Sorry for my reading comprehension but if I get it right then the main file will stop the swap for spring and summer, only in winter they will be swapped for their snow covered version; while the HLT still maintains the swap but the models for each seasons are the same (no green variation and will be covered in snow in winter)?
Yes that's right. But HLT file just change 2 models. For some reason HLT mismatch tree models. DeadPineTree01 is just tree trunk, and DeadPineTree02 had some brown branches with pine needles. But same time DeadPineTreeSnow01 and DeadPineTreeLightSnow01 uses model from DeadPineTree02 with snow. And same for Snow and LightSnow 02, it use same model as Dead01. So I just renamed it to have consistant seasons changes. It's well seen of first screens (on autumn left tree is trunk and right is with some needles, and in winter it looks like they swap places :D )
In sum: if you use main file with HLT then all screens "Before" and "After" are valid for you, of you use only HLT, than you look just for autumn and winter changes in "before and after" screens
Thank you for clearing, I think I will go with the main file. To be honest, I've never noticed this mis-matching until I see your mod, maybe it's because I live in a tropical country so I forget dead pine tree should not be surrected in spring and summer.
On a side note, I think you should edit the folder structure. I don't know if MO2 gets it right but my Vortex is including the folder "Seasonal Landscapes - No Dead Pine Tree Resurrection" in the installation path, so it looks like this: "Skyrim Special Edition\Data\Seasonal Landscapes - No Dead Pine Tree Resurrection\seasons" instead of ""Skyrim Special Edition\Data\seasons".
Oh no! It was working on other mods.. but i see in this case it doesn't. Thank you much for it. I also added screens for only HLT version And to be honest my wife noticed that dead trees become alive during Spring and Summer, when I was creating Seasons of Arnima And when i was preparing sereness i also noticed HLT mismatch, that's why I decided to make this mod.
Ah I understand it better now. I really appreaciate mods that fix these little immersive details like this. I didn't notice before but once I see it, I can't unsee it. :D Thank you once again, cheers!
PINE TREES ARE EVERGREENS , THEY DO NOT GO BROWN IN AUTUMN OR DROP LEAVES IN WINTER that is why they are used for Xmas trees sorry for caps but its worth saying loud.
19 comments
edit: it works!
EDIT: Oh, I already gave you Kudos, lol. Kudos from the heart, I guess! Cheers. RavenKZP!
As I see Ulvenwald have It's own build in Seasons compatibility, but I don't know if it cover dead trees issue or not.
For some reason HLT mismatch tree models.
DeadPineTree01 is just tree trunk, and DeadPineTree02 had some brown branches with pine needles.
But same time DeadPineTreeSnow01 and DeadPineTreeLightSnow01 uses model from DeadPineTree02 with snow.
And same for Snow and LightSnow 02, it use same model as Dead01.
So I just renamed it to have consistant seasons changes.
It's well seen of first screens (on autumn left tree is trunk and right is with some needles, and in winter it looks like they swap places :D )
In sum: if you use main file with HLT then all screens "Before" and "After" are valid for you, of you use only HLT, than you look just for autumn and winter changes in "before and after" screens
I also added screens for only HLT version
And to be honest my wife noticed that dead trees become alive during Spring and Summer, when I was creating Seasons of Arnima
And when i was preparing sereness i also noticed HLT mismatch, that's why I decided to make this mod.
Thank you once again, cheers!
that is why they are used for Xmas trees
sorry for caps but its worth saying loud.
thank u for hunting down that terrible necromancer. Skyrim thanks you for your service.
I'm glad, it's funny for you 😂