such for the fingers was actually not quite correct TBQH. My more recent one I've been using and working on definitely doesn't have that issue. It'll be here on Nexus soon enough.
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A semi-related question, I've been using the human rig you've posted there, and occasionally, some animations that I export have this weird problem with fingers on both hands, where they are misaligned with the rest of the hand. Did you, by any chance, ever run in into something like that?
And as far as that human rig I posted on Discord a few places, it might just be some weird XPMSSE finger pose thing with the stance the skeleton was in to begin with, if you're talking about the rig I'm thinking of. I'll eventually be posting a heavily revised version of that rig here on Nexus, too.
This is, basically, what it looks like:
https://imgur.com/a/Hb2r6WD
It's as if Cascadeur somehow messes up the fingers relative position to the hand during export or something like that. I can usually fix it by re-importing the created hkx onto another blender rig (SAE's one), and re-exporting it through there - but if you've any tips on how to combat that more elegantly, i'll gladly take them, as there are not a lot of tutorials for making Cascadeur and Skyrim play together nicely right now, all my google searches came up empty :-)
In any case, thanks again! Even with that, it's still the easiest and coolest way to create animations for Skyrim nowadays.