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Changelogs
Version 5.0
All CombatStyles have been adjusted and after some testing humanoid NPCs will go out and look for staffs to use against there targets
Version 4.0
Humanoid Update
All Human Combat Styles have 50% chance of avoiding threats.
All Human Combat Styles will flank instead of running towards the player.
All Human Combat Styles will stagger at the same rate like Fallout 4 companions.
Some of the Human Combat Styles will be able to chance weapons on the fly excluding Combat Styles where an npc is unarmed only.
The Offensive Mult, Defensive Mult and Group Offensive Mult are all set to 1 for all Humaniods to fight together rather than alone.
Forgot to address the melee combat styles back in version 2 of the mod.
Version 3.0
Dragon, Draugr and Dragon Priest Update
Dragons, Draugr and Dragon Priests will have 50% chance of avoiding threats
Dragons, Draugr and Dragon Priests can switch between weapons on the fly
Dragons, Draugr and Dragon Priests will flank instead of running towards the player
Dragons, Draugr and Dragon Priests will stagger at the same rate like Fallout 4 companions
The Offensive Mult, Defensive Mult and Group Offensive Mult are all set to 1 including the equipment score multipliers (forgot to mention this values in the previous notes) of Dragons, Draugr and Dragon Priests and previous npcs and creature from previous updates allowing them to also use whatever spells, weapons and staffs in their inventory against their targets.
Version 2.0
Dawnguard and Hearthfire DLC Update
All creatures in both DLCs will have 50% chance of avoiding threats
All creatures in both DLCs can switch between weapons on the fly including magic
All creatures in both DLCs will flank
Serana the Dawnguard companion/follower can switch between weapons on the fly including magic, as well as having her avoid threats whenever possible.
The Offensive Mult, Defensive Mult and Group Offensive Mult are all set to 1 for all creatures in both DLCs to fight together rather than alone.
All creatures in both DLCs will stagger at the same like Fallout 4 companions
Version 1.0
Initial Release Of The Mod Starting With The Dragonborn DLC CombatStyles
Dragonborn DLC creatures and npcs will have 50% chance of avoiding threats
Dragonborn DLC creatures flank instead of running towards the player
Dragonborn DLC creatures will stagger at the same rate like Fallout 4 companions
Dragonborn DLC npcs will change weapons on the fly.
The Offensive Mult, Defensive Mult and Group Offensive Mult are all set to 1 for all Dragonborn DLC creatures to fight together rather than alone
The goal of the mod is to uncapped the Combat Ai in Skyrim.
For example almost all followers will use try and use either only melee weapons or magic regardless of of enemy type, and distance between them and the enemy. They also would be programmed to not fight often when in groups so they would instead be fighting independently and be more defensive. They would also move towards the enemy rather than flanking.
So the mod aims to fix capped combat Ai and allow NPCs and Followers to have freedom of choice when initiating combat. It will also adjust miscellaneous stats like accuracy. Mostly making this mod for fun and out of curiosity.
Will mostly update the changes in the changelog as it will house all the details of what each version of the mod is doing. It will also be fulled with technical jargon.
As of version 3.0 and due to testing of the mod, it will work with both versions of Standard Skyrim and AE Skyrim versions. If however there is more Combat Styles from the AE versions then the AE Version will be available separately.