Unfortunately I seem to keep running into a crash trying to load into areas with these lovely guys. Thought maybe it might be something funky with Community Shaders since they also show up in crash logs. But still crashes without.
Edit: The old file does work at least though (no super noticeable seams for me). Thank you very much for the handsome lads. <3
Hmmmm, if the old file works you don't need to update, basically. But I'll go and fix the new one anyway (I suspect it has something to do with some files corrupting when I tried to BSA them).
edit: ok, updated again. Hopefully it works this time. Sorry for the inconvenience!
that mod is a personal framework for custom voices. I didn't originally include that in the mod because Nexus' policies regarding ripped voice assets used wholesale are kinda wishy washy at best. I must've accidentally packaged the wrong esp when I updated the mod.
23 comments
Edit: The old file does work at least though (no super noticeable seams for me). Thank you very much for the handsome lads. <3
Maybe crash log might be helpful.
EGISTERS:
RAX 0x3 (size_t) [3]
RCX 0x3 (size_t) [3]
RDX 0x0 (size_t) [0]
RBX 0x2A3BA9510C0(BSLightingShaderMaterialFacegen*)
Feature: kFaceGen
Type: "kLighting"
RSP 0xE318AFF428 (void*)
RBP 0x2A2134EFA00(BSLightingShader*)
fxpFilename: "Lighting"
RSI 0x22001(size_t) [139265]
RDI 0x2A2134EFA00(BSLightingShader*)
fxpFilename: "Lighting"
R8 0x2A3BA9510C0(BSLightingShaderMaterialFacegen*)
Feature: kFaceGen
Type: "kLighting"
R9 0x4 (size_t) [4]
R10 0x0 (size_t) [0]
R11 0xFFFFFFFE(size_t) [4294967294]
R12 0x7FF60A8D0000 (void*)
R13 0x2A293753300(void*)
R14 0x2A3BAAE1901(void*)
R15 0x2A293848080(void*)
STACK:
[RSP+0 ] 0x7FF60BCE6426 (void* -> SkyrimSE.exe+1416426mov rdx, [rbx+0xA8])
[RSP+8 ] 0x2A3642032A8(char*) "D"
[RSP+10 ] 0x3AF2D000000000(size_t) [16592523816337408]
[RSP+18 ] 0x3 (size_t) [3]
[RSP+20 ] 0x7FF60AA40EBA (void* -> SkyrimSE.exe+0170EBAmov ebp, eax)
[RSP+28 ] 0x0 (size_t) [0]
[RSP+30 ] 0xE318AFF460 (void*)
[RSP+38 ] 0x2A439239200(void*)
[RSP+40 ] 0xF0000000F0 (size_t) [1030792151280]
[RSP+48 ] 0x0 (size_t) [0]
[RSP+50 ] 0x0 (size_t) [0]
[RSP+58 ] 0x0 (size_t) [0]
[RSP+60 ] 0x2A3BAAE1900(BSDynamicTriShape*)
Name: "KW_MaleHead"
RTTIName: "BSDynamicTriShape"
ExtraData[0] Name: "FOD"
ExtraData[1] Name: "FMD"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: "Fanris Raelannar"
Checking User Data: -----
Object Reference:
File: "KW_TenaciousTeammates.esp"
Flags: 0x00040008 kInitialized
Name: "Fanris Raelannar"
FormID: 0xFE201820
FormType: NPC (43)
Checking TESObjectREFR: {}
Object Reference:
File: "KW_TenaciousTeammates.esp"
Flags: 0x00040008 kInitialized
Name: "Fanris Raelannar"
FormID: 0xFE201820
FormType: NPC (43)
Checking Parent: 6
Name: "BSFaceGenNiNodeSkinned"
RTTIName: "BSFaceGenNiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: "Fanris Raelannar"
Checking User Data: -----
Object Reference:
File: "KW_TenaciousTeammates.esp"
Flags: 0x00040008 kInitialized
Name: "Fanris Raelannar"
FormID: 0xFE201820
FormType: NPC (43)
Checking TESObjectREFR: {}
Object Reference:
File: "KW_TenaciousTeammates.esp"
Flags: 0x00040008 kInitialized
Name: "Fanris Raelannar"
FormID: 0xFE201820
FormType: NPC (43)
Checking Parent: 6
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
ExtraData[0] Name: "BSBoneLOD"
ExtraData[1] Name: "BOM"
ExtraData[2] Name: "BBX"
ExtraData[3] Name: "BSX"
ExtraData[4] Name: "SkeletonID"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: "Fanris Raelannar"
Checking User Data: -----
Object Reference:
File: "KW_TenaciousTeammates.esp"
Flags: 0x00040008 kInitialized
Name: "Fanris Raelannar"
FormID: 0xFE201820
FormType: NPC (43)
Checking TESObjectREFR: {}
Object Reference:
File: "KW_TenaciousTeammates.esp"
Flags: 0x00040008 kInitialized
Name: "Fanris Raelannar"
FormID: 0xFE201820
FormType: NPC (43)
Checking Parent: 1
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
RTTIName: "BSMultiBoundNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 15
Name: "ObjectLODRoot"
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 3
Name: "shadow scene node"
RTTIName: "ShadowSceneNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 1
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
edit: ok, updated again. Hopefully it works this time. Sorry for the inconvenience!
that mod is a personal framework for custom voices. I didn't originally include that in the mod because Nexus' policies regarding ripped voice assets used wholesale are kinda wishy washy at best. I must've accidentally packaged the wrong esp when I updated the mod.
What am I doing wrong?
Still can't find them in console...
I wouldn't normally suggest installing manually, but maybe try that as a last resort.
I am an idiot. When I reinstalled your mod, I forgot to check the plugin.
They are there, in console now.
And thanks for taking the time to help!
They are gorgeous!
Well done.