This is so awesome. For years, I've wanted to be able to play with Unarmed Warfare animations, which has kicking for some of the attacks. I've been wanting to play as a Kapo'tun with some martial arts moves and a monk-like style. I could not stand seeing NPC's using the kick moves. I also wanted it only for certain characters. Alas, the animations would only install as replacers, so I couldn't use them.
With your mod, it was so easy to implement them. I wasn't going to try it, but watching the video showed how easy it was. I think the mod is underrated and just hasn't gotten the exposure it deserves. This works perfectly fine for me with OAR 2.02.
Going to have to think about ways I might want to use this for different player characters and gather up more animations. I use FNIS, so it's really nice to have a way to dynamically switch animation styles without having to use Nemesis like all the cool combat animations are using now days.
Thank you!
Follow-up question: If I want to keep adding animations to other folders to try out, do I need to run FNIS, or will they just be used, even if I never had the animations installed?
No, if you're just putting animations into folders, you shouldn't need to run FNIS every time. All you're doing is just replacing animations, and the game reads that just fine on it's own
if I space the folders at increments of 5 would it still work? I want to put mco movesets with directional power attacks but the rings are numbered back to back...
The number isn’t essential, so you can change that as you wish to space it out better. So long as the file is named a number between -2147483648 and 2147483648 (because that’s the way DAR works) there will be no issue with renaming the numbered folders.
If you're referencing me using SkySA animations in the presentation video, that was only because I use SkySA myself. Vanilla style combat animations work just fine for non SkySA users, if that's what you mean.
If you're referring to finding animations though, you'll need find your own from whatever mods you like the animations from.
14 comments
With your mod, it was so easy to implement them. I wasn't going to try it, but watching the video showed how easy it was. I think the mod is underrated and just hasn't gotten the exposure it deserves. This works perfectly fine for me with OAR 2.02.
Going to have to think about ways I might want to use this for different player characters and gather up more animations. I use FNIS, so it's really nice to have a way to dynamically switch animation styles without having to use Nemesis like all the cool combat animations are using now days.
Thank you!
Follow-up question: If I want to keep adding animations to other folders to try out, do I need to run FNIS, or will they just be used, even if I never had the animations installed?
No, if you're just putting animations into folders, you shouldn't need to run FNIS every time. All you're doing is just replacing animations, and the game reads that just fine on it's own
Do we need animation combat mods though? Since I use Standard Vanilla swing animations?
If you're referring to finding animations though, you'll need find your own from whatever mods you like the animations from.