This page was last updated on 05 November 2023, 8:39AM
Changelogs
Version 1.20
Changelog:
- Added IMR dlc01 meshes
- Added a blank texture for icecracks to remove the texture off the lake. (I tried to remake it in a way that it would be useable but nothing really turned out well out of it. So best left as unused)
- Fixed a few older complex parallax files.
- Replaced old fronzenmarsh texture with the one from IcyGlaciers8K but tweaked
- Added a different and separate frozenmarsh parallax texture to lessen color intensity
- Added more meshes for FrozenMarsh
- Added an icefloes texture
- Added a drastically better complex parallax texture for Frozenmarsh
- Adjusted meshes for frozenmarsh to be less bright
- fixed poor quality normal for icewall
- Made changes to DLC2icethrone to add sparsed spots of thicker ice texture instead of the whole object as transparent/refracting
- removed backlighting to icicles in forgotten vale
- added DLC2 ice castle meshes and fixed up one of the meshes. - added dlc1glacier_ice.dds cubemap to control reflective surface better for forgotten vale. - changed a certain number of meshes to use this new cubemap - reworked one ice castle mesh to greatly reduce the spiky nature of the mesh in order for complex parallax to work well on it. - Added FrozenMarsh meshes
Version 1.10
- Added a number of new meshes that have less seams than vanilla.
- Rebalanced some of the settings on meshes
- Improved Icicle surface texture
- Improved Icicle normal map
- Improved Icicle meshes
- fixed some DLC2 seamless meshes issues.
Version 1.00
- initial release: While technically this is more of an update to the last Unreal Ice, I'll list the various changes that were made.
- Completely reworked the normal map and fixed the original textures issues of it being unable to have a seamless transition. The new normal map is more smooth, the bumps are much more naturally defined.
- The surface texture is more rough and has less of a paint like surface. Additionally it's somewhat more detailed.
- Integrated Complex Parallax and created a better parallax map that adds bumps while staying true to the normal map detail.
- Reworked the parallax texture to be much less detailed and have more contrast detail instead. This should minimize the highly flickering texture that was present with the IMR.
- Added a different but higher quality backlighting which should help drastically to bring out the colors behind the object.
- Added optional seamless meshes from Vanilla ice for ENB.