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Motenator

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23 comments

  1. almatarskr
    almatarskr
    • member
    • 5 kudos
    Hello, 
    i respected the load order and everything but i have an issue , npc don't get falls damage, even if a launched them from the throat of the world do you had this issue ?
  2. Neogenovichlol
    Neogenovichlol
    • member
    • 3 kudos
    This patch breaks Improved telekinesis, but it is not really needed.

    Load Order with latest GOG AE Skyrim (should work with any version i guess):
    Extended Telekinesis distance (x2-x5)
    RealTelekinesis
    UseTelekinesisOnTraps
    truetelekinesis (https://www.nexusmods.com/skyrimspecialedition/mods/7341)

    True telekinesis doesn't require two hands and you can throw objects at npcs with no problems.
    You won't launch enemies like thrown objects or vampire lord throw, but if using the "strong throw force" version of the mod - you can just move your mouse and throw npcs to the side, while doing good damage after the landing.
  3. LostSoul012
    LostSoul012
    • member
    • 0 kudos
    can you make an alternate version that basically one shots anything even in Legendary difficulty pls.
    1. mufuthefool
      mufuthefool
      • member
      • 1 kudos
      just type tgm into the console.
  4. filiota
    filiota
    • member
    • 2 kudos
    Can you please help? Everything seems to work except Improved Telekinesis SE. Vortex sorted the loading order by itself, I can't change it (Extended Telekinesis Distance Х4 (17), Improved Telekinesis (16), Real Telekinesis (15), Use Telekinesis on Traps (14), FIXES_Telekinesis (18)), but I manually added dependencies so that your patch would load after all the mods in the order you described. But Improved Telekinesis SE still doesn't work.
  5. DaniRainbow
    DaniRainbow
    • supporter
    • 0 kudos
    Well done! Being able to have all four of these mods work together is incredible and I'm currently laughing my butt off seeing how far I can make Solitude guards fly in the direction of Morthal.

    One thing I wanted to note though is I initially started with the X5 version of the extended mod but Vortex was complaining I didn't have X4. When I uninstalled X5, installed X4, and tried it out I was no longer able to use the functionality of Improved Telekinesis. I put X5 back on and it worked again.

    I'm using the latest Skyrim Anniversary version and wholeheartedly endorse this mod for X5, but I think it may need a little more work. Thank you so much.
    1. Motenator
      Motenator
      • supporter
      • 20 kudos
      First thanks for your kind comment for this basic patch...
      I added that users specifically need the X4 version. 

      But the mod "Improved Telekinesis" has a bug, which I think is not fixed with your current setup.

      In mod description, I added steps on how to make everything work properly. I think it will fix any issue you have. Also I updated this mod to remove protection from protected NPCs (not essential NPCs).
    2. DaniRainbow
      DaniRainbow
      • supporter
      • 0 kudos
      Thank you, I'm looking forward to downloading the update. Is it possible to make the essential NPC change something the player could toggle in a config file? Sometimes I just reallllllllly need to throw Jarl Balgruf across Dragonreach
    3. DaniRainbow
      DaniRainbow
      • supporter
      • 0 kudos
      Using the recommended order, grabbing any NPC no longer works. I also switched back to the X4 instead of X5.
    4. Motenator
      Motenator
      • supporter
      • 20 kudos
      are you sure you are not grabbing with 1 hand and not targeting an essential NPC?
      Try dual casting on a random guard. 

      Adding a config is out of my scope, but I could make another version which doesnt protect essentials
    5. DaniRainbow
      DaniRainbow
      • supporter
      • 0 kudos
      Yes, I was trying the dual cast but I confess I'm having other issues. I can no longer activate traps and stuff from a distance. I don't think anything in my mod list is causing an issue, especially since I have all these Telekinesis mods at the bottom of the load order. I'll keep troubleshooting :)
    6. DaniRainbow
      DaniRainbow
      • supporter
      • 0 kudos
      Still unable to lift NPCs while dual wielding telekinesis, and can't activate traps. I haven't tried any of the vampiric stuff but am gonna try my old load order that allowed improved telekinesis and the extended telekinesis to function together. I wish you luck finding a fix
    7. Motenator
      Motenator
      • supporter
      • 20 kudos
      I asked my friend to download this, and he said it works. So sadly the problem seems to be on your end. 

      Only possible thing I could think of, is you rearranged the "mods" but not the "plugins".
      Tab for mods and plugins

    8. DaniRainbow
      DaniRainbow
      • supporter
      • 0 kudos
      I'm definitely hoping it's just me goofing up somewhere. I'll double check!

      Edit: the plugins were in the correct order. Vortex isn't giving me any warnings about mods overriding these mods, but I'm going to put them as low in the list as I possibly can.
    9. Motenator
      Motenator
      • supporter
      • 20 kudos
      I hope placing them as the very last ESP works, cuz Im out of ideas.
    10. DaniRainbow
      DaniRainbow
      • supporter
      • 0 kudos
      The only one that was lower than them is the Modern Brawl bug fix and Lumosity. I'm putting them last now.
    11. DaniRainbow
      DaniRainbow
      • supporter
      • 0 kudos
      Sadly, at the bottom of the load order no improvement. Thanks for looking into this, though
    12. Meauxn
      Meauxn
      • member
      • 0 kudos
      Same issue.
    13. DaniRainbow
      DaniRainbow
      • supporter
      • 0 kudos
      Sorry you're in the same boat
  6. thecabanaboy
    thecabanaboy
    • supporter
    • 24 kudos
    Would you happen to know what I would change to fling a person picked up less of a distance?

    Edit, solved my own problem like 5 minutes later magicgrabactorthrowforce in the game settings
  7. Tyrthemis
    Tyrthemis
    • premium
    • 50 kudos
    This mod looks amazing first of all, it might actually make telekinesis viable.  my main hang up is requiring 5 plug-in slots.  Is there a way to make an AIO?  in VR, plug-in slots are sacred. and merging seems to break mod item spawner type mods like simple item spawner
    1. Motenator
      Motenator
      • supporter
      • 20 kudos
      2 issues

      • The 4 mods required are are made by 4 different authors, and this patch is the 5th. So I am not allowed to merge them.
      • 4 out of 5 plugins are ESP-FE, which on normal Skyrim means they dont "really" take an ESP slot, though I assume that is not the case with Skyrim VR?
      You could try this mod (Telekinesis - Better), it allows lifting an NPC or multiple items at once, but it also has 2 issues:

      • too many bug reports made me worried
      • doesnt work with SkyrimAE (latest Skyrim), because it requires "NET Framework" which won't be updated for AE
  8. Sorlomon
    Sorlomon
    • supporter
    • 14 kudos
    Better to call this a patch.