About this mod
Adds a very small quest to the game, leading you to a chest containing a bunch of unenchanted jewelry that are invisible when worn - made for the purpose of having multiple player characters that use the same weapon, but have different fighting styles.
Also works with Open Animation Replacer!
- Requirements
- Permissions and credits
That was why I made this mod: with just the swapping of an amulet, you can switch animations like idles, running, and fighting animations on the go! Of course you need to add the animations yourself though...
IMPORTANT: The animation files are all empty by default - wearing the amulets and rings will do nothing unless you put animations into the files yourself!
To keep it simple, what this mod does is add a bunch of variants of vanilla jewelry into the game that do absolutely nothing on their own, but using DAR's capabilities, you can make different animations play just by wearing an amulet or ring of your choice. I made this video to properly demonstrate what this mod can let you do; I recommend giving it a watch - I had a lot of fun putting it together, and it's very informative on how DAR works regardless.
I highly recommend watching it, because it's a lot easier to understand than me trying to write everything down:
Synopsis:
I originally made this mod for personal use, because I have two different characters I play as that both wield the same type of weapon. I wanted to make their fighting styles different, and I'd just been swapping files out of DAR whenever I wanted to play as a different character. But that got annoying, so I made this mod to make it so I didn't have to go through the effort of manually moving the files every single time.
I made these all invisible so that if you don't want to see your character always wearing jewelry (like me), then they aren't visibly wearing them at all - who wears a ring on the outside of their steel gauntlet anyway? They are still visible in your inventory and when dropped in the world, so you won't need to worry about blindly searching for them if you happen to drop one by mistake.
I made both rings and amulets, so that if your character visibly wears some ring (or necklace), then they still can without sacrificing the specific animations.
They also will work on NPCs and followers too if you want to give them different animations, or if you want to just have different fighting styles yourself, you can place animations in different amulet folders, and hotkey them or something to quickly switch mid-battle.
Requirements:
Just Dynamic Animation Replacer or Open Animation Replacer (and its requirements), otherwise you'll just have a mod that gives you a chest filled with a ton of worthless jewelry and a journal.
I suppose you also need the Dawnguard DLC, since it uses some of the jewelry from there.
Installation:
Just download with your mod manager of choice like any other mod. Once it's downloaded, then you just have to add the files as you like.
How it works:
How the mod works is just the same as how DAR itself works; plop the animation .hkx files into the folder of your choosing, and your character should start using them instead (as long as the priority number of the amulet file folder is higher than the one with the animations you're trying to replace).
To find the folders, you're going to have to navigate to the mod itself, and you'll find a ton of folders named different numbers. These are the ones containing the condition files, and this is where you put the animation files into. Just place the animations of your choosing into the folder connected to the amulet or ring of your choice, (some animation files may need to be put into the male or female folders) and that's basically it!
If you know how to do it (which I demonstrate in the video above) you can even get a little crazy, and give your character multiple idle animations - and they can all be specific to different characters as well!
Below is the list of all the folders the mod contains, as well as showing which amulet is associated with which folder:
76759 = AMULETS (Empty - just a marker)
76760 (Akatosh)
76761 (Arkay)
76762 (Dibella)
76763 (Julianos)
76764 (Kynareth)
76765 (Mara)
76766 (Stendarr)
76767 (Talos)
76768 (Zenithar
76769 (Elder Council)
76770 (Skaal)
76771 (Bone hawk amulet)
76772 (Gold necklace)
76773 (Silver necklace)
76774 = RINGS (Empty - just a marker)
76775 (Namira)
76775 (Hircine)
76777 (Vampire red and gold)
76778 (Vampire red and silver)
76779 (Vampire jade)
76780 (Vampire ebony)
76781 (Bone hawk ring)
76782 (Gold ring)
76783 (Gold diamond ring)
76784 (Silver ring)
76785 (Silver amethyst ring)
Quest:
So the quest for this is just to make it feel a little bit more integrated than just "find this chest behind the mill in Riverwood". It's really short; you just find a journal, and it tells you where to find the chest containing all the amulets and rings. Go ahead and read it if you like - I had a lot of fun writing it, but you should only need to pick it up to get the quest update to point you to the chest.
The journal is located inside Candlehearth Hall in Windhelm, on the table of the room that you can rent for the night.
Credits:
Credit to the maker of Dynamic Animation Replacer - without DAR, none of this would work. DAR is amazing!