Skyrim Special Edition
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LegoManIAm94

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LegoManIAm94

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10 comments

  1. Gankaku
    Gankaku
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    • 10 kudos
    Omigosh I've wanted this in every playthrough. You manage to get to Winterhold by stagecoach early game and then what the heck you can't get out...you have to fast travel back to Whiterun.

    Glad I stumbled across this. Perma-install on my games (hope I don't have any problems with it!) Thank you for this.

    EDIT: After using this awhile (it works perfectly) I wanted to install JK's SKyrim (which I love). There are two carriages I've seen so far (not been everywhere yet) that would be nice if they were moved a bit:
    1. Winterhold - with JK's installed the horse is halfway into a rock wall. There's a tiny space on the back of the carriage to enter. You gotta climb over a clump of wheels and barrels to get in.
    2. Dawnstar (I think). - if horsie could park it about another carriage-length forward, the carriage would be clear of the clutter (again barrels and such) there.

    Also I would love if this carriage would take me to Ivarstead.
  2. EKinnamon
    EKinnamon
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    What destinations does it add?
  3. fontofwisdom
    fontofwisdom
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    Do you think you could add a patch for Ancient Skyrim? http://www.nexusmods.com/skyrimspecialedition/mods/5453/?
  4. Shiva182
    Shiva182
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    Great mod, I really like it! But I do have a little bug. The horse in Morthal is half under ground
    Download picture https://www.sendspace.com/file/691y3p
  5. VashSky
    VashSky
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    Great mod! Works perfectly! It's such a drag to be "dropped off at the edge of the world" like Winterhold or Dawnstar with no real way to get back other than by dreaded fast travel. This keeps long distance travel fun and far less of a chore. Keeps your options open whilst saving time! Thank you!
  6. angryglock
    angryglock
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    Thanks for the mod. You may have forgotten to run it through SSEedit. It has a lot of deleted records and ITMs. Also the BSA format is different in SSE and won't use a Oldrim BSA. So if you did not create the BSA in the new CK this mos will likely CTD.
  7. NonnyFox
    NonnyFox
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    This is a great idea. It's strange that Bethesda didn't do this.
  8. Eferas
    Eferas
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    Sorry if I ask, but was this converted properly to the SE? I'm asking because the archive has both meshes and textures together, something the new CK isnt doing when packing, it makes two separated archives, so this make me think it's just a duplication..
    1. LegoManIAm94
      LegoManIAm94
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      No I did complile this mod in the new creation kit. The bsa should be bigger in this one since there NPC face data in the bsa file.
    2. Eferas
      Eferas
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      • 149 kudos
      Ok, thanks for the reply.