Converted it to Stances NG. Tweaked the conditions a bit to use "One handed >=50" instead of the Swordsman's Locks for some progression. Let me know if it works for your load order.
Hawk = Low Stance Wolf = Mid Stance Bear = High Stance
I like the moveset a lot, but the huge mess with conditions in OAR is too much of a headache. I've already spent almost 2 months modding my Skyrim after not playing for 6 years and at this point I just want to play the game, I don't want to jump into more rocket science like conditions lol. Other movesets are either don't look good or has way too much spinning, this one is perfect. Is it possible to still use this without bothering with stances? I'd be fine with whatever stance I get, as long as I have those top notch moves.
^^^ "I just want to play the game." lol welcome to Skyrim modding! I've only played Skyrim when it was first released. Then I spent a decade modding and still modding... You are never done modding.
what i was thinking is to have simply the mid stance , as default and all the skills doable with mid stance and the removal of skills doable only with low and high stance . Wouldn't it be easy to do it this way? thanks
I'm also one (prolly of many) that wants something like this but doesn't want the massive amount of headache all the conditions that will come with stances etc.
you are assuming a lot of knowledge a basic modder like me or a lot of others can do it:easily ,if you are able to do it ,can you do it and share in google drive?
Guys you can use Stances without assigning every moveset a stance. This mod comes with an item that doesn't occupy bodyslot, you only use the moveset with that item equipped. So you can totally download Stances and use this mod without a fuss.
the point is: don t want prerequisites since my load order is 2000 mods , 2 this is the only animation pack for dual wield katanas and is also good. this is my reasoning
For DAR create 9 new folders for moveset and add animations to each... 1st Folder Condition for Low Stance would be... IsActorBase("Skyrim.esm"|0x000007) ANDIsEquippedRightType(1) ANDIsEquippedLeftType(1) 2nd Folder Condition for Mid Stance IsActorBase("Skyrim.esm"|0x000007) ANDIsEquippedRightType(1) ANDIsEquippedLeftType(1) AND Random(0.5) 3rd Folder Condition for High Stance IsActorBase("Skyrim.esm"|0x000007) ANDIsEquippedRightType(1) ANDIsEquippedLeftType(1) AND HasMagicEffect("Keytrace.esp"|0x801) For "Raijin" would be the same Conditions as above but change ("Keytrace.esp"|0x801) to 803 For "Water Sword" HasMagicEffect("Keytrace.esp"|0x802) For "Mortal Flow" HasMagicEffect("Keytrace.esp"|0x804) For "Sign of the Cross" HasMagicEffect("Keytrace.esp"|0x801) AND Random(0.5) For "Yokai Skill" HasMagicEffect("Keytrace.esp"|0x804) AND Random(0.5) and lastly folder with very top Conditions for "Mind's Eye" Stagger
Should be able to do this in 10 mins Copy/Paste, Easy Peasy Lemon Squeezy :)
Agreed. I would like a stripped down version, however i am not wasting 3 Slots in my load order just so that 1 moveset works, and also breaks all other movesets in the process. People don't want to waste a whole day figuring out OAR/DAR conditions shenanigans. It sounds like you are tunnel sighted as people don't want to waste time figuring out stances.
Final Thoughts: I Like this moveset, but i hate it much more
im confused i have the mod,including the stance mod but none of the stances actually give me the moveset from this mod...they are all just the base duel wielding i already had...i thought the point of equipping that item was it was supposed to replace my animations.
While in mid stance, I've noticed that my player head will turn strangely too far left at times. If my camera pans left to see on my left side, the head will almost turn completely 180 degrees. I'm just wondering if that's normal with this or maybe something on my end?
Can someone give me a tip? I've been using mco since last year and I have no idea how to do the combos with any mco animation mod. All I know is how to press forward and light attack and power attack like a dingus, that's honestly it.
Thanks for your wonderful work! But I found some problems……whenever I use a bash ,it seems i use my left hand weapon to attack the enemy,but in fact, the precision shows the attack is happened at my right hand weapon, so the bash always hit nobody.May someone tell me how to solve it ?
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https://drive.google.com/file/d/1iOK-fCSHpzVj0iQGaGBYytaYsT3mBLya/view?usp=sharing
Converted it to Stances NG. Tweaked the conditions a bit to use "One handed >=50" instead of the Swordsman's Locks for some progression. Let me know if it works for your load order.
Hawk = Low Stance
Wolf = Mid Stance
Bear = High Stance
can we have a version without stances ? just a balance moveset . Your moves are really good but stances limit this beautiful work .thanks
I like the moveset a lot, but the huge mess with conditions in OAR is too much of a headache. I've already spent almost 2 months modding my Skyrim after not playing for 6 years and at this point I just want to play the game, I don't want to jump into more rocket science like conditions lol. Other movesets are either don't look good or has way too much spinning, this one is perfect. Is it possible to still use this without bothering with stances? I'd be fine with whatever stance I get, as long as I have those top notch moves.
"I just want to play the game." lol welcome to Skyrim modding! I've only played Skyrim when it was first released. Then I spent a decade modding and still modding...
You are never done modding.
I'm also one (prolly of many) that wants something like this but doesn't want the massive amount of headache all the conditions that will come with stances etc.
IsActorBase("Skyrim.esm"|0x000007) ANDIsEquippedRightType(1) ANDIsEquippedLeftType(1)
2nd Folder Condition for Mid Stance
IsActorBase("Skyrim.esm"|0x000007) ANDIsEquippedRightType(1) ANDIsEquippedLeftType(1) AND
Random(0.5)
3rd Folder Condition for High Stance
IsActorBase("Skyrim.esm"|0x000007) ANDIsEquippedRightType(1) ANDIsEquippedLeftType(1) AND
HasMagicEffect("Keytrace.esp"|0x801)
For "Raijin" would be the same Conditions as above but change ("Keytrace.esp"|0x801) to 803
For "Water Sword" HasMagicEffect("Keytrace.esp"|0x802)
For "Mortal Flow" HasMagicEffect("Keytrace.esp"|0x804)
For "Sign of the Cross" HasMagicEffect("Keytrace.esp"|0x801) AND Random(0.5)
For "Yokai Skill" HasMagicEffect("Keytrace.esp"|0x804) AND Random(0.5)
and lastly folder with very top Conditions for "Mind's Eye" Stagger
Should be able to do this in 10 mins Copy/Paste, Easy Peasy Lemon Squeezy :)
Final Thoughts: I Like this moveset, but i hate it much more
i'll take a stripped down version
do i need specific katanas for this to work?
precision shows the attack is happened at my right hand weapon, so the bash always hit nobody.May someone tell me how to solve it ?